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ARMA Reforger Tac2 PvE Feedback thread

Pearl.F

Corporal
Active Duty
1/C/1-7
S2 Staff
MP Staff
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Not sure if this is the right place to post this or if it's been posted before but I would like to see if we could add smoke rounds for the under barrel attachment on rifles. It could be useful for chaos to call in strikes or when needing to break contact we could smoke out the enemies instead of ourselves.
 

Casey.W

Specialist
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After 1.6, a lot of changes were made to Tac2. One/some of those changes are causing me to have unplayable lag after being connected for about 10 minutes. It seems to trigger when opening the map or inventory, but it will also appear out of nowhere on occasion. I have not been able to track down the cause, so I have no help or clues. Just documenting the situation!

Thank you guys for all of the work you put into our community hobby!
 

McAllen.J

Staff Sergeant
Active Duty
1/A/1-7 SL/ASL
S7 Lead/Senior
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Lately the AI have been extremely accurate to the point where we could suppress, have the numbers, and have assets and we will still take lots of casualties with two dudes with AKs, we should look into tweaking their accuracy since I know recently there's been additional settings added into their difficulty that could be messing with it.
 

Fryer.T

Corporal
ELOA
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I posted this on the discord as well but I'm going to put it here:
so I've recently noticed even for people who have decent PCs that tac2 and tac2 only has serious FPS issues and packet loss issues for the past 3 days I've had no higher than 18 FPS and making it basically unplayable, the other server are not like that Tac1 GM no issue and the training servers there's no issue
 

Zimm.L

Master Sergeant
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Notice a k-17 driving out of MOB with only AI friendly in it, and a ton of random ai character standing around MOB
 

McAllen.J

Staff Sergeant
Active Duty
1/A/1-7 SL/ASL
S7 Lead/Senior
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The Rebel camp at Grid: 011 011 spawned fireteams directly ontop of us (within 40m of the radio relay). We couldn't react at all which resulted in a squad wipe. FIA seems to be really weird on Rebel Camp objs.

Update: It seems the FIA spawns on any objective is now awkward, we can walk into objectives with no resistance and suddenly if we move a certain spot in the objs, they spawn on top of players and or surround us. We definitely need to see why they aren't spawning in well beforehand and why they're spawning ontop of players.
 
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