7th Cavalry Gaming

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AAR Operation Hamburger Hill 24NOV24

After Action Report
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Hermes.S

Sergeant First Class
Active Duty
2/A/2-7 HQ
Local time
9:30 PM
747
897
Element Callsign: Axis Commander
Element Leader: Sergeant First Class Hermes.S
7th Cavalry Personnel Within Element:
The entire Axis team ;)

Pros:
  • This is the first time during an FTX in the commander role!
  • I think everyone truly enjoyed themselves
  • The team fought hard and gave no quarter.
  • Held the 4th point for a good amount of time ~15 minutes.
  • 56 minutes hold on Halais! Very Proud!
  • Strong discipline within the infantry - Good reactions to commander calls
  • Held the West with a ridiculous amount of fighting.
  • Spawned, I think 8 HTs.
  • I appreciated being outnumbered trooper-wise. Good balance.
  • Killer fighting the entire time! Well done Easy!

Cons:
  • Terrible defense at Town Center
  • I overlooked some of the rules and so therefor some things I was unprepared for. IE: They allowing troopers past our red zone and to seek out and destroy Garris.
  • I need to work on my strafing, precision, and bombing accuracy.
  • Allowed them to slip east and amass a group large enough to disrupt the defensive hold on the point and overwhelm us.
  • I feel like our Anti-Tank game was fairly poor. A Sherman medium should be zero trouble.
  • I didn't like the boundary limitations on the west. I felt that we could've been given at least one column west to react to attacks. Unfortunately, several AT guns and tanks were shooting from an area that we could not essentially attack but at long range. I don't feel that's fairly balanced. If preventing infantry from pushing past a point, then the enemy should not be allowed to "sit" and attack from said boundary. And maybe it wouldn't have been so bad, but the point was 50m from the western boundary.
 
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