7th Cavalry Gaming

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AAR Arma Reforger | Firefight Fridays (JUN) | FF021

After Action Report
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Blake.H

CW2
Active Duty
S2 Lead/Senior
Local time
4:07 AM
Messages
1,594
Reaction score
835

Lucander.P

Corporal
Active Duty
3/B/1-7
Local time
6:07 AM
Messages
807
Reaction score
412
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​

Element Callsign: Banshee - 1 and 2
Element Leader: Staff Sergeant Lucander.P

7th Cavalry Personnel Within Element:
Staff Sergeant Lucander.P
Private First Class Keene.R
Private First Class Nance.T


Pros:
Good fire on targets.

Cons:
Issue with Bradly main gun HE stopped working after full rearm.
A lot of radio traffic on platoon, with some radio traffic overlapping.
Public player wearing green gear, looking like enemies, being out of place and getting shot.
Rushed plan, because of time limit and not wanting to sit around to much.
Rushed rearm because of multi-pal counter attacks.
Wired rearm feature for Tow launcher.
 
Last edited:

Whitsel.M

Corporal
Active Duty
S1 Staff
S7 Staff
2/C/1-7
Local time
12:07 AM
Messages
473
Reaction score
601
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​

Element Callsign: Whitsel Actual
Element Leader: Second Lieutenant Whitsel.M

7th Cavalry Personnel Within Element:
Second Lieutenant Whitsel.M

Sustains:
Good use of Banshees and Apaches to destroy targets in the AO
Good motivation from the infantry to get aggressive on the OBJ

Improves:
Troopers cluttered Platoon Net at times
Too many snipers and the like are reducing the effectiveness of fires on the OBJ
 

Blake.H

CW2
Active Duty
S2 Lead/Senior
Local time
4:07 AM
Messages
1,594
Reaction score
835
S3 ODI Processed
 
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