7th Cavalry Gaming

Join the Tactical Gaming Excellence

Search results

  1. Liber.N

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    Lythium changes: Added Huron ammo containers to chopper and jet spawns. Civilians now look Takistanish instead of Greek tourists in Polo shirts.
  2. Liber.N

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    Moved H-60's away from explosion inducing slopes. Added CIWS to defend the base.
  3. Liber.N

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    In order to reduce downtime/travel time we added the following vehicles to the MHQ spawn menu: MRAZR Cool SOCOM Humvee Bangbus Stryker Bradley Abruhms SEPV2
  4. Liber.N

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    Lythium will no longer start at night.
  5. Liber.N

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    Do you get beeps when targeted by MANPADS ?
  6. Liber.N

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    Adding more conditions to the enemy placement logic is less than optimal. What we can do is either: A. Remove AA altogether and rely on Zeus to create appropriate AA when Eagle is on. This will leave MANPADS as only AA in the AO. B. Take out obnoxious AA i.e Shilkas and replace it with shit...
  7. Liber.N

    AAR ARMA 3 | Campaign September Warfare Wednesday | Warfare Wednesday 110

    Posting on behalf of Sparrow. Element Callsign: Sparrow-1 Element Leader: Sutodoreh Pros: - From CAS perspective felt the OP was pretty clean -- communication between Infidel and CAS assets seemed clear and consistent, all assets were being used effectively. - Recommendations for improvement...
  8. Liber.N

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    We disabled the stupid dynamic view distance.
  9. Liber.N

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    We removed the paradrop cost, it will apply on next restart or when all people get off.
  10. Liber.N

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    Added KP Player Menu Removed T-14 from enemy spawn list, that thing is OP. Reduced amount of enemy armor on main AO and side missions.
  11. Liber.N

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    Its not a question of how to do it but why. If you rip out logistics then all you have is running around capping sectors.
  12. Liber.N

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    The default amount of armor seems excessive, we will tone it down and check if there are shenanigans going on with skill.
  13. Liber.N

    Arma 3: Tactical Realism Feedback Thread - CLOSED

    You can now spawn spare tracks with the box spawner.
Top