- Local time
- 2:04 AM
- 1,386
- 1,157
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Call Sign: Axis Dog Squad - Delta ReapersHeadquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Leader: Staff Sergeant Webber.R
7th Cavalry Personnel Within Element:
Specialist Sokol.Z
Specialist Bean.P
Private First Class Grayson.M
Private First Class Macpherson.C
Pros:
- Squad loved the usage of defensive elements that allowed the Engineer class to shine, something that they normally may not see in a match of Hell Let Loose.
- While the Op started off on the back foot as an Allied airhead landed uncontested north of Yellow House, Axis eventually felt like we had a good hold over most of the gridsquare surrounding the point for most the match with ample spawn points to reinforce areas that were being pressed.
- Engineering Team as a whole did a great job building a defensive front for the team to hold off of. While our specific holdout south of point was satcheled early on, we used some of our downtime to rebuild part of the barriers that continued to be used as cover for the rest of the match.
- Props to the Allies, I really thought that last minute airhead and artillery combo had us beat!
- Artillery was very oppressive. I understand it was probably allowed as a balancing tool, but when it's not allowed to be interacted with, I would suggest limiting it to certain times within the match, like 20 minute periods of use with 15 minute intervals of pause or something. It was definitely dialed in on our garrison spawns multiple times this match.
- Not particular with the Op itself, but Stalingrad Night seems much darker than the other Night maps at least for me. I had difficulty actually identifying enemies which I don't find a problem on the others.