- Local time
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any chance we could get all CH-34's to have the upgraded cargo capacity rather than just the Mobile Respawn one?
Will test.https://steamcommunity.com/sharedfiles/filedetails/?id=2493500261 any chance to be added for a laugh it uses the DLC's own items so maybe it can work server side?
Cookoff will be disabled in 0.8The ammo cook off timer is still pretty ridiculously long and eats frames
Will change default to sunny in params.I've been trying to figure out why our nighttimes are so terrible and after doing some file digging and editor testing i have come to the following conclusion, anything over 0.40 overcast (at night) causes no visability on the ground.
Currently, the manage_weather.sqf is set to option 2 in the mission params, meaning we are using a random value of the following "[0, 0.05, 0.1, 0.15, 0.2, 0.25, 0.3, 0.35, 0.4, 0.45, 0.5, 0.55]," from what i can gather. This is more than likely the issue with the night time visability.
Im all for night time, i like the night ops but the popularity of night time is really quite bad. To the point where people just log off or sit at base and simply wait for it to be over because its TOO dark.
It's providing very little feesable gameplay at this point and is just hindering the overall flow and popularity of the mission.
Edit: It might be an idea to switch the "class Weather" default to option 1 in the params for a while so that its at a static 0.25 overcast to see how it goes.
Night time remains the same just with less overcast, you should be able to see.Dont get rid of night time completely. Nighttime is fun when you can see
Ah lovelyNight time remains the same just with less overcast, you should be able to see.
hisssssssDue to (very) popular demand, removed snakes.