7th Cavalry Gaming

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AAR ARMA 3 | Operation Pound of Sand

After Action Report
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Gates.A

Reservist
Reserve
Local time
2:44 AM
184
151
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Name of Combat Mission: Operation Pound of Sand
Game: ARMA 3
Server Hosted on: TAC2
Date of Combat Mission: 29MAY21
Time of Combat Mission (Zulu): 2200Z (1800)
Mission OIC: Second Lieutenant Gates.A
Mission Controller: First Lieutenant Moraru.R

Number of Attendees:

Attendees:
Lieutenant Colonel Rosefield.M
Second Lieutenant Gates.A
First Lieutenant Moraru.R
Sergeant Kastor.K
Sergeant Hess.J
Sergeant Queen.P
Sergeant Goel.B
Corporal Wittman.M
Corporal Maco.D
Corporal Macdonald.I
Corporal Guerra.J
Corporal Dio.B
Corporal Boyd.M
Specialist Whitfield.L
Specialist Whitehead.B
Specialist Hackel.B
Private First Class Sullivan.A
Reservist Dubois.F


Pros:
Cons:
 
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Sullivan.A

Staff Sergeant
Retired
Local time
5:44 AM
551
284

Maco.D

2nd Lieutenant
Active Duty
1/B/1-7 HQ
RRD Staff
Local time
1:44 AM
1,654
1,404
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Atlas 1
Element Leader:
Corporal Dan Maco

7th Cavalry Personnel Within Element:
RET.SGT.Blake.H

Pros:
Survived the Op with 4 people and a sparrow crew supporting in CAS.
650m AT4 BTR shot :D


Cons:
Loadouts need sorting to make push off quicker. Always annoying having to dump 50 quick clots and other double kit.
Horrible attendance
Medical Boxes needed at start
 

Dio.B

Corporal
Discharged
Local time
8:44 PM
429
412
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: BANDIT-1
Element Leader: Corporal Dio.B

7th Cavalry Personnel Within Element:

Sergeant Kastor.K
Sergeant Hess.J
Sergeant Goel.B
Specialist Whitehead.B

Pros:
  • Fire commands were given quickly and effectively


Cons:
  • Loadouts need sorting to make push off quicker. Being rushed to load an entire vehicle from the default inventory is something mission controllers can eliminate to reduce time at arsenals and can also remove the concept of arsenals at the begging of ops. We have standard gear across the regiment and should have standard compositions to follow. Doesn't allow for proper briefing and remarks from leadership roles because leadership is occupied loading the vehicle with gear only leadership knows about from leaders brief.
  • Horrible attendance. Format of operations could use revision. They do not allow for a proper representation of the training done by sections/squads. If more input wanted please contact me about this issue.
  • Breaking contact not performed in situations where the enemy was visibly manoeuvring to overwhelm position ; lead to mass casualty of bandit-1 and forced us to break contact under enemy fire superiority - and taking more casualties in the process.
 
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