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ARMA Reforger Tac2 PvE Feedback thread

Lucander.P

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Map supply reg promt UI aka the this is how much you gain per tick, seem to been broken on most capture points, atleast last night for me. (you shouldn't get supply from capture points, only from marked supply points and hidden caches)

okay, some capture points have supply points, that regenerate and that made it feel like the capture point it self regenerated.

is the caches in supply point regenerating at diffrent speeds intended?
 

Ratliff.B

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The only bug I found was that I spawned a Little bird supply variant and the supplies were deducted from the pad but didn't transfer into the helicopter themselves.

Otherwise, the server worked very well and we had a good time. Thank you for your hard work and dedication to getting this going!
 

Valiante.M

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since the new update on 05/20/25 the canadian camos are broken they don't show up anymore
 

Adler.L

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After the update the match seems currently soft locked. Unable to place down radio towers even at the rank required and higher. Extended range works, but at 30k a pop, it's fair to call it a dead end atm. Also another member and I kept getting a barrage of demoted and promoted messages and random friendly fire warnings coming over the radio. It sorta seemed like it had something to do with the saved loudouts. When you equip your loadout you get a messages telling you you've been promoted each time.
 
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McAllen.J

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There's some changes that should be made.

  1. The arsenals are buggy when dealing with these pre-made kits from the respawn menu, it might be better to run it where we let people build their own kits so there's less issues with grabbing gear out of arsenals.
  2. The roles don't seem necessary and just limits what infantry can or can't do. It seems like a poor choice to have us spawn in trucks that we can't even use because we aren't logistics suppliers, I recommend changing permissions for vehicles to be accessible to all roles other than pilots being a specialized role.
  3. The AI is absurdly obnoxious with them sometimes spawning in walls, spawning in friendly territory, and being a bit overwhelming at times. Ontop of that they are incredibly accurate to the point where they can shoot pilots out of their gunner spots which is crazy imo. They are also a bit tanky but thats secondary to the other issues. I recommend reducing the amount of enemies in AOs by maybe 10% just to get it a bit more balanced, then have the server set to where the AI's detection and accuracy is also reduced.
I think this covers a few of the issues that I've seen playing on the server tonight in a larger setting, there's obviously more work that needs to be done and possibly further modifications for it to be improved upon. I recommend to not use this server for MCCs (GMM) purposes and also to not use it for operations just yet. The only reason you need GMs for Tac2 is for admin and MP purposes.
 

Westcott.R

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I keep hearing about premade kit issues..but no one ever tells me which specific kit/kits are bugged. I have tested the kits myself in the workbench, on a private server, and on our Training server and have never had an issue.
 

Adler.L

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I keep hearing about premade kit issues..but no one ever tells me which specific kit/kits are bugged. I have tested the kits myself in the workbench, on a private server, and on our Training server and have never had an issue.
The only bug I ran into while using my OWN saved loadout was POST previous update. When I equipped my loadout from that version it was constantly telling me I've been promoted to corporal and got a barrage of "demoted" and "friendly fire" messages when gaining EXP. Haven't tested again on that loadout (probably solved just by overwriting that slot) Will try to replicate for the hell of it. For the fun of it, I'll mess around with the pre-made kits and see if I produce anything and send it your way 😃
 

Truppo.C

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PS5 players crash in groups when going over certain parts of the map that are more heavy with enemies as they tend to spawn en masse. We had 6 guys crash this morning when a platoon size (yes) element spawned as we were landing. Might be just mod side but maybe slightly slower spawn rate would help?


With how often ps5 players crash, perma/long term saves for loadouts would be really nice. Gear is complex in the mod, it takes awhile to get set up expecially to try something new. As of now Bacon's is not working so the standard armory takes a hot second.


Most of the guys experienced bugs with the getting in spawned helicopters (gunships in particular), vehicles, and perms for various things such as spawning or building even with correct rank.
 
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Truppo.C

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I keep hearing about premade kit issues..but no one ever tells me which specific kit/kits are bugged. I have tested the kits myself in the workbench, on a private server, and on our Training server and have never had an issue.
The issue is trying to select them on the screen. If you dm me on discord or PlayStation I can take and send a vid to describe it. Might be an arma issue or a mod issue.
 

Randolph.R

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Just a goal for the future cause I know it costs, but would love to see the slots increase in the future to allow more troopers then 64.
 

Crimzon.E

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I keep hearing about premade kit issues..but no one ever tells me which specific kit/kits are bugged. I have tested the kits myself in the workbench, on a private server, and on our Training server and have never had an issue.
In terms of premades I've never seen this issue with those. But Saved kits in bacon I've seen on other servers incidentally save rank
And it'll say you're at cpl (saved rank) and soon as you do something like cap a base it'll put you back to your normal rank. Although sometimes not.
 

Keene.R

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First, I want to say thanks for all the work you've put in the server - I've had a ton of fun on the server and it's great to see it populated so much.

One bug I've run into a few times is that the guns on the LAV can bug out in reloading the 25mm and you can no longer fire it. Haven't been able to figure out how to reproduce it exactly, but it eventually happens. Actually wouldn't be a bad mechanic to require "repairing" it in the field or something, but for now the only option is to respawn a new one.
 

Blake.H

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First, I want to say thanks for all the work you've put in the server - I've had a ton of fun on the server and it's great to see it populated so much.

One bug I've run into a few times is that the guns on the LAV can bug out in reloading the 25mm and you can no longer fire it. Haven't been able to figure out how to reproduce it exactly, but it eventually happens. Actually wouldn't be a bad mechanic to require "repairing" it in the field or something, but for now the only option is to respawn a new one.
Thank you for your feedback. Can you please provide steps on how you reproduce this?
 

Blake.H

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Posting some feedback here we received in discord.

Article:
JohnathanWinters said:
Either better sounds, small arms or wcs sounds.


Article:
brendank said:
tac realism 1 vanilla+ everon
it claims "vanilla+" but there's been no actual vanilla+ improvements, just addons like the stinger. I guess the GUI Radar and small things like that are vanilla+, but a true vanilla plus would be adding the few mods that actually improve/expand on vanilla stuff, like improved tracers and effects, and better sounds. Cause the effects literally just take the default effects and turn their brightness and realism up

Mod names:

BetterHitEffects 3.0 Alpha, AshyLA
BetterTracers 2.0 AshyLA
BetterSounds 3.6 AshyLA.

We will evaluate the above two at the weekend as it has already been a common theme both in the #arma-discussion and these suggestions.

Article:
Lovewing said:
I wanted to give it a few nights to make sure it wasnt coincidence and am finding it has happened every single night 3-4 times:

The server is populated and has queue but once it gets later past 12AM EST as soon as it turns night time in game the sides both drop dramatically. This can occur at 12AM but has happened at 2AM as well. As soon as night in game rolls around people decide to just leave for the evening and no one rejoins because the population rapidly spikes to being too low for others to consider joining.

May be worth trying day time only for a few days and checking the server logs to see if it addresses this problem.

Im not if this is as big of an issue as Lovewing makes out but i will do some digging.

Article:
Lovewing said:
Writing this as someone who doesn't really use helicopters:
Igla/stinger is incredibly cheap at 100 supply. Very common seeing people running around with them, similar to how RU RPG was/is in vanilla. A heli is 2.5k+ supply and having stingers thrown at you seems to really reduce the amount of people flying. We already have the stationary AA gun and the AA truck. In vanilla helis were still pretty balanced if players actually used .50, NSV, BRD, LAV against them

This is quite a long thread that is in discussion still. General mood here is that the Stingers are OP and need to be harder to attain either by cost or rank requirements.
 
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Randolph.R

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Alot of negative feedback about the update just now.
Theirs a group of guys who been playing on and are not happy the black jacket was removed because it was their signature. Not sure if they are wanting to return.
Bit confused on why the radio backpack and DAGR was removed, it was never abused and used properly.
 

Keene.R

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Thank you for your feedback. Can you please provide steps on how you reproduce this?

It seems that reloading the 25mm is bugged in general. Easy to reproduce, fire a few rounds and try to reload it. Then it will no longer fire.

The 7.62 can be reloaded fine, but then the ammo count is incorrect for both sets of 25mm rounds (see screenshot). Occasionally I get it to fire one round of 25mm - though not reliably, seems dependent on reloading in a specific order.

KTPWUCd.jpeg
 

Westcott.R

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Alot of negative feedback about the update just now.
Theirs a group of guys who been playing on and are not happy the black jacket was removed because it was their signature. Not sure if they are wanting to return.
Bit confused on why the radio backpack and DAGR was removed, it was never abused and used properly.
The Dagr and Radio backback will be added back in. I thought they were doubled that is why I removed them. As far as the black uniform items, they were added in by a mod update and shouldn't have been on the server in the first place. We are only authorized to use NATO weapons/uniforms/Equipment, and all the black stuff is PMC. Seeing how we fight the PMC groups from time to time....dressing like them could get confusing from a PID standpoint and lead to team-killing.
 

Randolph.R

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The Role for Pilot is bugged in general. Earlier we had 4 people on the server and we couldn't get a pilot role filled. We attempted the workarounds to get it to work and none has worked. We also tried rebuilding the helipad to see if it works and it also did nothing. Its becoming difficult to get reinforcements back into the battlefield.
 

Lucander.P

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Issue with not being able to spawn Radio Relay Station, at FOB Thirty Palms (HOUSTON), you hold the rank of SGT/LT, A rank of Corporal or higher is required.

FOB Thirty Palms, Gorqan, Janur

i got major and now i can build the 600 resources Radio Relay Station, hmm
 
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Lucander.P

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i am having issues with spawning on spawns. i have seen it on FOB Thirty Palms, Qalandar and FOB Nauzad.

nvm known issue
 
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