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AAR ARMA 3 - Campaign 17th Parallel - Operation Junction City

After Action Report
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Ball.C

1st Lieutenant
Retired
Local time
1:55 AM
193
227
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​
Name of Combat Mission: Operation Junction City
Name of Campaign: 17th Parallel
Game: ARMA 3
Server Hosted on: Tactical Realism 1
Date of Combat Mission: 26JUN21
Time of Combat Mission (Zulu): 1900Z
Mission OIC: First Lieutenant Ball.C
Mission Controller: Staff Sergeant Coots.J

Number of Attendees:
Colonel Tharen.R
Lieutenant Colonel Rosefield.M
First Lieutenant Ball.C
First Lieutenant Ronen.R
Second Lieutenant Gates.A
Chief Warrant Officer 4 Abbassi.G
Chief Warrant Officer 2 Lindsay.A
Warrant Officer 1 Hamm.C
Warrant Officer 1 Wulf.C
Warrant Officer 1 Sinca.J
First Sergeant Burton.P
Master Sergeant Morozov.M
Staff Sergeant Coots.J
Staff Sergeant Ocean.M
Sergeant Connelly.M
Sergeant Couvillion.T
Sergeant Guerra.J
Sergeant Kastor.K
Sergeant Saint.Z
Sergeant Stewart.B
Corporal Baruch.J
Corporal Borenstein.B
Corporal Gann.T
Corporal Gibbs.K
Corporal Liber.N
Corporal Macdonald.I
Corporal Marcus.J
Corporal Rook.J
Corporal Wittman.M
Corporal Wisser.C
Specialist Stewart.AJ
Private First Class Turner.L
Private Field.Q
Private Royal.N
Reservist Dubois.F

Attendees:
40

Pros:
  • Lots of fun and lots of combat
  • Chaotic at times added to the realism
  • Infantry movement was excellent and was the saving grace for the most part.
  • Air assets were great through out the whole operation

Cons:
  • A little slow at times, often pushing in blindly to contact, rushing due to slow pacing
  • Some blue on blue due to lack of coordination
  • Some separation in the platoon caused some casualties and platoon organization issues
  • Setup was a bit slow, hard to get moving at the start due to briefing in game.
  • Misfit Callsign change caused communication and bluforce tracker issues.
  • Better planning from the start and more detailed orders for the squads
  • A lot of discussion in moments where action needed to be taken
  • Lots of ARMA issues causing casualties and air asset issues
  • Birds not very capable of holding as many PACs as able
 
Last edited:

Lindsay.A

First Sergeant
Reserve
S7 HQ
Local time
12:55 AM
933
1,537
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Buffalo-1
Element Leader: Chief Warrant Officer 2 Lindsay.A

7th Cavalry Personnel Within Element:

Chief Warrant Officer 2 Lindsay.A
Warrant Officer 1 Hamm.C

Pro:
  • Love Vietnam ops
  • Flights performed well in conducting attack runs with Infidel and coordinating reinserts
  • Admired tenacity of everyone digging in and fighting through issues to get the job done

Cons:
  • Some preset loadout may need updating we were missing thing such as earplugs/toolkits, radio's and so on.
  • ACRE issues at times
  • No Fixed Wing pilot could have really used a Hog/Phantom pilot
  • Had a lot of issues getting ARMA'ed numerous times, lost engine(s) with bird green, ground clip on T/O caused crashed etc....
  • Flight lead had trouble staying organized as numerous ARMA'ed incidents took place in succession left infantry waiting unfortunately
  • map tough to fly in, very tight LZ's and slopes, bird at max weight with 6 pax onboard, were flying with 14-15 at times trying to keep up
  • Flight lead only one permissioned to repair vehicles even when other elements had repair kits
  • Fuel bladders not working and repair/refuel/rearm not marked so had to look for it with jeep as Buffalo had very low fuel level after ARMA'ed
  • had crews available to do reinsert when players got TP'ed due to miscommunication
  • LZ's very tight and birds power limited
 
Last edited:

Couvillion.T

First Sergeant
Active Duty
C/1-7 HQ
Local time
1:55 AM
511
437
Element Callsign: MISFIT-3
Element Leader: Sergeant Couvillion.T

7th Cavalry Personnel Within Element:

Lieutenant Colonel Rosefield.M
First Lieutenant Ronen.R
First Sergeant Burton.P
Sergeant Guerra.J
Sergeant Connelly.M
Corporal Baruch.J
Corporal Marcus.J
Corporal Liber.N
Corporal Wisser.C
Specialist Stewart.AJ
Private First Class Turner.L
Private Royal.N

Pros:
  • People tend to love the Vietnam OPs!
  • Use of RTOs and limited communication added an extra layer of difficulty that was enjoyed.
  • The chaotic nature of the operation was considered intense and immersive.
  • Once the first objective was taken the platoon was able to reconsolidate.
  • Efficient self-aid and stabilization of wounded.
  • Decisive react to contact a majority of the time.
Cons:
  • The LZ wasn't optimal due to being in the sightlines of the enemy objective.
  • Staggered squad assaults, not platoon assaults.
  • The fight to maintain momentum through a jungle environment lead to a few reckless pushes which caused further stagnation and only compounded the issues of staggered assaults.
  • Some blue on blue due to difficulty in communication.
 

Ronnings.P

CW2
Retired
Local time
7:55 AM
1,927
1,606
Processed S1/Operations Updated
 
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