7th Cavalry Gaming

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AAR ARMA 3 | Campaign Outcast | Operation Teardrop

After Action Report
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Beiter.A

Captain
Active Duty
C/1-7 HQ
S5 HQ
Local time
1:52 AM
1,701
1,138
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Santoyo.T

Staff Sergeant
Retired
Local time
1:52 AM
1,999
484
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Viking 5
Element Leader: Sergeant Santoyo.T

PROS:

  • Good comms
  • Cinematic, Very nice how things flowed and the convoy back to the MOB through the mist was Chefs kiss
  • Good Security on objectives, excellent overlapping zones of observation and response to contacts.
CONS:
  • None
 

Turn.J

Staff Sergeant
Active Duty
1/B/1-7 SL/ASL
S3 Staff
Local time
1:52 AM
245
240
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Atlas-1
Element Leader: Specialist Turn.J



7th Cavalry Personnel Within Element:

Specialist Albright.J


Pros:
  • Secret Service go brrrrrrrr.
  • Good medical care, despite having medics on separate duties for first half of the op.
  • Great story elements!
  • Good communication on platoon net despite having several auxiliary assets on net.

Cons:
  • Was not given necessary equipment for bodyguard duties (suits, earpieces, menacing scowl, etc.).
  • When dealing with red casualties and mounting in a convoy, would like to have a system to medivac immediate casualties to improve turn around time.
  • Was not able to pick up Bison after they went down, despite being tactically not feasible.
  • Convoy net was not used.
 

Saint.Z

Corporal
Retired
Local time
1:52 AM
365
310
Element Callsign: Viking - 2
Element Leader: Corporal Saint.Z



7th Cavalry Personnel Within Element:
Brigadier General Tharen.R

Corporal Saint.Z
Corporal Zander.D
Corporal Butcher.B
Specialist Tucker.C
Specialist Crowley.T
Specialist Rodahl.S
Private Almaguer.R
Private Krupa.W

pension collector:
Lieutenant Colonel Rosefield.M

Pros:
  • Fun Op for Striker
  • Triage was well done
  • Tight security
  • Striker team was well coodrinated
  • convoy broke contact well
  • creative mission
  • obj handled well but lacked actions relating to infantry (even simple detaining and searching)
  • liked the escorting of an HVT and handled call outs such as 3ds well
  • good comms
  • great fire commands
  • good break contact
  • battle buddy aid + checking for signs of life
  • used a drone (but it also got armaed and shot down)

Cons:
  • didnt use convoy net
  • drone got arma'ed
  • not fun for infantry roles as they were stuck inside the vehicles
  • lack of echoing orders
  • confusion of orders
  • HVT died
  • Helo a little too close to infantry as it was hard to hear
  • Scope of operation was good, but it became too vehicle heavy
  • Lack of Radio identification "you this is me" noticed at moments
 

Davis.D

Sergeant
Active Duty
1/A/1-7 SL/ASL
RRD HQ
S2 Staff
RTC Staff
Local time
1:52 AM
1,104
681
S1 Operations Processed
 

Stewart.AJ

Specialist
Active Duty
2/C/1-7
Local time
2:52 AM
244
82
Element Callsign: Viking - 1
Element Leader: Sergeant Stewart.AJ




7th Cavalry Personnel Within Element:
Sergeant Phillips.B
Warrant Officer 1 Thumper.N
Specialist Bethea.A
Warrant Officer 1 Sparrow.P
Specialist Ewing.R
Private First Class Bowman.B
Sergeant First Class Couvillion.T
Sergeant Norman.B
Corporal Narramoor.A
Corporal Kastor.K

Pros:

  • Visually exciting
  • RP is good and the idea of the op was interesting overall
  • Stryker team had a blast

Cons:

  • To Vehicle heavy, grunt infantry didn't have much to do. Stared into each others eyes for 1h. Maybe in the future have mini objs for infantry, or anything really.
  • RP/little contact was good, worried that the last few ops lately have been heavily leaning into it back to back for some troopers. Hoping it does not become a constant thing. Possibly mix RP missions between heavy contact missions and vice versa. Shifting to the other side is good, but don't shift too far and lose all we had before.
  • Should not have told everyone to pop off convoy net, should have kept it from the beginning to Strykers can communicate with each other throughout the OP without them having to sneakily figure out it themselves and set up their own channel like they did.
  • Really thought OBJ 3 was going to be dragged out longer, had a lot of potential to have that contact the troopers were craving, but instead we broke contact to the FARP. Which is a good idea, then took contact at the FARP. Could have pushed in and recaptured it, allowing the contact to be there instead, but we were called back to an ammo depot, got shot at a third time, (This time with inf soft dismounted allowing something for the troopers staring at eachother for the last bit) but then breaking again all the way over to the other side of the map. In terms of RP, if we wanted to keep it realistic, we could also just plain lose. Not every OP has to be a win, a heroic last stand could also be an option going in if we know we might not make it out. Just something to keep in mind, We as a whole are a MILSIM unit, so to some having low contact missions are really cool now and again, but others do like playing the shooty game too because gun noises feel good. It's all about the balance. Just something to keep in mind moving forward.
 
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