7th Cavalry Gaming

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AAR ARMA 3 | Campaign RC East, Operation COP Carter

After Action Report
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Ball.C

1st Lieutenant
Retired
Local time
12:58 AM
193
227
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Operation COP Carter
Campaign of Combat Mission (If applicable): RC East
Game: ARMA 3
Server Hosted on: Arma 3 Training Server 1
Date of Combat Mission: 23JAN20
Time of Combat Mission (Zulu): 2300Z
Mission OIC: Second Lieutenant Christopher Ball
Mission Controller: Staff Sergeant James Coots

Number of Attendees: 30

7th Cavalry Personnel Involved in Action:

Colonel Rip Tharen
First Lieutenant Ob Cosme
Second Lieutenant Christopher Ball
Second Lieutenant Tazmin Hobbs
Second Lieutenant Rubs Ronen
Chief Warrant Officer 3 Gavin Abbassi
Warrant Officer 1 Jason Swagger
Sergeant First Class Mat Morozov
Staff Sergeant James Coots
Staff Sergeant Michael Ocean
Sergeant David Citarelli
Sergeant Alex Gates
Corporal Alexander Blackburn
Corporal Bryan Borenstein
Corporal Tyler Couvillion
Corporal Bethany Derry
Corporal Franck Dubois
Corporal Pontus Lucander
Corporal Henry Mazinski
Corporal Zachary Saint
Corporal Micah Whitsel
Specialist Baxter Bowman
Specialist William Dunn
Specialist Jesser Marcus
Specialist Joshua Otel
Specialist Bob Stewart
Specialist Lee Whitfield
Private Alex Andrews
Private First Class Bryan Dio
Private Nikolai Helland
Private Dawson Ladd






Pros:
Lots of medical stuff to do, medics seemed to have fun
Lots of fun for the infantry elements to shoot and just enjoy the game
Good learning experience to start off the year



Cons:
Cover was sparse and hard to maneuver for medical elements
Arma issues including mounting weapons and radio issues for platoon staff
Terrain was difficult, although intended was very unfavorable




If your name is not listed, or if you have medal recommendations, contact 2LT Ball.
 
Last edited:

Dubois.F

Reservist
Discharged
Local time
12:58 AM
174
163
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Atlas-1
Element Leader:
Corporal Franck Dubois

7th Cavalry Personnel Within Element:
Specialist Bob Stewart

Pros:
- Lots and lots of work to do
- Some troopers actually trying to stabilize themselves and others
- Really fun mission ( Love defend of the FOB )

Cons:
- A lot of open ground to cover
- More medics would have been nice because only 2 was overwhelming
- We needed much more people for this operation , low numbers affected the outcome of this op
 

Citarelli.D

Specialist
Discharged
Local time
12:58 AM
139
175
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Misfit 4
Element Leader: Sergeant David Citarelli

7th Cavalry Personnel Within Element:
Warrant Officer 1 Jason Swagger
Sergeant First Class Mat Morozov
Sergeant Alex Gates
Corporal Bryan Borenstein
Corporal Pontus Lucander
Corporal Zachary Saint
Specialist Jesser Marcus
Specialist Joshua Otel
Private Alex Andrews
Private First Class Bryan Dio


Pros:
  • Squad cohesion.
  • Expert marksmanship.
  • Must've killed at least a platoon Company.

Cons
  • Issues with Long Range comms.
  • For whatever reason, the AI felt "too accurate".
  • Couldn't bipod on any surface, which left the M240Bs somewhat ineffective.
  • Big sniff, "Needs more mortors." ~Citarelli.
 
Last edited by a moderator:

Couvillion.T

First Sergeant
Active Duty
C/1-7 HQ
Local time
12:58 AM
511
437
Element Callsign: Misfit 2
Element Leader: Corporal Tyler Couvillion

7th Cavalry Personnel Within Element:
Colonel Rip Tharen

Staff Sergeant Michael Ocean
Second Lieutenant Rubs Ronen
Chief Warrant Officer 3 Gavin Abbassi
Corporal Bethany Derry
Specialist Baxter Bowman
Specialist Joshua Otel
Specialist Lee Whitfield
Private Nikolai Helland


Pros:
  • Extra set up time in the second attempt helped
  • Still enjoying the concept of realistic operations
  • Autonomous teams were able to hold their own and coordinate fires effectively
  • Effective use of trench systems helped to prolong the life of the squad
  • Use of .50 Cal as a force multiplier helped to delay OPFOR from gaining too much momentum initially

Cons
  • Issues with Long Range comms.
  • ACE/SPOTREPs near impossible to call in appropriately to the rapidly changing situation
  • Finding a good balance between the intensity of real life operations and fun in a video game is difficult
 

Kinser.E

CW3
Retired
Local time
11:58 PM
1,271
1,369
LOCKED
 

Kinser.E

CW3
Retired
Local time
11:58 PM
1,271
1,369
Processed S1/Operation updated.
 
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