7th Cavalry Gaming

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AAR Operation Thunderdome - 20SEP25

After Action Report
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Williams.JB

Sergeant
Discharged
Local time
5:57 PM
Messages
782
Reaction score
651
Last edited:

Maines.Z

Corporal
Active Duty
3/E/2-7
S1 Staff
S3 Staff
Local time
3:57 PM
Messages
1,105
Reaction score
811
Element Callsign: Axis Commander
Element Leader: Second Lieutenant Maines.Z
7th Cavalry Personnel Within Element:

Second Lieutenant Maines.Z

Pros:
  • Element Leaders communicated well and attempted to adhere to my directions well
Cons:
  • 600ms Ping entire first half, couldn't leave vehicles or place supplies.
  • 2 AT guns were placed by one squad, thus causing other team to have multiple targets to cause the ability to cap point.
  • Commitment to movements could have been better.
  • Low attendance. That is all.
 

Herber.R

First Sergeant
Active Duty
A/2-7 HQ
S1 Lead/Senior
Local time
6:57 PM
Messages
568
Reaction score
707
Element Callsign:
Element Leader: Master Sergeant Herber.R
7th Cavalry Personnel Within Element:

Captain Korfias.F
Sergeant Plummer.M
Private First Class Turnbull.J

Pros:
  • Squad had fun and was a fun concept.
  • Inter-squad comms were excellent.
Cons:
  • Not necessarily a 'con' but maybe restrict how the objectives must be destroyed.
  • Tank and Infantry cohesion didn't seem to be good tonight. With low numbers, the ability to have a tank on the field and rely on that to help with a push is huge and felt like we were on our own multiple times throughout the op.
 

Flick.J

Corporal
Active Duty
3/E/2-7
RTC Staff
Local time
6:57 PM
Messages
463
Reaction score
199
Element Callsign: Allied Command
Element Leader: Corporal Flick.J
7th Cavalry Personnel Within Element: Allies


Pros:
  • Well Designed and fun
  • Good Team and Good SLs everyone listened and did what they were asked of
  • It was a big Help having the OICs in Command chat and admin camera making sure the rules were being followed and confirming niche things with the commander
Cons:
  • Low amount of people on each team made it very hard to do anything
 

Angels.N

1st Lieutenant
Active Duty
A/2-7 HQ
S7 Lead/Senior
S1 Lead/Senior
S1 Staff
Local time
6:57 PM
Messages
10,365
Reaction score
2,256
Element Callsign: Allies "Easy" Infantry Squad
Element Leader: Sergeant Nate Angels
7th Cavalry Personnel Within Element:
Corporal Bob Donk
Corporal Calvin Ellison
Specialist Johnathan Fenrir
Recruit Dylan Nelson

Pros:

  • Comms inner squad was on point.
  • Great cohesion with the other squads and the tank squad.
  • Movement was on point, great flanking maneuvers and great defensive when needed.
  • Team pings were precise and perfect communication with them.
Cons:
  • Command chat was a bit clustered at times but we were able to talk it out and keep it relaxed for information to come through.
  • THE TURNOUT.
 

Rhodes.R

Corporal
Active Duty
2/A/3-7
Local time
5:57 PM
Messages
751
Reaction score
792
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Axis Tank
(I am not the element leader, this is just my personal thoughts and feedback


7th Cavalry Personnel Within Element:
Private First Class Steven.D (Element Leader)
Corporal Rhodes.R
Specialist Richman.A


Solids:
  • Loved the additional obectives.
  • Intra-squad comms were excellent. Clear, concise, and in rare form.

Improvements:

  • Team balancing needed work, it's very difficult with low turnout, but its something to consider.
  • Play area was likely too large for the size of the teams. With 47 people, and 23~ ish on each team perhaps we should have restricted the play area further.
  • Instead of using AT guns as the secondary objectives, which are vulnerable to tanks, rockets, and nodes. Use T3 Bunkers, which are immune to everything.
 

Bazzle.J

Corporal
Active Duty
1/A/2-7
Local time
6:57 PM
Messages
227
Reaction score
164
Element Callsign: Dog Infantry Allies
Element Leader: CPL.Bazzle.J
7th Cavalry Personnel Within Element:

CPL.Bazzle.J
1SG.Mueller.H
PFC.Frost.T

Pros:
  • Excellent communication and teamwork
  • Great leadership and command comms
Cons:
  • Low turnout, probably would've been better if the map was a bit smaller
 

Steven.D

Specialist
ELOA
Local time
11:57 PM
Messages
49
Reaction score
55
Element Callsign: Armoured Dog (Axis)

7th Cavalry Personnel Within Element:

Private First Class Steven.D (Element Leader)
Corporal Rhodes.R
Specialist Richman.A

- Excellent crew comms, good Command Comms, great mission specific orders

- low turn out lack of Inft support

great OP
 

Slagg.J

Sergeant
Retired
Local time
11:57 PM
Messages
379
Reaction score
390
Element Callsign: Allies Able Squad
Element Leader: Corporal Slagg.J
7th Cavalry Personnel Within Element:

Recruit Graves.J
Specialist Milkovic.D
Private First Class Beckner.Z

Pros:
  • Solid squad, handled every task I gave them professionally and did a stand up job all game long.
  • Good OP, simple concept and lots of fun.
  • Team coordination, flexibility and execution were excellent.
Cons:
  • Command Comms was a little loud and busy, but it was at least all relevant comms and useful.
  • Higher turnout would have been nice, as someone else said FnF gets packed but troops not making the effort to attend ops is a little disheartening. That said the people that did make the effort had a great op.
 

Giglio.M

Corporal
Active Duty
1/E/2-7 SL/ASL
S1 Staff
RRD Staff
Local time
6:57 PM
Messages
272
Reaction score
213

Mobius.T

2nd Lieutenant
Active Duty
1/A/1-7 HQ
S1 Lead/Senior
S7 Staff
S3 Staff
Local time
6:57 PM
Messages
1,052
Reaction score
544

Manser.N

Captain
Active Duty
S2 HQ
DEVCOM HQ
S2 Lead/Senior
RTC Staff
Local time
5:57 PM
Messages
3,829
Reaction score
1,068
S1 Operations Completed.
 
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