7th Cavalry Gaming

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  1. Liber.N

    Arma 3: Tactical Realism Feedback Thread - Closed

    So about medics, I just double checked the slots and both ATLAS-1 and ATLAS-2 are Doctors on the current file. Also switched MP to jet pilots.
  2. Liber.N

    Arma 3: Tactical Realism Feedback Thread - Closed

    Will fix today hopefully.
  3. Liber.N

    Arma 3: Tactical Realism Feedback Thread - Closed

    Not sure about ETA if at all. However in H&M you can still build FOB's and teleport between them and save driving time.
  4. Liber.N

    Arma 3: Tactical Realism Feedback Thread - Closed

    just FYI, when you join the server the map will always appear red for you locally until you get into game and open the map.
  5. Liber.N

    Arma 3: Tactical Realism Feedback Thread - Closed

    I joined the server and half the map is blue.
  6. Liber.N

    Arma 3: Tactical Realism Feedback Thread - Closed

    We will tone down the difficulty a little bit.
  7. Liber.N

    Arma 3: Tactical Realism Feedback Thread - Closed

    How many slots do you need ?
  8. Liber.N

    Arma 3: Tactical Realism Feedback Thread - Closed

    Its already in the game, simulated logi runs need to be explicitly enabled by someone with commander perms.
  9. Liber.N

    Arma 3: Tactical Realism Feedback Thread - Closed

    I haven't had much time to work on the mission files lately, ill try to sort all the complaints soon.
  10. Liber.N

    Arma 3: Tactical Realism Feedback Thread - Closed

    The zones in HNM are not mean't to be "captured" per say, the color coding is just a helper marker to identify active zones. The main objective still remains caches and hideouts.
  11. Liber.N

    Arma 3: Tactical Realism Feedback Thread - Closed

    Nightvision settings fixed.
  12. Liber.N

    Arma 3: Tactical Realism Feedback Thread - Closed

    Will go over the nightvision stuff tomorrow
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