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DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission: Operation Search and Destroy
Campaign of Combat Mission (If applicable):
Number within campaign: 42
Game: Hell Let Loose
Server Hosted on: =7Cav= Tactical Realism 2 [US EAST]
Date of Combat Mission: 13 FEB 2021
Time of Combat Mission (Zulu): 2100
Mission OIC: Second Lieutenant Rollins.R
Mission Controller: Second Lieutenant Adler.J
S3 Personnel Recording: Second Lieutenant Yvon Rob
S3 Personnel Recording: Specialist Sparrow.P
Number of Attendees: 40
7th Cavalry Personnel Involved in Action:
Second Lieutenant Adler.J
Second Lieutenant Rollins.R
Second Lieutenant Cass.A
Second Lieutenant Yvon Rob
First Sergeant Terlizzi.A
Sergeant West.B
Corporal Mix.C
Corporal MacLaren.A
Corporal Hayden.A
Corporal Strider.R
Corporal Goings.N
Corporal Goel.B
Corporal Heberlig.G
Specialist Gibbs.B
Specialist Jinto.H
Specialist Hamilton.J
Specialist Nate.G
Specialist Bunnell.M
Specialist Longwell.S
Specialist Sotelo.R
Specialist Jarvis.EJ
Specialist John.K
Specialist TorresSoto.E
Specialist Moore-Allen.D
Specialist Kazak.Y
Specialist D'Amico.J
Specialist Rhone.T
Specialist Steinmann.K
Specialist Marko.L
Specialist Koosie.D
Specialist Turk.T
Specialist Sparrow.P
Private First Class Hermes.S
Private First Class Smith.N
Private First Class Reign.A
Private First Class Bacon.C
Private Sap.R
Private Zeng.S
Private James.D
Private Rico.J
Recruit Longwell.A
Recruit Long.D
Recruit Ramirez.R
Pros:
Communication from intrasquad levels was reported to be good throughout the operations, each unit expressed.
They had fun.
Cons:
- Working together as a unified clan was disorganized, communication lacking when needed and excessive chatter when not.
- Lack of supplies on the field.
- Slow to start, possible lacking execution plan
- Didn't appear that command strategy or perhaps squads execution of command strategy was effective.
- Squads kept moving directly to the point or didn't flank far enough around.
- Tanks were not able to move up because the suppression of the enemy was so intense that they could not be accompanied by infantry
causing them to be flanked and hit by AT or AT Guns. They then held back which didn't allow the infantry to move up. - Artillery usage was not effective.
Suggestion: We need to re-evaluate how we are going to change our strategy when things start to go bad. We also need to look into employing some of the tactics that the opposing teams use on us.
They used a sector designated area of operation. This allowed them to suppress several sectors parallel to the point in which they employed machine gunners to just spray down an entire sector causing a halt on progression by us. They utilized armor more like a mobile machine gun using only one person. Our armor was being assaulted by AT or AT Guns the entire game. We need to use spotters more effectively to call out garrisons and op's to artillery strike when we are unable to get to them.
If your name is not listed, or if you have medal recommendations, contact Second Lieutenant Rollins.R
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