7th Cavalry Gaming

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AAR ARMA 3 | Warfare Wednesday | Warfare Wednesday 179

After Action Report
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Sparrow.P

CW3
Active Duty
1/A/1-7 SL/ASL
S3 HQ
S3 Staff
Local time
6:41 AM
716
978
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Warfare Wednesday 179
Number Within Campaign: 2/5
Game:
ARMA 3
Server Hosted on: ARMA 3 Tactical Realism
Date of Combat Mission: 08MAR23
Time of Combat Mission (Zulu): 2200z (1700)
Mission OIC: Sergeant Sam.T
Mission Controller: WO1. Sparrow.P / Specialist Tucker.C

Attendants:
2nd Lieutent Beiter.A
2nd Lieutent Mackey.A
2nd Lieutent Teddy.J
Chief Warrant Officer 2 Sutodoreh.W
Warrant Officer 1 Villmarsson.L
Warrant Officer 1 Spitnale.K
Warrant Officer 1 Sparrow.P
Sergeant First Class Abate.L
Staff Sergeant Whitehead.B
Sergeant Goel.B
Specialist Rodahl.S
Sergeant Phlilips.B
Sergeant Sam.T
Corporal Butcher.B
Corporal Narramoor.A
Corporal Velasquez.J
Corporal Westcott.R
Corporal Zander.D
Specialist Bethea.A
Specialist Bishop.C
Specialist Crowley.T
Specialist Ewing.R
Specialist Otakar.D
Specialist Rodahl.S
Specialist Dougan.J
Specialist Tucker.C
Specialist Turn.J
Specialist Winters.R
Private First Class Cole.T
Private First Class Searle.L

Retired / Public Players

  1. 2Lt
  2. Belka_Standard
  3. CWO3 J.Swan
  4. Format101
  5. Tony
  6. WInters.J
 
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Beiter.A

Major
Active Duty
C/1-7 HQ
RTC Staff
S3 Staff
Local time
6:41 AM
2,171
1,369
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: INFIDEL-1
Element Leader: Second Lieutenant Beiter.A

7th Cavalry Personnel Within Element:

Second Lieutenant Mackey.A

Pro:
Good coms between all the fixed wing assets tonight
Had solid coms with infantry on ground
Shot a javelin at a single sniper completely deleting him from existence. Reducing him to Atoms

Con:
None
 

Velasquez.J

Sergeant
Retired
Local time
3:41 AM
1,202
674
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT





Element Callsign: Atlas-1
Element Leader:Format101

7th Cavalry Personnel Within Element:
CPL. Velasquez.J

Pubbers:
Format101
Leand

Pro:
  1. No black casualties
  2. Move out of base quickly
  3. Quick response

Con:
  1. Loadouts are bad, all saved load-outs are gone
  2. Not a lot of work
  3. A bit of confusion when lead left.
 

Winters.R

Corporal
Active Duty
1/B/1-7 SL/ASL
Local time
6:41 AM
241
156
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: ATLAS-2
Element Leader: Specialist Winters.R

Non-7th Cavalry Personnel Within Element:

John Winters

Pros:
  • Good in team communications as well as between both ATLAS units and 7
  • Got to practice with 6 line medical calls
  • Decent amount of action
  • Good amount of medical
Cons:
  • Atlas 2 vehicle was either deleted or stolen right before the call of RTB
 

Sutodoreh.W

2nd Lieutenant
Active Duty
2/A/1-7 HQ
S7 HQ
Local time
6:41 AM
1,098
1,582
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: HOG Flight
Element Leader:
Chief Warrant Officer 2 Sutodoreh.W

7th Cavalry Personnel in Element:
Chief Warrant Officer 2 Sutodoreh.W
Warrant Officer 1 Villmarsson.L

Pros:
  • LOTS of fun
  • Excellent balance - Zeus did a great job of keeping us busy in a way that didn't interfere with other assets or just involve throwing waves of stuff to kill. Spawned a SAM team here and there to make us evade and hunt, threw a fast vehicle every now and then outside of the AO to force us to actually watch all around, really good work.
  • Performance was really good on our end as well. Killed everything we were asked to kill, didn't hit friendlies, worked well together, evaded the missile strikes. Extremely pleased with how this op went
  • Beiter.A finally got to actually play an op and not Zeus it
Cons:
  • None, this was an operation that absolutely should be emulated and serve as an example.
 
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Narramoor.A

Captain
Active Duty
B/1-7 HQ
S7 HQ
S7 Staff
Local time
11:41 AM
534
591
Element Callsign: VIKING-1
Element Leader: Corporal Narramoor.A

Non-7th Cavalry Personnel Within Element:

Corporal Narramoor.A
Sergeant Norman.B
Private First Class Cole.T
Private First Class Searle.I
Specialist Ewing.R
Sergeant Phillips.B
Specialist Chandler.A
Specialist Dougan.J
Specialist Bethea.A

Non-Cav Members:
BlueSpaceMan
2Lt

Pros
Absolutely awesome CQB work in hard clearing
Excellent level of contact presented by the mission maker, making very good use of placement.
Good coordination with 2nd Squad.
Excellent work from Sierra crew and FTLs

Mids
Exceptional mission planning, but perhaps there is a disparity between mission maker and the 6 for pacing. (2 hour window)
In addition, missions should be designed with expected attendance for 2 squads and scaled up.

Cons
Little bit of discombobulation with FTL disconnects
Short Range comms cluttered, element leads (Actual, Alpha, Bravo, Sierra should be the only ones transmitting)
Some instances of elements crossing into incorrect lanes, but we were able to correct these issues
 

Sam.T

1st Lieutenant
Retired
Local time
6:41 AM
1,412
1,414
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Viking-6
Element Leader: Sergeant Sam.T


Pros:

  • Excellent push-through contact while in transit to AO. Also appreciate the fact there was some contact along the route instead of a monotonous drive out from the FOB.
  • No black-CAS from OPFOR contact! Excellent work from Viking-7 (good 6-Lines) and Atlas (good deconfliction and coverage).
  • Platoon Net was clear and crisp tonight, with only one instance of "talking-over" induced simply by transmissions starting at the same time. It was incredibly easy to relay information effectively tonight.
  • Excellent communication with Infidel and overall work from air assets tonight! The MBTs were essentially a "non-factor" thanks to their rapid prosecution and location callouts.
  • Convoy Net was utilized effectively, and Sierra's coordination was excellent tonight.
  • Randomized contact in town led to excellent MOUT training! I love seeing 3D environments being utilized by OPFOR to keep us on our toes!
Cons:
  • Troopers talking during redlight. The fact that a Cav Member was actively disregarding the redlight period called by Godfather was disheartening. The fact that it took the trooper being called out by Godfather by name in the side chat is ridiculous.
  • Staging took longer than planned. This had a combination of factors such as longer than expected prep-time in the game, a few folks being AFK during staging, and the Brief starting ~5 minutes late due to the slow influx of element leads.
  • Considering the time period in the OP (~2 hours), 3 towns provided a lot of terrain to cover. With the low turnout for the platoon, clearance of large objectives like Zaros takes considerable time. This is less a commentary on contact level but more on Objective scaling and overall OP timing.

Overall excellent OP. During AARs it sounded like everyone from the trooper level all the way to Godfather enjoyed their experience! Absolute top work from S3 on this one!
 
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