7th Cavalry Gaming

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AAR ARMA 3 | OCTOBER WARFARE WEDNESDAY | WARFARE WEDNESDAY 254

After Action Report
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Westcott.R

Sergeant First Class
Active Duty
2/C/1-7 SL/ASL
S3 HQ
S7 Staff
Local time
3:47 PM
715
481
Last edited:

Beiter.A

Major
Active Duty
C/1-7 HQ
RTC Staff
S3 Staff
Local time
4:47 PM
2,170
1,369
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Gunslinger-6
Element Leader:
Major Beiter.A

Attaché:
Second Lieutenant Hilberg.A

Pros:
Fun op!
Always a good time to 6 an MCC that turns into a full-blown mission
Good amounts of contact throughout and the constant resupply kept us engaged and hungry

Cons:
None
 

Bryan.R

Specialist
Discharged
Local time
4:47 PM
38
35
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Atlas - 1
Element Leader:
SPC.Bryan.R

Attaché:
SPC.Winters.R
PFC.Jackson.A


Pros:
Fun op!
Had plenty of work, and communition on my end was great with Gun 7

Cons:
Little to no communitcation with other squads about yellow and red tags
At the beginning the op felt like it was disjoined and no set plan
 

Davis.D

2nd Lieutenant
Active Duty
1/A/1-7 HQ
S2 HQ
RRD HQ
NCOA
S7 Staff
Local time
4:47 PM
1,805
974
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: GUNSLINGER-1
Element Leader: Sergeant Davis.D

7th Cavalry Personnel Within Element:

Lieutenant Colonel Robbi.J
Chief Warrant Officer 3 Sparrow.P
Corporal McAllen.J
Specialist Gilman.A
Specialist Gibbs.K
Specialist MacTavish.J
Private First Class Pierce.JA
Private Shakeshaft.S


Pros:
  • Solid contact made it feel like a strong firefight throughout the entire operation
  • Had a lot of fun sweeping and clearing buildings
  • Firefight sustainability was amazing, had to resupply once after a few prolonged engagements
  • Good comms between 5 & 6 and Gun-1

Cons:
  • Individual discipline was lacking (troopers running off on their own, radio comms, ACE Reports)
  • Troopers were not running standard loadouts with some members seen running around with Suppressed DMR's
  • Platoon was spread out at times when attacking phase lines
  • Initial insert was jumbled and space discipline was lacking
  • Key binds were off from radio freqs, causing them to switch back and forth between channels
 

Zander.D

Corporal
Active Duty
2/B/1-7
Local time
1:47 PM
211
179
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: GUNSLINGER-2
Element Leader:
CPL.Zander.D

7th Cavalry Personnel Within Element:
2LT.Rodahl.S
SGT.Crowley.T
CPL.Borenstein.B
CPL.Houston.T
CPL.Shepard.S
SPC.Apollo.R
SPC.Rok.M
SPC.York.A

Pros:
  • Good challenging mission on a good map; hats off to the mission makers
  • Good Zeus response times on pings to alleviate ArmAism.
  • Good troubleshooting on resupply by Gunslinger-5 and good crossloading by squad members while waiting on those resupplies
  • Some solid moments of squad tactics, including reacting to contact, bounding, fire commands, suppression, the four Fs, fireteam frags, dynamic breaching, and more
  • Clear intent from Gunslinger-6
  • Speedy delivery of resupply. Thanks, Buffalo.
  • No black tags in squad, despite multiple mass-cas events and multiple troopers going black on critical medical supplies. Thanks, Atlas and Gunslinger-7.
  • Proactive FTLs with ACE reports, fireteam movement, and hunting enemy light armor with over three vehicle kills in one fireteam alone.
Cons:
  • Trooper reported spending 20 mins uncon and stated that during much of this time an Atlas member stymied the good work of his peers with an argumentative and irreverent attitude, delaying the trooper's return to the squad.
  • Trooper was negatively affected by Ace bug for some time, but it was later alleviated.
  • Platoon spacing was poor at several key points, such as being too close during initial assault and too far while pushing the last phase line.
  • CCPs were too close to frontline.
  • Resupply crates were left behind.
  • Some comms issues on platoon net, but sorted out
  • A few movement and mutual support hiccups on both the squad and platoon level, some due to a cramped assault point and later mass-cas events
 
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