7th Cavalry Gaming

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AAR AAR | Campaign Warhorse Shield 01 | Operation Tidal Wave | FFF 069

After Action Report

Smith.DM

Sergeant First Class
Active Duty
1/C/1-7 HQ
S3 Lead/Senior
Local time
8:47 AM
Messages
316
Reaction score
175

DEPARTMENT OF THE ARMY

S3 BATTLE STAFF

Headquarters

7th Cavalry Regiment

COMBAT AFTER ACTION REPORT

​



Name of Combat Mission: Firefight Friday 69 Operation Tidal Wave
Campaign of Combat Mission Warhorse Shield
Number within campaign
: 01
Game: Arma Reforger
Server Hosted on: Tactical Realism GM Server

Date of Combat Mission: 11NOV26
Time of Combat Mission (Zulu): 2300z

Mission OIC:

First Lieutenant Carr.W


Mission Controller(s):

Major Rodahl.S
Sergeant First Class Smith.DM


Number of Attendees: 34

7th Cavalry Personnel Involved in Action
:

Master Sergeant Mazinski.H
Staff Sergeant Crowley.T
Staff Sergeant McAllen.J
Staff Sergeant Giordano.C
Sergeant McGill.A
Sergeant Grey.T
Sergeant Garrick.S
Sergeant West.R
Sergeant Howe.T
Corporal Russell.JG
Corporal Chisum.J
Corporal Brown.G
Corporal McKinley.K
Corporal Fox.Z
Corporal Flint.J
Specialist Delgado.C
Specialist Otter.D
Specialist Max.G
Specialist Burns.J
Specialist Miller.M
Private First Class Gonzalez.J
Private First Class Young.G
Private First Class Hollywood.C
Private Joyce.T
Private Jones.HS
Private Flame.M
Private First Class Briggs.B
Recruit Scott.NR
Recruit Bryan.M

Public Players:
Sergeant Nance.T
Specialist Bowman.J
PhysiksTV



Template (copy paste)

DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
​

Element Callsign:
Element Leader:

7th Cavalry Personnel Within Element:


Pros:
Cons:
 
Last edited:

McAllen.J

Staff Sergeant
Active Duty
1/A/1-7 SL/ASL
S7 Lead/Senior
Local time
7:47 AM
Messages
515
Reaction score
268

DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

​

Element Callsign: Pioneer-7
Element Leader:
Staff Sergeant McAllen.J

7th Cavalry Personnel Within Element:


Pros:

  • Comms between myself and other elements was pretty solid
  • Managed to save multiple casualties throughout the Op in P-4 and on the Raid OBJ
  • Got to do some support work by pushing the vehicles up.


Cons:

  • The squads were pretty spread thin on the checkpoint OBJ
  • Miscommunication with a fuel truck driver caused him to blow up down the road
  • Had some blacks due to explosives/we were too late on the raid
  • Issues with carrying patients and transporting patients in vehicles
  • Execution and violence of action wasn't always there today and caused us to lag behind a lot throughout the Op.
Notes: Overall, I liked the idea of the Op but I think with how condensed the map is, these outer reaches really limits what we can do normally and the numbers tonight were not what we need to allow for patrol objectives. We really need to improve step off time or this will become a continuous issue. Another unpopular opinion is hard limiting squads to 9 people no matter what, the massive size of squads always causes lack of cohesion and needs to be addressed.
 

Giordano.C

Staff Sergeant
Active Duty
2/A/1-7 HQ
S3 Staff
Local time
8:47 AM
Messages
223
Reaction score
145


DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

​

Element Callsign: Pioneer - 5
Element Leader: Staff Sergeant Giordano.C

7th Cavalry Personnel Within Element:


Sustains:
  • Great follow on operation with continuance of the weekly SPs
  • Enjoyed working with Raider - 1 & Buffalo - 1 for ISR, CAS, and Reinserts
  • Communications across elements felt fluid and concise
  • Pioneer - 4 rocked KT3
  • Although I was typically disconnected from the center part of the AO, radio communications between all elements and Pioneer - 6 continued to paint the picture of the battlefield
Improves:
  • Had a mass influx of reinserts that were not provided by any ground force elements, may have been late joiners as there were only 2 confirmed reinserts at that time
  • Still working out the kinks to resupply maneuver elements when not in direct contact, whether i need to confirm that Helios - 1 is tracking request or just send the request regardless through HQ net
  • Had an instant where I wanted to call in a 5-line CAS through Raider - 1, however was 'denied'. Unsure if it was due to AO discrepancy for the air element or if I didn't have clearance to call that. Really wanted to get Raider involved with opportunities to do a proper BDA but was just stuck outside the box
 
Last edited:

Miller.M

Specialist
Active Duty
1/A/1-7
Local time
8:47 AM
Messages
115
Reaction score
74
Element Callsign: Helios-2
Element Leader:
Specialist Miller.M
7th Cavalry Personnel Within Element:
Sergeant West.R
Specialist Miller.M

Pros:
  • CLS on hilltop MASCAS worked as intended
  • Medics movement to the hilltop MASCAS was timely and effective
  • All viable casualties were saved in a timely and effective manner
  • CLS jump bags seem to be a good resource from a preliminary view
  • All squads had CLS and the CLS communicated with Medics on MedNet (Freq. 63)
  • Non-squad integrated medics worked by keeping them out of direct engagements and central to maneuver elements

Cons:
  • Lag affected ability to treat casualties (Possibly because of the new update)
  • Location of the MEDEVAC and CASEVAC were lost during the raid, because they were at a different location from the marker on the map
  • Medics did not have much to do

How can we improve for the future?
  • Continue testing of the CLS jump bags in future Operations
  • Ensure Mission Controllers know how to properly set up AI casualties
  • Continue testing of the use of CLS
  • Ensure that Mission Critical Vehicles are marked on map when hard dismounting
  • Continue keeping Medics as a separate unit from maneuver elements
 

Jones.HS

Private
Active Duty
1/A/1-7
Local time
7:47 AM
Messages
12
Reaction score
11


DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

​

Element Callsign: Pioneer - 5
Element Leader: Staff Sergeant Giordano.C

7th Cavalry Personnel Within Element:


Sustains:
  • Great follow on operation with continuance of the weekly SPs
  • Enjoyed working with Raider - 1 & Buffalo - 1 for ISR, CAS, and Reinserts
  • Communications across elements felt fluid and concise
  • Pioneer - 4 rocked KT3
  • Although I was typically disconnected from the center part of the AO, radio communications between all elements and Pioneer - 6 continued to paint the picture of the battlefield
Improves:
  • Had a mass influx of reinserts that were not provided by any ground force elements, may have been late joiners as there were only 2 confirmed reinserts at that time
  • Still working out the kinks to resupply maneuver elements when not in direct contact, whether i need to confirm that Helios - 1 is tracking request or just send the request regardless through HQ net
  • Had an instant where I wanted to call in a 5-line CAS through Raider - 1, however was 'denied'. Unsure if it was due to AO discrepancy for the air element or if I didn't have clearance to call that. Really wanted to get Raider involved with opportunities to do a proper BDA but was just stuck outside the box
Sorry about that, Gio. It was my lack of experience with 5-line procedures. I am aiming to get some more training and operate more effectively. It's been a long time since I have done 5-line, 9-line, or anything of the sort, and I just couldn't remember in the moment. I do apologize.
 

Howe.T

Sergeant
Active Duty
2/A/1-7 SL/ASL
Local time
8:47 AM
Messages
160
Reaction score
138


DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

​

Element Callsign: Pioneer-3
Element Leader:
Sergeant Howe.T

7th Cavalry Personnel Within Element:

Recruit Scott.NR
Corporal Russell.JG
Corporal McKinley.K
Specialist Max.G
Sergeant McGill.A
Corporal Fox.Z
Private First Class Gonzalez.J
Corporal Brown.G
Corporal Chisum.J
Sergeant Grey.T
Private First Class Hollywood.C


Pros:

  • Radio Communication between P4 and P3 was really solid.
  • Helios did a good job of setting up checkpoint A2 and A3
  • P3 communicated really well the contacts they had along with any vehicles that were approaching the checkpoint
  • PID was really great. Multiple civilians were able to move through the AO.


Cons:

  • Ensure as a maneuver squad we clear and radio all potential threats in our OBJ including land mines.
  • The overall checkpoints and distance between spread P3 thin.
 

Garrick.S

Sergeant
Active Duty
2/A/1-7 SL/ASL
S7 Staff
Local time
8:47 AM
Messages
146
Reaction score
72
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

​

Element Callsign:
Pioneer-4

Element Leader:
Sergeant Garrick.S

7th Cavalry Personnel Within Element:
Staff Sergeant Crowley.T
Specialist Delgado.C
Specialist Otter.D
Private First Class Young.G
Private Flame.M
Recruit Bryan.M

Public Players:
Sergeant Nance.T
Specialist Bowman.J

Pros:
  • Great construction job tonight from Helios. Roadblocks were built extremely well.
  • Communicating contact in reference to checkpoints was well done.
  • Lot of fun taking out mortar pit. 5 guided that in very well.
  • Great PID tonight.
  • CLS work was done well, proving that role's worth. Saw the medical go-bags. Would be nice to get a reskinned backpack in the Cav pack and have it spawn default in vehicles we use. Along with that, probably good to get some new standardized loadouts in the vehicles for both rifle squads and weapons squads as they're still rocking 5.56, LAWs, etc. Would save a lot of time.
  • MG work was good. Assistants were working well.
  • We were able to split in half tonight for tasking and work effectively.
  • Shoutout to Gun Team 1 for being a great observation team tonight. Had a lot of good intel that we could feed to the platoon.

Cons:
  • An improve for me: I will detach gun teams to 5 instead of going myself, though that's partially because I was also a Gun Team Lead tonight.
  • Sightlines on SBF were unfortunately very poor. Need to confirm these positions with leaders recon, drone, etc.
  • Belt linking mod conflicts with CPR prompt. You cannot render CPR on an individual if
    • The downed individual is carrying a belt-linkable weapon, AND
    • The caregiver attempting to give CPR has a box of ammunition that can be linked to that belt-linkable weapon.
  • Rear security lacked today, leading to a couple of red tags on our position. Needed to do a "berm clear" but higher than our position. Was difficult to provide our own security with just two Pioneer squads in play.
 
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