7th Cavalry Gaming

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AAR DCS | Saturday Night Strike September 2022 | Campaign Red Sky | Operation Green Ray

After Action Report
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MacMillan.M

Sergeant
Retired
Local time
6:28 AM
143
91
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Operation Green Ray
Campaign of Combat Mission: Saturday Night Strike September 2022 | Campaign Red Sky
Number Within Campaign: N/A
Game: DCS
Server Hosted on: =7Cav= Tactical Realism 1
Date of Combat Mission: 08OCT22
Time of Combat Mission (Zulu): 0200z
Mission OIC: Specialist MacMillan.M
Mission Controller: Specialist MacMillan.M

Attendees: 20
Staff Sergeant Langlois.R
Chief Warrant Officer 2 Baruch.J
Corporal Stone.J
Specialist Noricka.R
Specialist Class Ford.R
Specialist May.J
Private First Class Young.K
Private First Class Chance.J
Private First Class Mooney.S
Private Anderson.J
Private Walker.T
Private Kingi.T
Private Ray.J
Private Melan.D

Pros:
  • Good organization. Good communications.
  • All flights were able to complete objectives
  • Flight losses minimal.
  • Gorgeous flight conditions, really nice time of day turning into night. Created a very cinematic setting.
Cons:
  • Lack of tarcap assets made red-air quite overwhelming. Include F18s as an option for TARCAP/BARCAP units.
  • Huge amount of AI in the operation created bugs on the carrier. See if there is a way to add a second carrier via liberation. Non-super carrier module also required.

If I missed you on this list please send a PM to Specialist MacMillan.M
 
Last edited:

Walker.T

Warrant Officer 1
Discharged
Local time
6:28 AM
344
248
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Flight Callsign: Goblin Flight
Flight Leader:
Private Walker.T

7th Cavalry Personnel Within Flight:
PVT.Melan.D
PFC.Ray.J

Pros:
  • Flight comms were great, only one casualty
  • Mission time of day was great, late evening into night. Thermal crossover led to crews relying on NVGs.
  • Having non Cav players join, and having one in my flight was fun. They said this was their first time ever flying with other people and had a fun time.

Cons:
  • Red Air seemed to spawn in massive groups
  • Waypoint naming was a bit confusing, recommend making the waypoint before target as the ingress point.
 

May.J

Major
Active Duty
3-7 HQ
RTC HQ
S7 HQ
S3 HQ
Local time
6:28 AM
1,478
754
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Flight Callsign: pepper Flight
Flight Leader:
Specialist May .J

7th Cavalry Personnel Within Flight:
Specialist Ford.R
Pvt Kingi.T


Pros:
  • Flight comms were great,
  • Mission time of day was challenging
  • having a active controller was a huge plus
  • mission planning
  • specialist Ford.T should be recommended for a medal he shot down three aircraft and still made it to the target

Cons:
  • some problems on the boat due to AI
  • our flight was spread out due to the problems getting off the boat
 
Last edited:

Young.K

Corporal
Discharged
Local time
6:28 AM
68
33
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Operation Green Ray
Campaign of Combat Mission: Saturday Night Strike September 2022 | Campaign Red Sky
Number Within Campaign: N/A
Game: DCS
Server Hosted on: =7Cav= Tactical Realism 1
Date of Combat Mission: 08OCT22
Time of Combat Mission (Zulu): 0200z
Mission OIC: Specialist MacMillan.M
Mission Controller: Specialist MacMillan.M

Flight Callsign: Butcher Flight
Flight Leader: Specialist Young.K

7th Cavalry Personnel Within Flight:

Specialist MacMillan.M
Private Anderson.J
Private First Class Mooney.S

Pros:

  • Good organization. Good communications.
  • Butcher flight successful in completing objective
  • Good weather and scenery for capturing footage
Cons:

  • Lack of tarcap assets made red-air quite overwhelming. Includes F18s as an option for TARCAP/BARCAP units.
  • Carrier operations were disorganized at the beginning, AIs were colliding with real players on CV-75, need to revisit logic on physically seperating AI and real players
  • Anderson reported that AI would not let him launch due to constant AI hornet recoveries on the deck. AIs kept landing on the deck.
 

Derry.B

1st Lieutenant
Retired
Local time
11:28 AM
960
879
LOCKED
 
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