7th Cavalry Gaming

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AAR ARMA 3 | Campaign June Warfare Wednesday 2021 | Warfare Wednesday 98

After Action Report
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Burton.P

Corporal
Active Duty
S5 Staff
2/C/1-7
Local time
1:14 AM
1,897
2,261
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​
Name of Combat Mission: Warfare Wednesday 98
Campaign of Combat Mission (If applicable): Warfare Wednesday June 2021
Number within campaign:
Game: ARMA 3
Server Hosted on: TAC2
Date of Combat Mission: 23JUN21
Time of Combat Mission (Zulu): 2200Z
Mission OIC: First Sergeant Burton.P
Mission Controller: Second Lieutenant Mazinski.H

Number of Attendees:

Attendees:
Lieutenant Colonel Rosefield.M
Captain Cosme.O
First Lieutenant Hobbs.T
Second Lieutenant Mazinski.H
Chief Warrant Officer 2 Ronnings.P
First Sergeant Burton.P
Staff Sergeant Abate.L
Sergeant Guerra.J
Sergeant Wolf.G
Corporal Derry.B
Corporal Fox.S
Corporal Boyd.M
Corporal Velasquez.J
Corporal Luz.S
Corporal Wisser.C
Specialist Bishop.C
Specialist Hans.D
Specialist Ashford.H
Specialist Winters.Z
Specialist Whitfield.L
Private First Class Shroom.J
Private First Class Turner.L
Private First Class Ivanov.A
Private Encino.T
Private Alward.M
Private Jann.T

Pros:
  • Lots of fun
  • Great working with infantry alongside tanks
  • Solid movements
  • Good breaching on the airfield
  • Atlas was on-point with 7
Cons:
  • Battleye glitch
  • ORP was too close
  • Vehicle glitches while loading/unloading bodies
  • Spacing was a little close often
If your name is not listed, please contact First Sergeant Burton.P via Discord or PM.
 
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Whitfield.L

Reservist
Discharged
Local time
2:14 AM
1,139
1,043
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: ALAZ-1
Element Leader: Specialist Whitfield.L

7th Cavalry Personnel Within Element:
First Lieutenant Hobbs.T

Corporal Velasquez.J
Specialist Whitfield.L

Pros:
  • Platoon Communications strong & concise
  • Godlike Crew, destroyed multiple MBTs, BMPs & BTRs

Cons:

  • Lost x1 ALAZ due to Javelin
  • Too much "I'm in a Tank" Mentality & rushed positions without the support of the Infantry
 

Luz.S

Reservist
Reserve
Local time
4:14 AM
365
151
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: ALAZ-2
Element Leader: Corporal Luz.S

7th Cavalry Personnel Within Element:


Public Player: "dcShadow"

Pros:
  • Comms were good within platoon scope
  • We've had ressuply
  • Fun Op!

Cons:
  • A clunky start, driver was starting to get to grips with the tank.
  • Got separated from Alaz-1 at some points due too much advance.
  • Alaz-2 could've used more Spotreps.
 

Abate.L

Corporal
Active Duty
2/B/1-7
Local time
7:14 AM
685
888
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: ESKI-1
Element Leader: Staff Sergeant Abate.L

7th Cavalry Personnel Within Element:
Chief Warrant Officer 2 Ronnings.P

Staff Sergeant Abate.L
Sergeant Guerra.J
Corporal Boyd.M
Corporal Fox.S
Corporal Wisser.C
Specialist Ashford.H
Specialist Hans.D
Private First Class Ivanov.A
Specialist Winters.Z

Other Personnel Within Element:
Specialist Hunter.S [ELOA]
Reservist Toliman.K

Pros:
  • Good fun had by all, troopers enjoyed variety of types of engagement throughout mission.
  • Brilliant execution by all. Creeping L shape ambush performed with overwhelming casualties to the enemy and zero casualties to squad.
  • Neutralised multiple squads of enemy and support assets throughout entirety of operation.
  • All members performed to the top of their game, everything that could asked of them was executed to perfection.
  • Spot reps and target acquisition was plentiful allowing squad to understand where the enemy was.
  • Ideal platoon level comms allowed for clean and concise movement orders, sit reps and information to be passed at pace.
  • Vostov on point at providing medical care and always seemed to be there when needed.
Cons:
  • ORP slightly to close to last airfield objective which gave the game away before objective execution. Under fire when dismounting for brief.
  • Major battleye issues across the board caused havok for many players. Believe no further issues reported
  • Small vehicle glitches with loading and unloading and switching positions.
  • Enemy 40mm highly effective and accurate at long distances.
  • Blue on Blue near mission end. Rocket being fired from stationary, secured enemy plane. Sucked the joy out of successfully taking airfield.
  • Spacing at times was slightly cluttered.
POV: Sierra



POV: Bravo Ftl

 
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