7th Cavalry Gaming

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AAR Operation Rat King

After Action Report
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Mix.C

Major
Active Duty
B/2-7 HQ
S3 HQ
RRD Staff
Local time
3:42 AM
1,553
1,909
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Operation Rat King
Game:
Hell Let Loose
Server Hosted on:
=7Cav= HLL Tactical Realism 2 [US East]
Date of Combat Mission: 02OCT2021
Time of Combat Mission (Zulu): 2300z
Axis OIC:
Captain Profenno.L
Allied OIC: Major Emerson.D
Mission Controller: Private First Class Taluto.P

Number of Attendees: 46

7th Cavalry Personnel Involved in Action:


Lieutenant Colonel Lombardi.M
Major Emerson.D
Captain Profenno.L
First Lieutenant Adler.J
First Lieutenant Mix.C
Second Lieutenant Bunnell.M
First Sergeant Komar.T
Staff Sergeant Brough.C
Staff Sergeant Goings.N
Sergeant Enderle.R
Sergeant Gibbs.B
Sergeant Hayden.A
Sergeant John.K
Sergeant Huber.B
Sergeant Mulholland.J
Sergeant Sotelo.R
Sergeant Strider.R
Corporal Bacon.C
Corporal Chavez.C
Corporal Cotton.R
Corporal D'Amico.J
Corporal James.M
Corporal Longmen.D
Corporal Reign.A
Corporal Rhodes.R
Corporal Smith.N
Specialist Bearden.C
Specialist Chao.S
Specialist Choi. S
Specialist Huff.B
Specialist Jarvis.E
Specialist Jinto.H
Specialist Jimenez.J
Specialist Lemon.D
Specialist Para.C
Specialist Rosario.S
Specialist Virgil.S
Private First Class Beat.S
Private First Class Grenier.S
Private First Class Jones.F
Private First Class Taluto.P
Private Carter.L
Private Foster.N
Private Marinelli.M
Private Quaiscer.R
Recruit Harden.M

If your name is not listed, please first ensure your element lead posted their AAR response and included your name in their response. If your name is not listed by your element lead please contact them. If your name is listed in the AAR response, but not the master AAR list, please contact whomever posted this AAR.
 

Beat.S

Reservist
Discharged
Local time
11:42 AM
553
449
Element Callsign: Allied Recon Squad
Element Leader: Beat.S

7th Cavalry Personnel Within Element:

Beat.S
Emerson.D

Pros:
Really fun OP concept
First Objective was good

Cons:
Bridge was far too much of a chokepoint
Comms were a bit mixed
Arty from axis and squads spawning behind us were not great
 

Bunnell.M

Major
Active Duty
S1 HQ
ODS
Local time
5:42 AM
4,071
1,671
Element Callsign: Allied Squad Leader 2
Element Leader: Second Lieutenant Bunnell.M

7th Cavalry Personnel Within Element:

Pros:

  • Coms were fine until phase 2
  • teamwork was fine until mid phase 2
Cons:
  • Need Limitations be more clear
  • Need all Leadership to make sure ROE is enforced by either team
  • NO ONE WAS FOLLOWING ENDEX
 

Longmen.D

1st Lieutenant
Retired
Local time
5:42 AM
167
272
Element Callsign: Allied Mech Infantry
Element Leader: Corporal Longmen.D

7th Cavalry Personnel Within Element: Axis FTL2

Corporal Smith.N
Corporal Reign.A
Private Quaiscer.R
Recruit Harden.M (DI brief done)

Pros:
Great Squad
Great fighting
Leadership was clear and gave solid direction without micromanaging
Comms great

Cons:
Bridge was far too much of a chokepoint. Recommend a relief valve (I.e 2nd crossing)
Brief could be slightly cleaned up
 
Last edited:

Emerson.D

Colonel
Reserve
Local time
5:42 AM
1,166
834
Element Callsign: Allied Commander
Element Leader: Major Emerson.D

7th Cavalry Personnel Within Element:
Major Emerson.D

Pros:

  • Was officially in-game as the Allied Commander for three minutes and lead the allies to a glorious victory
Cons:
  • Heard magical explosions some would refer to as "Artillery" falling all around me during this time
 

Strider.R

Major
Active Duty
C/2-7 HQ
S6 HQ
S7 HQ
Local time
5:42 AM
1,612
1,511
Element Call-sign: Axis Armor
Element Leader:
SGT.Strider.R

7th Cavalry Personnel Within Element:
CPL.Jinto.H
CPT.Profenno.L

Pros:

  • Cool ideas! Loved the creativity
  • getting better at the use of comms
  • we had a very flexible AO to run around in and used it to the best of our ability

Cons:
  • Armor was mismatched and made it un-fun for the axis
  • Brief could have been more cleaned up and clear for the axis version
 

Sotelo.R

Sergeant
Active Duty
C/2-7
1/C/2-7 SL/ASL
S7 HQ
S3 HQ
S5 Staff
Local time
3:42 AM
920
1,115
Element Callsign: Allied Armor Squad 1
Element Leader: Sergeant Sotelo.R

7th Cavalry Personnel Within Element:

Sergeant Sotelo.R
Specialist Virgil.S

Pros:

  • OP concept was solid af
  • Condensing forces to the one bridge really tested armor-infantry comms and coordination
  • The grand amount of AT guns was super challenging when locked to medium armor
  • It's always fun to play with my ASL

Cons:
  • German vs. American armor is still very unbalanced, I'd recommend to run this again when Panzer IV's are added and armor is better balanced. Locking armor to just mediums would be much more fun for both armor crews and AT Gun crews
  • Endex call should have been spread better
  • Making cure both commanders are on the same page when it comes to custom rule sets
 

Mix.C

Major
Active Duty
B/2-7 HQ
S3 HQ
RRD Staff
Local time
3:42 AM
1,553
1,909
Element Callsign: Axis SL 2
Element Leader: First Lieutenant Mix.C

7th Cavalry Personnel Within Element:


Pros:
  • Creative and well thought out OP. A few small tweaks and it's golden.
  • Squad held tough on Radio Tower. We apparently lost the objective eventually but it was a good effort.
  • Very intense battle on both sides made for some epic cinematics.
Cons:
  • Needed clearer demarcations between the phases. Either with more obvious objectives or by use of S3 oversight.
  • HVT rules needed tweaking to allow Allies a decent chance to achieve Phase 3
  • Airheads seemed out of place considering the nature of the OP.
Overall:

There was some grumpiness that seemed mostly to stem from lack of clarity around the rules. I think with a slight rewrite and clarification this would be an Op that most folks would heartily enjoy.
 

Harden.M

Reservist
Discharged
Local time
6:42 AM
63
61
Element Callsign: Allied Mech Infantry
Element Leader: Corporal Longmen.D

7th Cavalry Personnel Within Element: Axis FTL2

Corporal Smith.N
Corporal Reign.A
Private Quaiscer.R

Recruit (No credit)
Recruit Harden.M

Pros:
Great Squad
Great fighting
Leadership was clear and gave solid direction without micromanaging
Comms great

Cons:
Bridge was far too much of a chokepoint. Recommend a relief valve (I.e 2nd crossing)
Brief could be slightly cleaned up
I did have my DI Briefing Via 1LT.Chuland.O as of 9/27/2021. That means I do get Credit for this OP, correct?
 

Mulholland.J

Corporal
Active Duty
1/E/2-7 SL/ASL
RRD Staff
Local time
6:42 AM
490
647
Element Callsign: Allied Squad Leader 1
Element Leader: Sergeant Mulholland.J

7th Cavalry Personnel Within Element:

Sergeant Gibbs.B as FTL 1

Sergeant John.K as FTL 2


Pros:

  • Everything was great until phase 2.
  • Working as a cohesive unit at the start and our plan worked very well until we had air heads dropped on us 24/7.
Cons:
  • Need Limitations be more clear
  • Need all Leadership to make sure ROE is enforced by either team
  • Just because you it says you cant do something does not mean you should. Stop trying to break the spirit of the game.
  • OP boards need a rules of engagement slide at the end. War was not mysterious. Especially not WW2.
 

Choi.S

Specialist
Active Duty
C/2-7
1/C/2-7
Local time
6:42 AM
176
210
Element Callsign: Allied Armor Squad 2
Element Leader:
Specialist Choi. S

7th Cavalry Personnel Within Element:
Specialist Choi. S
Specialist Chao.S

Pros:
  • Creative operation design
  • Good crew comms and coordination, both within this tank crew and with other tanks
  • Quick reaction to enemy engagement
  • Fun game with our squad members

Cons:
  • Reaction time to lead tank's instruction can be shortened
  • Duo tank mode is not easy to operate
  • KIA-respawn turnaround time too long
  • Phase transition can be passed down the command chain in a more timely manner
 

Garcia.SM

Sergeant
Discharged
Local time
6:42 AM
720
965
LOCKED
 

Garcia.SM

Sergeant
Discharged
Local time
6:42 AM
720
965
S1/OPERATIONS PROCESSED
 
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