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Yeah, it's an issue we'll have to monitor but maybe one that we can try handling via S3 controllers and/or MPs instead of by hard-locking slots. The only thing I'm absolutely 100% dead set on is that we need to scrap the Liberation-specific functionality that kicks any non-pilots out of co-pilot slots. Right now, if you land (for example) a raven beside an unconscious person and try to load them in, it'll default load them into the co-pilot slot, then kick them out which means we can't load casualties often. Same problem with door gunner slots on other birds -- casualties get loaded into em and then forced out by file.An issue with adding more aviation slots is the oversaturation of air assets for the current number of players on the server. I have hopped on at times to see quite literally half the server slotted as pilots when the ground team consists of not even a squad of players. Adding more pilot slots would make this issue even worse as it would allow more players to slot in as aviation when the ground elements are the ones that need numbers.