7th Cavalry Gaming

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AAR ARMA 3 | Campaign 17th Parallel - Operation Scotland II

After Action Report
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Tharen.R

Regimental Adjutant General
Major General
Active Duty
Regimental HQ
Local time
5:30 PM
4,228
5,231
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Name of Combat Mission: Operation Scotland II
Campaign of Combat Mission: 17th Parallel
Number Within Campaign: 1/?
Game:
ARMA 3
Server Hosted on: ARMA 3 Training Server 1
Date of Combat Mission: 23APR22
Time of Combat Mission (Zulu): 2000Z
Mission OIC: Colonel Tharen.R
Mission Controller: Specialist Coots.J

Attendees:
Colonel Tharen.R
Chief Warrant Officer 3 Langlois.R
First Sergeant Geki.T
Staff Sergeant Couvillion.T
Staff Sergeant Guerra.J
Staff Sergeant Saint.Z
Sergeant Maco.D
Sergeant Otel.J
Sergeant Raeder.U
Sergeant Stetchkov.A
Sergeant Terp.J
Corporal Borenstein.B
Corporal Connelly.M
Corporal Gerrish.T
Corporal Kastor.K
Corporal Lucander.P
Corporal Novak.I
Corporal Varnado.J
Corporal Whitehead.B
Specialist Bates.J
Specialist Boyd.M
Specialist Coots.J
Specialist Dunn.W
Specialist Eugene.R
Specialist Ewing.R
Specialist Holiday.T
Specialist Norman.B
Specialist Phillips.B
Specialist Bishop.C
Specialist Stanley.K
Specialist Swagger.J
Specialist Turner.L
Specialist Vincent.L
Specialist Weiss.S
Private First Class Bowman.B
Private First Class Gibbs.J
Private First Class Hilberg.A
Private First Class Sam.T
Private First Class Zeoli.D
Private Collins.A
Private Moon.P

Pros:
  • Mission accomplished! Successfully defended the firebase against an overwhelming enemy force for ~2 hours.
  • Really enjoyed the defense mission and the consistent enemy mortars (especially at the beginning)
  • Atlas/medics did a great job setting up a CCP and treating casualties; Golf squads also did a great job CASEVAC'ing casualties to the CCP
  • Resupply was scarce and leaders did a great job managing limited supplies as best they could to keep up the defense
Cons:
  • Squad compositions were too big at 12 troopers. For gameplay/logistical reasons, our traditional 9 man squads would be better because we do not have the numbers to support a 50+ man platoon for a private op. 3 squads of ~9 would have been better than 2 squads of 12, etc.
  • Medics (platoon medic + Atlas) were missing a lot of gear/permissions at mission start
  • Not enough guns/troopers to cover the entire firebase
  • Communication with Golf squads could have been better with more contact/SITREP/ACE reports - calls of troops in contact was especially lacking from some squads
  • Lack of qualified rotary pilots/crew led to issues with a vital resupply/re-insert/CAS missions under fire which led to problems (and those that volunteered to take up this role did the best they could)
  • Some troopers went outside the wire and/or went by themselves to lone wolf against the enemy and did not follow orders from their SL's/command
 
Last edited:

Raeder.U

Corporal
Retired
Local time
4:30 PM
471
672
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Dustoff-1/Cobra-1
Element Leader: SGT.Raeder.U

7th Cavalry Personnel Within Element:

SGT.Raeder.U
PFC.Hilberg.A



Pros:

  • ZEUS was gracious enough to provide a Cobra airframe to run CAS after it became clear that the rotary crew was too inexperienced with the UH-1's to provide effective reinsert/resupply
  • Had fun despite lack of piloting experience

Cons:

  • Volunteered to fly due to no actual billeted/trained rotary pilots present; inexperience with the airframes proved to be an obstacle. Nonetheless, myself and Hilberg still had fun and made the best of it despite our failed attempts at piloting the Huey.
 

Otel.J

Corporal
Retired
Local time
3:30 PM
374
294
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Golf-1
Element Leader: Sergeant Otel.J

7th Cavalry Personnel Within Element:

Staff Sergeant Couvillion.T
Sergeant Stetchkov.A
Corporal Novak.I
Specialist Bates.J
Specialist Boyd.M
Specialist Dunn.W
Specialist Holiday.T
Specialist Phillips.B
Specialist Stanley.K
Specialist Vincent.L
Private First Class Bowman.B
Private First Class Gibbs.J
Private First Class Zeoli.D


Pros:

  • Large amount of people had fun
  • Good communication between troopers and their FTLs
  • High stress, low equipment - for those who enjoyed that part
  • Amazing medical care, both use of location as well as triage inside the CCP
  • Amazing personal skill as well as always looking for work and finding it on the edges
  • Stacked bodies
Cons:

  • Some did not enjoy the defense style of the mission
  • Lack of airframe for transport
  • Air assets were limited, AA seemed hungry
  • Ran out of 40mm quickly and had to use enemy equipment
  • Chaos was thick on and off through the whole operations, though this may be in part of no short range radios and period themed RTOs


Overall every single trooper showed great skill in not only team drills, but being creative in their equipment use as well as tactics under heavy fire. I will also like to get this on record of how excited I am to see the excitement we have from our jr. enlisted. I see many up and coming SL/ASL and beyond and it makes me very happy.
 

Varnado.J

Specialist
Discharged
Local time
4:30 PM
1,324
333
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Golf-2
Element Leader:
Corporal Varnado.J

7th Cavalry Personnel Within Element:
Staff Sergeant Saint.Z
Staff Sergeant Guerra.J
Corporal Borenstien.B
Corporal Connelly.M
Corporal Gerrish.T
Corporal Lucander.P
Corporal Whitehead.B
Specialist ODoyle.K
Specialist Turner.L
Private Collins.A
Private Moon.P



Pros:
  • Troopers had fun
  • Loved the CAS, it look really nice seeing that napalm so close
  • Lots of dead VC
  • Good use of artillery, saved us at moments
Cons:
  • Communication could have been better, overall
  • Ammo and supply was lacking, First Sergeant Geki.T did help no doubt but we were running low
  • Need earplugs, deaf most of the mission
  • Bunkers were not that good to shoot out of
  • Great intensity which is a pro, but had moments of boredom
  • Friendly forces going outside the wire, got confused if they were friendly or enemy
  • Spawned in the wrong defense location, had bags of ammo that we had to leave due to going to different location
  • Wished we could have had a counter attack instead of just defense
Overall troopers loved the mission and had fun. Lots of guys to kill and we stacked bodies no doubt. I love the mission myself and just needed the practice at SLing. Need more practice at this and will get better in time. Comms was terrible due to having an only an RTO which I am sure that is how it was in Nam. Thanks for letting me lead this great group of troops.
 

Maco.D

2nd Lieutenant
Active Duty
1/B/1-7 HQ
RRD Staff
Local time
10:30 PM
1,654
1,404
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Golf -7
Element Leader:
SGT.Maco.D

7th Cavalry Personnel Within Element: SGT.Maco.D

Pro:
All squads did amazing with bringing injured to the CCP
Atlas 1 did a great job.
Out of whole operation only 1-2 reported Deaths while under medic care.
Great fun following Tharen around
Awesome Mass casualty management by Atlas.
Cons:
Arsenal did not have any of the ace pharmacy equipment and the ace boxes did not have the kit either only base ace stuff
First Aid in squads was very poor it seems to have during Nam/WW2 ops
Sadly No alpha pilots for the Heli
 
Last edited:

Groves.A

First Sergeant
Active Duty
B/2-7 HQ
S1 Staff
Local time
5:30 PM
1,086
1,256
LOCKED
 

Groves.A

First Sergeant
Active Duty
B/2-7 HQ
S1 Staff
Local time
5:30 PM
1,086
1,256
S1 Operations Updated
 
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