7th Cavalry Gaming

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AAR Arma Reforger | Firefight Friday (February) | Firefight Friday 001

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Blake.H

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DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Name of Combat Mission: Firefight Friday 001
Campaign of Combat Mission (If applicable): Firefight Friday (February)
Number within campaign: 1
Game: Arma Reforger
Server Hosted on: TacR
Date of Combat Mission: 07FEB25
Time of Combat Mission (Zulu): 2200
Mission OIC (Blufor): Captain Rodahl.S
Mission OIC (Opfor): Second Lieutenant Hilberg.A
Mission Controller: Sergeant Blake.H / Sergeant First Class Westcott.R

Number of Attendees: 31

7th Cavalry Personnel Involved in Action:
Major General Tharen.R
Lieutenant Colonel Beiter.A
Major Grgich.A
Captain Rodahl.S
Captain Anderson.P
Captain Argentini.E
Second Lieutenant Hilberg.A
Second Lieutenant Davis.D
Second Lieutenant Corbin.R
Second Lieutenant Swanson.B
Chief Warrant Officer 4 Dalton.D
Master Sergeant Wiseman.L
Sergeant First Class Westcott.R
Staff Sergeant White.C
Staff Sergeant Whaley.H
Staff Sergeant Willson.JA
Sergeant Blake.H
Sergeant Holiday.T
Sergeant Taylor.C
Sergeant Borenstein.B
Corporal Owens.J
Corporal Whitsel.M
Corporal Winters.R
Corporal Kastor.K
Corporal Owens.J
Specialist Banks.M
Specialist Casey.W
Specialist Paulls.G
Private Hudson.B
Private Easy.G
Recruit Young.M
 
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Davis.D

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DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
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COMBAT AFTER ACTION REPORT


Element Callsign: Atlas Red -1
Element Leader: Second Lieutenant Davis.D

7th Cavalry Personnel Within Element:

Lieutenant Colonel Beiter.A
Second Lieutenant Corbin.R
Second Lieutenant Swanson.B
Private Hudson.B
Recruit Kovacic.C



Pros:
  • Great leading 20+ Troopers and Pub members holding OBJ Iowa
  • Very immersive defending and being pinched
  • Everyone was very attentive to the orders given and directions to contact
  • Great covering sections
  • Flying with some new Arma reforger recruits and LTC.Beiter was really fun and had some intense moments

Cons:
  • Building an arsenal completely depleted our resources making it impossible to allocate resources properly
  • Communication between us and Plt broke down as the operation went along
  • too many sections with only 1 or 2 troopers in it
  • PLT comms cluttered and arguments ensued
 
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Rodahl.S

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DEPARTMENT OF THE ARMY
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COMBAT AFTER ACTION REPORT
Element Callsign: Blufor commander
Element Leader: Captain Rodahl.S

Pros:

  • A lot of new recruitment potential.
  • Overall a lot of Fun.
  • Wrangling the public players were a time consuming task but ultimately fun task.

Cons:
  • Platoon radio is very easily crowded by people who dont need to be there.
  • Supplies seems to always be picked apart at a rate higher than the passive generation.
  • The small map easily leads to easy chokeholds on main bases.
    • The intent my not be there, but due to the popularity of the server, main camping will happen regardless.
  • The squads keep dissolving into single - person squads.
    • Could a slotting lobby be possible? And make the "leave squad" unavailable?
Lessons learned:
  • The arsenal needs to be deconstructed on the initial base
    • Either increase the cost, or remove it completely at the MOB. - Or remove the cost from kits.
  • As a commander you can't build any of the impactful building?
    • This is subject to change in 1.3 or further patches as per roadmap.
  • Get the radio in base, light vehicles, then the Radio points and Victory points. You will 100% need a logistics team, and they need to work as a coordinated unit to have any success.
  • There is a lot of easy hate and team-killing in the main bases.
    • We should have dedicated MPs on Friday Firefight.
 

Rutkowski.P

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Rutkowski.P

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S1 Operations Processed.
 
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