7th Cavalry Gaming

Join the Tactical Gaming Excellence

AAR B/C Co Joint FTX 27AUG22

After Action Report
Status
Not open for further replies.

Rob.Y

Colonel
Active Duty
2-7 HQ
S3 HQ
Local time
8:27 AM
2,551
2,792
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: B/C Co Joint FTX 27AUG22
Campaign of Combat Mission (If applicable):
Game: HLL
Server Hosted on: Training Server
Date of Combat Mission: 27AUG22
Time of Combat Mission (Zulu): 2100Z
Mission OIC: Lieutenant Colonel Rob.Y
Mission Controller: Captain Mix.C

Number of Attendees: 38

7th Cavalry Personnel Involved in Action:
Lieutenant Colonel Rob.Y
Captain Mix.C
Captain Dread.M
Chief Warrant Officer 3 Dalton.D
Sergeant Major West.B
Staff Sergeant Becks.J
Staff Sergeant Gibbs.B
Staff Sergeant Hermes.S
Staff Sergeant Zimm.L
Staff Sergeant Rhodes.R
Sergeant Foster.N
Sergeant Babcock.R
Sergeant Berry.B
Sergeant Canuck.J
Corporal Reign.A
Corporal Adler.J
Specialist Cooper.N
Specialist Fields.M
Specialist Groves.A
Specialist Bizutto.A
Specialist Warren.G
Specialist Carrington.D
Specialist Robertson.S
Specialist Zimm.E
Specialist Blade.B
Specialist Dornbierer.J
Specialist Choi.S
Specialist Shepard.H
Specialist Wooteman.F
Specialist Mueller.H
Specialist Flanagan.L
Specialist Lemon.D
Specialist Groves.A
Specialist Hayden.A
Private First Class Webber.R
Private First Class Narramoor.A
Private Hellious.T
Private Petersson.S
Recruit Seato.E

Mission Controller Actionable Improvements for the Operation:
1. Op format was popular
2. Folks had a great time


If your name is not listed, please first ensure your element lead posted their AAR response and included your name in their response. If your name is not listed by your element lead please contact them. If your name is listed in the AAR response, but not the master AAR list, please contact whomever posted this AAR.
 
Last edited:

Dread.M

Lieutenant Colonel
Active Duty
1-7 HQ
S3 HQ
ODS
Local time
7:27 AM
1,224
1,832
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission: B/C Co Joint FTX 27AUG22
Campaign of Combat Mission (If applicable):
Unit:
Allied Commander
Unit Leader: Captain Dread.M

7th Cavalry Personnel Involved in Allied Action:
Staff Sergeant Hermes.S
Staff Sergeant Zimm.L
Staff Sergeant Rhodes.R
Staff Sergeant Becks.J
Chief Warrant Officer 3 Dalton.D
Sergeant Canuck.J
Corporal Reign.A
Specialist Blade.B
Specialist Dornbierer.J
Specialist Flanagan.L
Specialist Lemon.D
Specialist Litvin.D
Specialist Mueller.H
Specialist Wooteman.F
Specialist Zimm.E
Private First Class Webber.R
Private Hellious.T
Private Petersson.S


PROS:
  • Really appreciate Cadre and A Co showing up to support.
  • Good concept, hard fought points.
  • Quick responsiveness from SLs and squad execution.
Cons:
  • Too much ground with too few infantry to hold it. I should have consolidated more during pushes.
  • A few complaints about Artillery balance with the number of people in the operation.
 

Rhodes.R

2nd Lieutenant
Active Duty
1/E/2-7 HQ
S3 Staff
Local time
7:27 AM
453
498
Element Callsign: Fox - Allies
Element Leader: Staff Sergeant Rhodes.R


7th Cavalry Personnel Within Element:
Staff Sergeant Rhodes.R
Specialist Flanagan.L
Specialist Litvin.D
Chief Warrant Officer 3 Dalton.D

Solids:
  • We had a solid turnout for the Jagers (7 people!)
  • Our squad worked well together, we held points and kept ourselves alive even when the odds were against us
  • Dalton and Flanagan did a great job working as a team to get the nodes up. Litvin was always at my side when I needed him.
  • When I asked for my guys to redeploy it happened lickty-split.
  • Blade's artillery was accurate, quick to respond, and effective.
Improvements:
  • It might be a good idea to limit access to artillery when we're fighting with low numbers.
  • According to one of my troopers "I just want this to be over with already." Morale definitely dipped during the OP.
  • Squad leaders needed to coordinate more thoroughly
 

Mix.C

Major
Active Duty
B/2-7 HQ
S3 HQ
RRD Staff
Local time
5:27 AM
1,533
1,896
Element Callsign: Axis Charlie - Artillery
Element Leader: Captain Mix.C

7th Cavalry Personnel Within Element:


Pros:

  • Team was very effective. Could not ask for better movement or coordination.
  • Effective use of artillery.
  • glad to put training into practice

Cons:

  • Strongpoints favored Axis making it feel a little unfair
  • May have bummed out the enemy team a bit as a result
  • B co turnout disappointing. Possibly a bad time slot.
 

Babcock.R

2nd Lieutenant
Retired
Local time
7:27 AM
1,191
625

Mueller.H

Staff Sergeant
Active Duty
1/E/2-7 HQ
1/E/2-7
Local time
2:27 PM
454
359
Element Callsign: Allies Squad
Element Leader: Specialist Mueller.H


7th Cavalry Personnel Within Element:
Specialist Wooteman.F
Private Petersson.S

War History:

In the first 30 minutes our squad constantly tried to attack Southern Edge from the south. We were met by Corporal Adler.J's Kar98 to the west, an MG42 greeted us from Southern Edge and in addition Sergeant Foster.N rained explosive metal chunks on our heads. Even when everyone else tried to flank from both the west and east, we held our ground. With Smokes, we tried to give the impression we were many, but I think the distriction was seen through after a few minutes. Morale dropped after 30 Minutes, and the switch to defense was a relief.

After redeploying to N30 went to the westernmost point of the map right at the border. There we hid behind trees and shot at anything moving north of us. Specialist Wooteman.F, who said he had never cursed so much in Norwegian as he did during this FTX, was able to record four head shots in a row. Private Petersson.S also demonstrated excellent aiming skills. This part of the FTX was an absolute boost to the morale of the Squad. Due to our effectiveness, the enemy team ordered artillery on us. Nevertheless we could hold our position until we were attacked from the south because the enemy has bypassed us with clever infiltration tactics.
That was also the moment when the entire defense collapsed and N30 fell over the next few minutes. The attempt to get to N30 from West HQ was stopped by a sniper. After countless deaths and morale at an all-time low, we wanted to go sniper hunting and spawned in Mid HQ. We found him and finished him off. Since he had a white helmet, it could have been Corporal Adler.J again. At this point, the opposing team has retreated for the final phase of the FTX.

On the way to the next point, I spotted the AT gun northeast of Southern Edge early on. So we made our way there and took it under fire. After taking out the 1-man crew, we built a counter gun. This was manned by Specialist Wooteman.F and Private Petersson.S, who again did an excellent job, and their fire support enabled my advance to the two buildings NE of Southern Edge. Here I was able to set a new OP where we scored a few more kills near the end of the match and joked about our incredible number of deaths.

Pros:
- Specialist Wooteman.F
and Private Petersson.S have changed class without hesitation, for example, for supplies or building nodes.
- Despite morale at an all-time low, everyone kept fighting.

Cons:
-
Hardly any commands in the command chat - First time SL in internal operation. I thought that I would be told what to do with my squad.
- Artillery
- Sniper

Improvements:
-
Game Mode: Instead of assigning a company to a team and stretching the game over 1:30 with different phases, it might make more sense to have a faster match and change teams. HLL has no balance between the teams. One team always has advantages or disadvantages. Being killed constantly and over a long period of time at a certain point is annoying. A deadlocked situation, a static battle due to the circumstances of the OP. Better a quick defeat and a chance to do better at the next point or next match. Compare Sounds of Silvanus which in my opinion one of the best OP's I've attended so far even our team lost.
- No Sniper if less than 50 player, especially not on Foy or Kursk.
- Artillery should not be banned because it can prevent a static battle but maybe some kind of limited.
 
Last edited:

Becks.J

Master Sergeant
Active Duty
2/E/2-7 HQ
S7 Staff
Local time
5:27 AM
233
449
Element Callsign: Allies Recon
Element Leader: Staff Sergeant Becks.J

7th Cavalry Personnel Within Element:

Specialist Lemon.D


Pros:
  • Great to work with Lemon. He would always keep me on my toes if he wasn't sure what the current situation as
  • Lemon did a fantastic job as a sniper even though it's not something he does often.
  • Artillery responded well and accurately to call for fire.
  • Good pre-placed supplies from Commander for me to establish attacking garrisons in depth.

Cons:
  • Wasn't a big fan of not being able to go behind enemy lines as recon on the defensive.
  • When enemy garrisons located on defensive, we had limited means to destroy them usually leading to them bombarded with artillery to "neutralize" them.
  • Could have used artillery smoke more effectively in certain situations. I could have done a much better call for a smoke screen, which I've taught on the Artillery course, but for whatever reason, failed to think about it here.
Other points:
  • Spotter/sniper teams were used to make use of the flare gun on this night map. Alternatives for recon with low numbers and not wanting to use snipers. Spotter only, or form a two man recon team out of a standard infantry unit (SL/+1). In a small area FTX like this OP placement limitations don't really matter too much.
 
Status
Not open for further replies.
Top