7th Cavalry Gaming

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  1. Liber.N

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    I too think Liberation is better and more fun overall, however it does a poor job showcasing the Cav and its play style. Due to its dynamic nature and abundance of different mechanics it made it hard to run MCC's or even section practices. The purpose of the server is to showcase the Cav and...
  2. Liber.N

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    Added heal tent to base. Added box spawner from the insurgency file, its shit but will work as a temp solution. Added one extra eagle slot.
  3. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    I disabled HALO and some other stuff for WFW, I believe they kept playing on it when it was over.
  4. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    The amount of resources you get from recycling is not a fixed number rather its calculation based on the condition of the vehicle. For example the Gaz, the base values for it are 120/50/80. if you your engine is red, you will get less supplies, if the vic is out of ammo you will get less ammo...
  5. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    Sabre and Banshee crews have Adv. Engineer perms already. You might need a toolkit or something iirc to do field repairs. I don't do much armor so I could use more input on this and how its supposed to be done.
  6. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    19/07/2021 Update: Unfortunately we had to sell our space carrier due to lack of government funding. Slight change to enemy compositions on Rosche.
  7. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    18/07/20201 Update: - Fixed low server/headless client FPS on Rosche.
  8. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    It was said on CSC today that ~40% come from public servers.
  9. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    There is no insta-revive, tac2 is subjected to ACE medical rules like any other cav server. Pilots can do CAS, inserts and logistics. Infantry can only walk around and shoot shit, I don't think its fair to take away their only fun just to please the pilots.
  10. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    Just to clarify, we haven't changed anything related to medical recently, the settings we have on tac2 have been there for a while now.
  11. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    This pretty much. Playing the game is fun, being uncon for 10 minutes because nobody noticed you go down is not fun and breaks momentum.
  12. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    Combat Lifesaver has had medical perms a while now, it can stitch and give fluids. Altas medics have been upgraded to Doctors that can PAK. We will look at the other stuff you mentioned.
  13. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    10/07/2021 Update: Added A-10C to the carrier. Added Repair/Rearm/Refuel hurons to the carrier. Added FIR missle cart to the build menu.
  14. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    09/07/2021 Update: - Added Advanced sling load.
  15. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    FOB can now be built anywhere and no longer required to be 300 away from any sector.
  16. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    What he meant to say is that S3/BN1 HQ need to approve any mod changes, and right now they don't. I have been asking for a while now to add the F18 Super Hornet, I will ask for the Black hawk next time I QQ to S3/BN.
  17. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    I am just throwing ideas around. That's the dynamic of the server right now, players slot Atlas then shack into their infantry squad. There is no Atlas unit per say, just Atlas infantrymen with medical perms. Unless there is a huge Cav presence on tac2, you won't really see stuff like CCP's...
  18. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    Don't get me wrong, I get what you are saying. However enforcing grouping with code is unrealistic, sure we can disable the KP menu or remove the ability to shack on people but this will cause more frustration and confusion that anything. High pop servers like JSOC usually have staff online...
  19. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    It is in the private pack. On Tac2 they can either fly the A-10 or Black Wasp 2.
  20. Liber.N

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    I would love to hear any 1/B/1-7 communication about anything at this point. Please also relay to 1/B/1-7 that Alpha has nothing to fly on and needs the F18 in the modpack.
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