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AAR AAR | Operation Glasgow Seesaw | 25JUL26 2000z

After Action Report
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Mazinski.H

Master Sergeant
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DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment

COMBAT AFTER ACTION REPORT


Name of Combat Mission: Operation Glasgow Seesaw
Campaign of Combat Mission (If applicable): N/A
Number within campaign: N/A
Game: Arma Reforger
Server Hosted on: Tactical Realism GM

Date of Combat Mission: 25JUL26
Time of Combat Mission (Zulu): 2000Z
Time of Endex (Zulu): 2230Z

Mission OIC BLUFOR:
Second Lieutenant Carr.W

Mission Controller(s):
Master Sergeant Mazinski.H
Corporal Reddick.A

Number of Attendees:

7th Cavalry Personnel Involved in Action:
Second Lieutenant Carr.W
Master Sergeant Mazinski.H
Corporal Reddick.A
Specialist McKinley.K
Specialist Chisum.J
Private First Class Murphy.K
Private First Class Delgado.C
Specialist Ford.R
Specialist Rayner.N
Specialist Drezelan.O
Corporal Grey.T
Corporal Johnsen.M
Private Molitor.K
Private First Class Sawyer.H
Specialist Brown.G
Recruit Ivar.S
Private First Class Jonez.M
Private First Class Max.G
Private First Class Thompson.G
Staff Sergeant McAllen.J
Private Burns.J
Private First Class Moore.P
Specialist Coner.J
First Sergeant Westcott.R
Staff Sergeant Holiday.T
Corporal Bolte.D
Specialist Weather.J
 
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Weather.J

Specialist
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DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Bandit-7
Element Leader: Specialist Weather.J
7th Cavalry Personnel Within Element: Specialist Weather.J

Pros:
  • RHIBS were fun I would like to see this in more ops
  • Over all fun operation
  • Platoon medic was kept busy with a lot of yellow tags
  • Good radios calls for the medic
  • No black tags in medic care
Cons:
  • No CLS's
  • Only Medic
  • Some confusion between red tags (uncon) and yellow tags (walking wounded)
  • Medical Box broken (Mazinski is aware working on fix)
 
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Bolte.D

Corporal
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DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Helios-1
Element Leader: Corporal Bolte.D
7th Cavalry Personnel Within Element:
Private Burns.J
Private First Class Moore.P
Specialist Coner.J
First Sergeant Westcott.R
Staff Sergeant Holiday.T
Pros:
  • We had a lot of tasking to do in Helios between PLT and Squad attachments
  • RHIB was very janky but also a lot of fun adds a new take to OPs we can use
  • The CA idea utilizing Helios as a support attachment seems to be going much better and smoother than I think everyone would have thought of and its being used to the fullest intent
  • The 61MM seems like it shows how valuable it can be in close proximity and how fast rounds can be out compared to the 81MM
Cons:
  • Helios wasn't really involved in the OPORD besides them being in it in the beginning so everything about the whole OP was FRAGO'd but was picked up and the troops handled the chaos of it and rolled with everything asked.
  • I called out for a dispersion as IDF was starting to dial in on our positions and we failed to do so resulting in 70% mortality rate and MASCAS
 

McAllen.J

Staff Sergeant
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DEPARTMENT OF THE ARMY
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Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT



Element Callsign: Bandit-2
Element Leader:
Staff Sergeant McAllen.J

7th Cavalry Personnel Within Element:

Private First Class Sawyer.H
Specialist Brown.G
Recruit Ivar.S
Private First Class Jonez.M
Private First Class Max.G
Private First Class Thompson.G


Pros:
  • The operation was well planned out
  • Had decent communications throughout with the rest of section
  • We liked the concept of the operation and how it was built

Cons:

  • Boats were very buggy
  • Issues with comms throughout the Op trying to respond on nets and either getting stepped on or coming through unreadable
  • Got blue on blued throughout OBJ 1 on the NE island
  • Lots of audio issues throughout hearing random gunshots and other sounds throughout the Op
  • Couldn't establish proper fireteam leadership
 
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Johnsen.M

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DEPARTMENT OF THE ARMY
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Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: HMS Fox-1 (Banshee)

Element Leader: Corporal Johnsen.M

7th Cavalry Personnel Within Element:


Pros/Sustain:
  • Was fun to work together again.
  • Did a bit of FAFO with sketchy terrain looking for a mortar pos.
  • Concept was great.
  • Did navigation like a Submarine.
  • "Land Ahoy", "We are the greatest pirates I've ever seen", "Why join the navy if you can be a Pirate"

Cons/Improve:
  • Acknowledge the HMS in HMS Fox-1
  • Driver Viewports/Triplex were non-functional and not able to turn out. This made the driver 85% blind while seafaring and 30-40% while driving.
  • HMAS Adelaid is very taxing on frames (3-8 FPS), making it incredibly difficult to set up Loadout; interact with VHCs, Maps and Inventories and impossible to speak.
  • Not enough Pirate and Navy jokes/quotes.
 
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Grey.T

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Element Callsign: Misfit 3

Element Leader
: Corporal Grey.T

7th Cavalry Personnel Within Element:


Pros/Sustain:
  • Group did well, over all
  • First objective was fun
  • Shoutout to 7 for the speedy healing
  • Worked well with Helios and tried to give them fire missions on whatever we encountered.

Cons/Improve:
  • PID especially with new types of kit and at longer range engagements
  • Two of the 4 SBF positions were not really useable, Gold and Pink were unable to get eyes on actual threats.
 

Carr.W

2nd Lieutenant
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DEPARTMENT OF THE ARMY
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7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Bandit-6
Element Leader: 2LT.Carr.W
7th Cavalry Personnel Within Element:

Objective: Conduct amphibious assault on 2x objectives to seize and retain key harbors IOT set conditions for friendly forces in the region.
Outcome: successful.

Pros:
  • Strong section leaders
  • Thorough plan which was essentially followed
  • Excellent platoon medic work by a 1 man team.
  • Proactive Helios-1 element found work aligned with commander's intent using disciplined initiative.
  • The RHIBS were fun. No complaints. Excellent team discipline in timing our initial push on the beach.
  • Fun, excellent call for fires for HMAS Adelaide by PSG made for 2x exciting, synchronized beach assaults.
Cons:
  • I feel an opportunity was missed with the early 80s British identity. If we were going to do it, we could have also leaned into the British section tactical model: 5 man rifle group with identical semi-autos, and 3 man Gun group with 2x semi autos and a Bren gun LMG. It would have given a real opportunity to learn from the asymmetrical model the British were using, both the strengths and the weaknesses. This is a milsim club after all, let's simulate to the best of our abilities, which includes not only weapons (pew pew) but tactics and organization.
  • I also feel there needed to be an orientation for the leaders and troopers around the weapon systems. Plenty of time was wasted with troopers and leaders not sure which weapon to pull, which mags to pull, which etc etc etc. There is no reason to assume everyone will know a new model that we have never trained on. It's on the mission organizers to help orient in order to make for success. I suppose if they don't want to do it than it's on the OIC (me) to hold rehearsals or to take the time in the briefing to make sure everyone is clear. I did what I could within the time of the briefing (30 minutes).
  • On the second OBJ, we got hung up in the first CQB town quadrant south of the harbor. I underestimated how long it would take to clear and how many troops it would take, compared to the harbor clearance. As a result we were stalled for several (perhaps 10 or more) minutes waiting to get synchronized. In the end, an element took the initiative and crossed the phase line on their own. They ended up getting multiple casualties and had no mutual support. Mission controller called ENDEX at elapsed time 2 hours 30 minutes from briefing completion. We had not cleared the final troop barracks (holiday campy) with a full assault, but the target had been heavily reduced by attack by fire.
 

Rutkowski.P

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S1 Locked.
 

Rutkowski.P

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S1 Operations Processed.
 
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