- Local time
- 7:57 PM
- 155
- 210
Element Callsign: Allied Charlie Squad "Platoon 2 MG"
Element Leader: Specialist Etoh.I
7th Cavalry Personnel Within Element:
Specialist Fowler.D
Pros:
Element Leader: Specialist Etoh.I
7th Cavalry Personnel Within Element:
Specialist Fowler.D
Pros:
- Impressively organized operation from the attendance sheet through to the opord, briefing, & execution. Really amazing to see such a valuable and efficient use of time.
- Working as an MG squad was fun but hard to feel effective offensively because of such dense treelines on that specific point. We attempted to establish cross fires, rear support from afar, close infantry work, and tank brushing but nothing felt to stick. Felt slightly disconnected from infantry and believe it would have been better if we had combined with support squads.
- 121 shots hit and 6000 rounds sent from Fowler with our focus being on suppressing fire.
- Stagnated attack without ops or the utility of other classes on a tough point but the realism felt gritty and good.
- Feel like the engineer role was ignored in favor of antitanking once setup was over. When we're focusing on armor/infantry cohesion I would love to see engineers shadowing tanks. (Caveat being it may have been happening and I just didn't notice)
- Could be cleaned up/made more enjoyable by combining support, (non satcheling) engineer, and MG into one whole building, repairing, supressing support squad. And/or allowing infantry squads to have an assault class.
- Artillery smoke rounds were highly effective. Watching them land instantly opened avenues of approach and it really spoke to their often underutilized potential
- Really cool to see the direction this style of ftx is going and excited to see what it becomes. It's ripe for tinkering and that's awesome because it means it's got great bones
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