That would be silly, slots exist because they have a purpose.
The issue of people shacking is an Atlas issue for the most part. Infantry squads require medics and Atlas satisfies that requirement, also its easier to run a squad when everyone is shacked and can see each other on DUI.
Its not...
Maco.D This has always been the case for Tac2, its just the dynamic of a public server.
Instead of throwing limitations I think we should adapt the mission to how the players play it.
In the end of the day being uncon/dead/down is not fun, it kills momentum and will trigger many players to...
19/06/2021 Update:
Mechanized, Rotary, Fixed wing slots now have repair perms to service their vics.
Tweaked AI garrisons ever further. AI will no longer garrison in buildings and play hide and seek, they will do CQB and shoot you in the face.
18/06/2021 Update:
Tweaked: Towns should be less tedious to take. The default AI in buildings logic was replaced with LAMBS logic. No more hide and seek trying to find that last couple of enemies.
07/06/2021 Update:
Fixed: F4C on main base no longer de-spawns after 2 hours.
Added: F4B to main base with 10m respawn timer.
Tweaked: Increased night time acceleration from x4 to x120. Once time hits 18:00 it will accelerate until 0600, should take a couple of minutes to be daylight again...
0.8 is live on Tac1
0.96.7a-7cav-0.8
Fixed: Removed fire barrels from buildable due to bug with DLC
Fixed: Issue with UH-34/CH-47 cargo slot increase not persisting after server restart
Tweaked: Disable ACE cookoff
Tweaked: Reduced chance that enemy will surrender, please be less soy.
Tweaked...
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