- Local time
- 7:18 PM
- 300
- 182
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission: Campaign: Breakthrough-Operation Thunderclap
Number within Campaign: 1/5
Game: Hell Let Loose Console
Server Hosted on: 7 CAV Public Matchmaking Servers
Date of Combat Mission: 03 AUG 25
Time of Combat Mission (Zulu): 1900z
Mission OIC: Second Lieutenant Riesenbeck.C
Mission Controller: Specialist Conner.D
Number of Attendees: 27
7th Cavalry Personnel Involved in Action:
First Lieutenant Cree.T
Second Lieutenant Riesenbeck.C
Corporall Karstaag.B
Specialist Burke.B
Specialist Conner.D
Specialist Dozer.JW
Specialist Finn.C.
Specialist Haden.E
Specialist Haden.L
Specialist LaVey.G
Specialist Michon.J
Specialist Mierau.J
Specialist Miller.JH
Specialist Mulcahy.R
Specialist Patrick.B
Specialist Raptor.T
Specialist Rogers.RM
Specialist Russell.J
Specialist Sorrel.M
Specialist Tyszka.C
Private First Class Kross.R
Private First Class Phere.C
Private First Class Sarg.J
Private First Class Tex.H
Private Richardson.C
Private Sumner.C
Not Eligible for Credit
Recruit Curry.J
Game One:
Location: Utah Beach
Mission type: US Offensive
Forces: Allies
Result: Win
Game Two:
Location: Elsenborn Ridge
Mission Type: Warfare
Forces: Axis
Result: Win
Game Three:
Location: Carentan
Mission Type: Warfare
Forces: Allies
Pros:
- The first two games were definitive victories
- Good to see new members participating
- Glad we let the last game run until the end (30 minutes over schedule) to get XP and the win
- Good reinforcement of how communication and cohesion are important
- Armor played a decisive role in all three matches-crews need to continue to react with quick and violent action
- Last match we did not execute with precision
- Enemy artillery in the last match was extremely effective
- Need to reinforce defensive squad(s) when necessary
- Form squads around sections/MOS
- Missing fundamentals in the last game, which led to a back-and-forth battle
- We let our tanks get satcheled with friendly forces close by
- We struggle with tactical momentum-both holding to build combat power and halting enemy momentum
Feedback / Solutions:
- Stay aggressive until the end
- Always send recon to deal with enemy artillery; if they are unresponsive, send a few troopers to deal with it
- Know the maps, sometimes the battles are asymmetric
- Pay attention to maps/recon-can indicate where enemy garrisons are
- Re: momentum comment-we need to work on tactical discipline
CAMPAIGN: BREAKTHROUGH-OPERATION THUNDERCLAP
Special note for B/ACD Troopers!
Please review the attendance list-if you were in attendance and do not see yourself on this list please reach out to Specialist Conner.D ASAP!
Please like the post so we know you have read it but keep the reply section clear of comments as it is for department use.
Any comments, questions, concerns can be brought to your CoC in DM on Discord or the Inbox here on the website.
THANKS TO EVERYONE WHO CAME OUT AND PARTICIPATED
Last edited: