7th Cavalry Gaming

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AAR ARMA 3 | March 2024 WFW | Operation Warfare Wednesday 228

After Action Report
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Sam.T

1st Lieutenant
Active Duty
1/B/1-7 HQ
S7 HQ
S3 Staff
Local time
5:55 AM
1,090
990
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Holiday.T

Sergeant
Active Duty
1/B/1-7 SL/ASL
Local time
5:55 AM
1,089
285
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Atlas-1
Element Leader:
CPL.Holiday.T

7th Cavalry Personnel Within Element:
SPC.Taylor.D
CPL.Blake.H

Pros:
Halo jumps were cool
Lots of work
Great team to work with

Cons:
Black tags
Frame issues
Lost casualty due to lack of knowledge of cardiac type

Blake.H for jump star
 
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Sparrow.P

CW3
Active Duty
1/A/1-7 SL/ASL
S3 Staff
Local time
5:55 AM
490
871
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: BANDIT-3
Element Leader:Chief Warrant Officer 3 Sparrow.P

7th Cavalry Personnel Within Element:

Sergeant Crowley.T
Corporal Grief.A

Non-Cav:
Kenny

Pros:
  • Cool Mission
  • Idea was good Great time
Cons:
  • Not tactically switched on

Jump Starts:
2nd HALO Star Sparrow.P
2nd HALO Star Crowley
 

Beiter.A

Captain
Active Duty
C/1-7 HQ
S5 HQ
S3 HQ
Local time
5:55 AM
1,637
1,075
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Bandit-2
Element Leader:
Captain Beiter.A

7th Cavalry Personnel Within Element:
Second Lieutenant Narramoor.A
Staff Sergeant Fox.Z
Corporal Teddy.J
Corporal Almaguer.R
Corporal Bethea.A
Specialist Shepard.S
Specialist Smith.DM
Specialist Apollo.R
RET.Houston.T

Pros:
  • HALO Jump fun
  • When we had contact it was fun and enjoyable
  • Squads CQB was on point.
Cons:
  • Low contact for BANDIT-2
  • Second half of the operation Bandit-2 had maybe 3-5 contacts that appeared.
  • MASCAS hurt us pretty hard with both SL and Alpha FTL both being black tagged.
  • Enemies that looked like us, with suppressors aren't the best match. Made it extremely difficult to PID and engage.
Jump Stars Tallamy.D
Beiter - 1st Star
Fox - 1st Star
Bethea - 1st Star
Narramoor - 2nd Star
 

Gann.T

Sergeant
Active Duty
2/C/1-7 SL/ASL
S7 Staff
Local time
5:55 AM
599
507
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Bandit-1
Element Leader: Corporal Gann.T

7th Cavalry Personnel Within Element:

First Lieutenant Searle.I
Sergeant Major Preacher.A
Sergeant Taylor.C
Corporal Kastor.K
Corporal Mobius.T
Specialist Rok.M
Specialist Stover.C
Private First Class Delgado.C
Private First Class Vincent.C

Pros-
  • Squad was very aggressive
  • Large amount of contact
  • Had a great deal of fun

Cons:
  • Deconfliction was poor sometimes
  • Comms was amiss at some points
  • Resupply was a large distance

    Searle - 1st Jump Star
    Preacher - 1st Jump Star
    Gann - 1st Jump Star
 
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Hamm.C

Specialist
Active Duty
1/A/1-7
MP Staff
Local time
5:55 AM
917
1,012
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Buffalo-1
Element Leader: Specialist Hamm.C 'Hooker'

7th Cavalry Personnel Within Element:

Private First Class Peterson.L

Pros:
  • Very fun mission... great OPORD... great job mission maker.
  • Excellent Crew Chief tonight.
  • Comms with 5 were outstanding.
  • Enjoyed this map, seemed to have good performance (at least for me).
  • Good reinsert and multiple resupply LZ's selected.
Cons:
  • Would have been cool to have a fully crewed bird.
 
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McAllen.J

Specialist
Active Duty
1/B/1-7
Local time
4:55 AM
53
30
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Atlas-1
Element Leader: https://7cav.us/rosters/profile/2930/

7th Cavalry Personnel Within Element:



Pros:
  • Decent amount of medical, plenty of surgeries.
  • The infantry-based combat is great, it's nice to be boots on ground every now and again.
  • The Halo jump was fun.
Cons:
  • Strange surgery glitch resulting in a patient going into cardiac arrest over and over and we couldn't re-perform an open reduction.
  • Jump comms need improvement or a standard so we all know how it's supposed to be done.
  • Atlas was ambushed in two instances when infantry was supposed to clear the areas.
  • Bandit-4 was unsavable during an instance on an ATC tower.
 

Tallamy.D

2nd Lieutenant
Active Duty
2/C/1-7 HQ
S7 HQ
S1 HQ
Local time
5:55 AM
1,085
1,094
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Bandit-6 HQ
Element Leader: Second Lieutenant Tallamy.D

7th Cavalry Personnel Within Element:

Staff Sergeant Westcott.R Bandit-5 Platoon Sergeant
Sergeant Turn.J Bandit-7 Platoon Medic
Staff Sergeant Hilberg.A Chaos-1
Captain Mackey.A Chaos-2

Pros:
  • Great use of CAS & friendly mortars (130rnds fired)
  • HALO Insert went near perfect (minus check ins) especially considering the high intensity element.
  • Overall everyone seemed to have fun.
  • Much less black-tag casualties than expected
  • Overall great cohesion amongst unit.
  • Key Terrain 3 offered an excellent line of approach straight into weak point of enemy base
Cons:
  • Some squad level leadership black-tags lead to halted movement
  • A couple mishaps with Jump check-ins. Did not hurt much anyway, Jumpmaster (me) frago'd checkins anyways.
  • Communication issues with radio on occasion throughout the operation.

Jump stars

Tallamy.D 3rd Star
Mackey.A - 3rd Star
Westcott.R - 2nd star
Hilberg.A - 2nd Star
Turn.J - 2nd Star
 
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Westcott.R

Staff Sergeant
Active Duty
2/C/1-7 SL/ASL
S3 HQ
S7 Staff
S3 Staff
Local time
4:55 AM
505
358
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: BANDIT-5
Element Leader: Staff Sergeant Westcott.R



Pros:
  • HALO Jumps are awesome! Excellent Brief, I believe all but 2 members hit their DZs and all jumpers survived.
  • ACE reports were timely and on point tonight! Good work SLs!
  • Buffalo was just absolutely on it tonight, resupply and reinserts were expedient!
  • Excellent first OP performance by 6! Coupled with a stellar job by Bandit-7.


Cons:
  • Not enough Charge-1 HE in the resupply crates, maybe replace the flares with more boom?
  • Resupply crates: For medical we will need the Atlas crate more than the PLT crate 9 times out of 10 (for M.C.).
  • HOW DO WE CONTINUE TO MESS UP JUMP CALL-INS!!!
  • OPFOR w/suppressors can be a bit...extra...
Notes: Resupply can't always be dropped in the PLT's lap...

MFFP Jump star:
Staff Sergeant Westcott.R - 2nd Star
 
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Fox.R

Specialist
Active Duty
2/A/1-7
Local time
10:55 AM
44
34
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: LIGHTNING-1
Element Leader: Specialist Fox.R

7th Cavalry Personnel Within Element:

Specialist Fox.R

Pros:
  • Outstanding communication with FAC/CHAOS-2 (Captain Mackey.A) whose instructions were always clear and concise, with meticulous target correlation.
  • Both Captain Mackey.A and CWO Villmarsson.L (TITAN-1) were very supportive and patient with me throughout the mission, and happily answered all my rookie questions.
  • Very responsive mission controller.
  • From an altitude of 2000m, the op looked well designed and seemed to have posed a sufficient challenge for the ground units without being overwhelming.
  • No CAS blue-on-blue incidents (apologies again for last time, Abate.L et al!). I really learned my lesson 2 weeks ago and have become a lot more careful about target correlation and PID. Once again, CHAOS-2 was very helpful in this regard.

Cons:
  • It would be great, in general, to have more targets laser-designated by ground units. It seems to me that this enhances safety and accuracy, and frankly, it's just more fun for everyone.
 

Kinser.E

CW3
Active Duty
S1 HQ
Local time
4:55 AM
1,255
1,348
S1 Locked!
 

Kinser.E

CW3
Active Duty
S1 HQ
Local time
4:55 AM
1,255
1,348

Mobius.T

Corporal
Active Duty
Start-Ups Member
S1 HQ
RTC Staff
S7 Staff
Local time
5:55 AM
466
269
S1 Operations Processed
 
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