7th Cavalry Gaming

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AAR Operation: Shell Shocked Saturday 10SEP22

After Action Report
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Haliday.J

Major
Active Duty
B/ACD HQ
NCOA
ODS
S3 Staff
Local time
2:55 PM
701
864
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission: Shell Shocked Saturday
Number within Campaign: 3/4 (Shell Shocked Saturday - September)
Game: Hell Let Loose Console
Server Hosted on: Public Match Making Servers
Date of Combat Mission: 10SEP22
Time of Combat Mission (Zulu): 2400Z
Mission OIC: 1st Lieutenant Cree.T
Mission Controller:
SPC.Haliday.J

Number of Attendees: 19

7th Cavalry Personnel Involved in Action:

  1. First Lieutenant Cree.T
  2. 1st Sergeant Cunningham.A
  3. Corporal Gore.P
  4. Specialist Bell.JJ
  5. Specialist Dallas.W
  6. Specialist Haliday.J
  7. Specialist Knapp.C
  8. Specialist Randolph.R
  9. Specialist Ray.M
  10. Specialist Rivera.J
  11. Private First Class Anderson.F
  12. Private First Class West.R
  13. Private First Class Barlowe.W
  14. Private.Blackmon.K
  15. Private Pizzaro.J
  16. Private Sanchez.R
  17. Private Wiseman.L
  18. Recruit Fox.B (No credit given, boot camp or transfer into section was not complete on or before operation date - SPC.Groves.A)
  19. Recruit McCrobie.T

Game One
Location: Hill 400
Mission type: Warfare
Forces: American

Game Two
Location: Utah Beach
Mission Type: Offensive
Forces: German


Pros:
  • Playing against a strong opponent helped identify weaknesses in our strategy on warfare mode
  • Troopers liked how fast we got into the match and were satisfied with the two full games we played
  • Squads were quick to re-adjust to counter enemy tactics
Opportunities for Improvement:
  • Friendly armor should have a designated squad to provide AT support and help respond to enemy AT teams
  • Squads need to move to the objective at the start of the match right away. Waiting for orders costs precious time
  • Squads need to communicate enemy movements on Command chat so the commander and other SLs know where enemies are moving
Feedback / Solutions:
  • Develop a more responsive strategy that the commander can rely on based on the situation
  • Squads need a refresher on garrison and back up garrison placement.
  • Consider adjusting elements in the second match to compensate for any gaps learned in the first match.

MESS WITH THE HONK, YOU GET THE BONK!



Special note for B/ACD Troopers!

Please review the attendance list, if you were in attendance and do not see yourself on this list please reach out to
Specialist Haliday.J
ASAP!
Please like the post so we know you have read it but keep the reply section clear of comments as it is for department use.
Any comments, questions, concerns can be brought up to your CoC in PM's on Discord or the Inbox here on the website.
THANKS TO EVERYONE WHO CAME OUT AND PARTICIPATED​
 
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Derry.B

1st Lieutenant
Retired
Local time
7:55 PM
960
879
LOCKED
 

Groves.A

First Sergeant
Active Duty
B/2-7 HQ
S1 Staff
Local time
2:55 PM
1,086
1,253
I'll take this one and process per our S1 Operations PM conversation Scotts.R Derry.B
 

Groves.A

First Sergeant
Active Duty
B/2-7 HQ
S1 Staff
Local time
2:55 PM
1,086
1,253
S1 Operations processed.
 
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