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AAR DCS | Saturday Night Strike | Campaign The Tzar Rises - Operation Poking The Bear

After Action Report
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Jones.Z

Reservist
Discharged
Local time
2:58 PM
99
30
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Poking the Bear
Campaign of Combat Mission: The Tzar Rises
Number Within Campaign:1
Game: DCS
Server Hosted on: =7Cav= Tactical Realism 1 | SRS Req | Fox3ms.com V3-18
Date of Combat Mission: 06/18/2023
Time of Combat Mission (Zulu): 0100
Mission Controller: PFC Jones.Z

Attendees

First Lieutenant May.J
Chief Warrant Officer 3 Baruch.J
Chief Warrant Officer 2 Hill.MR
Chief Warrant Officer 2 Judge.C
Specialist Avila.D
Specialist Bangay.VA
Specialist Chance.J
Specialist Ford.R
Specialist Giuli.M
Specialist Keiler.C
Specialist Krupa.W
Specialist Vale.T
Private First Class Buchanan.D
Private First Class Cooper.A
Private First Class Johnson.B
Private First Class Jones.Z
Private First Class Sanchez.M
Private Davis.M



Guests
=7Cav=RET.COL.Lombardi

Hellcat 1-1
\399/ O-Money
NightStar
Blade
Apollo321
QKUM
ASAW I ORKO I 200
Spectre-61
Gargoyle 1-1 | Plob
Hoplite
Rooster
HellCat 3-1
iceman2525
Firefox
Tench 5-3 | Jager[/code]



Pros:
Very Challenging
Airfield was set up well
Lots of fun, JTAC was a cool addition
SEAD/DEAD F-16's was fun
Good Cooperation between Cap Flights
Good direction from Player AWACS
Emergency landing on Stennis was immersive and fun
CAS flights worked well together
Good amount of sam's to attack
Mission Ran smoothly
Comms were good
No BDA added a little extra bit of added difficulty that was nice



Cons:
Farp was full of bugs, taxi'd and got damaged, no way to rearm
Less Freq's for apaches
Apache without front seater makes JTAC comm's near impossible
Make sure all flights know about JTAC beforehand
Have JTAC inform of Sam Sites beforehand
Maybe too many targets at Sukhumi?
Tankers not responding on freq's
Try to keep the flights together on take off
Wish it was a longer mission
 
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