7th Cavalry Gaming

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AAR HLLC | Campaign: Special Operations | Operation Chimera | 22JUN24

After Action Report
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Haliday.J

Major
Active Duty
B/ACD HQ
S3 HQ
NCOA
Local time
4:12 AM
599
764
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​

Name of Combat Mission: Operation Chimera
Number within Campaign:
1/1
Game: Hell Let Loose Console
Server Hosted on: Public Matchmaking Servers
Date of Combat Mission: 22JUN24
Time of Combat Mission (Zulu):1900
Mission OIC: Captain Bell.JJ
Mission Controller: First Sergeant Wiseman.L

Number of Attendees: 26

7th Cavalry Personnel Involved in Action:

Captain Bell.JJ
Major Haliday.J
First Sergeant Wiseman.L

2nd Lieutenant Gowen.N
Staff Sergeant Perry.D
Staff Sergeant West.R

Sergeant Brophy.C
Sergeant Lee.A
Sergeant Tyszka.C

Corporal Buster.J
Corporal Bull.T
Corporal Formola.J
Corporal Gowen.N
Corporal Karstaag.B
Corporal Lee.JS
Corporal Randolph.R

Specialist Dutch.J
Specialist Garland.L
Specialist Lopes.C
Specialist Roe.B
Specialist White.G

Private First Class Havel.B
Private First Class Jager.K
Private First Class Koener.K
Private First Class Steel.R
Private First Class Twigg.D
Private First Class Watts.H

Private Riesenbeck.C




Game One: Loss
Location: Sainte-Mère-Église (Night)
Mission type: Warfare
Forces: American


Feedback / Solutions:
Gowen.N
We need to step away from the milsim aspect - how do you do that? You run many squads with 3 squads
Some gamesmanship that we can execute with our squads

Buster.J
Enemy artillery was on point the entire game
AT was spot on against our tanks

Formola.J
Thank you to everyone who was here, shows that people who came out care about the org and want to improve
We need to think in a comp style OP, more as a game than as an Op, squads of 2 or 3, to get use to the situation
If we see a point that is halfway capped - we need to fall back
Garrison placements - a big problem, we didn't have any garrisons close by to retake a point

Lee.JS
Once a garrison was destroyed, they would build another and they kept popping up
Great stepping stone for clan matches, add something to the training board

Bell.JJ
Small squads - we have discussed before
3 rockets at a time in a tank, we took heavy fire with coordinated attacks and speed is the key.
Very good job on attack and defence - every time we lost a garrison we put one back up. Take the loss as a learning experience

Havel.B
Did all we could considering the circumstances
Invent a hat that protects you from arty

Jager.K
Garrisions close to objective

Koener.K
It was fun running with armor
Good call to dismount and switch to mech inf.

Riesenbeck.C
A lot of fun

Steel.R
Its been a minute since Clan v Clan
We saw several crews with AT, and should look at how to counter that

Twigg.D
What we did and what we could have done we did well
Gowen was brilliant setting up OPs
Great learning experience
Squads of 10, have some tank hunters

Haden.E
Thanks for joining first time Clan v Clan

Brophy.C
Enjoyed that spanking, a good lesson for us
Good comms on our side

Lee.A
Iron sharpens iron. We took the L today, but despite the outcome, it was a positive. Thanks to Command and Platoon staff - you show up and gives us confidence
Shout out to the entire company, the grit and determination was outstanding, A/1 - West leading - made Lee.A proud every day to be an SL to be improved on
A/1 - a flank squad - played a lot of defence and B.Co did not have a lot of assault pressure on the enemy team.
Thanks to Wiseman leading the op

Tyszka.C
Enemy did not build backline garrisions on the back points, committing more to the front line garrisons
Their artillery was manned 100% of the time, and had a floating squad with a flame thrower to burn the bushes to flush out recon
Engineer and AT always close by enemy tanks to support them

Dutch.J
Disappointing we lost, we had high hopes
Every element of their attack, they had secured
4-5 months, has been hoping to get into Clan v Clan
It's not surprising that we lost. We had hoes in our game, the enemy plays comp a lot and B.Co doesn't. It was stressful and I want to get better at this

Garland.L
Flank squad could not get that rolling, and kept getting called back. Need to put pressure on the next point to lessen the pressure on the defenders

Lopes.C
I felt timid

Roe.B
I was on artillery most of the game. I did notice that checking map, squads were not sticking together. Squads were splitting up. They were not moving as one unit into a point. Would like to see more Clan vs Clan

White.G
More inf support with the armour
Had fun as always

Perry.D
Always tough when we lose. From a defence standpoint, were pressured right away. The enemy had teams pushing the support garrisons while the main effort was on attack. Great match and always a pleasure

West.R
Even though we lost, we learned a lot. They more we do, they more we get better at it. The more we play comp matches, the more we can lose or win to get better
The fact we held them back that long, was already impressive.

Karstaag.B
On defence, had a lot of fun.
Can practice towards more comp matches

Wiseman.L
That was our first Comp game in a long time. We held our ground. For a long time we held the enemy back. We also took a point away from them - not something easily done.
You can take two Ls, a loss or a lesson.
UmNrkbV.png

Dealing Death!




Special note for B/ACD Troopers!
Please review the attendance list, if you were in attendance and do not see yourself on this list please reach out to
Major Haliday.J
First Sergeant Wiseman.L


ASAP!
Please like the post so we know you have read it but keep the reply section clear of comments as it is for department use.
Any comments, questions, concerns can be brought up to your CoC in PM's on Discord or the Inbox here on the website.




THANKS TO EVERYONE WHO CAME OUT AND PARTICIPATED​
 
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