7th Cavalry Gaming

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AAR Operation Luttich - 19JUL24

After Action Report
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Etoh.I

Corporal
Active Duty
2/E/2-7 SL/ASL
S7 Staff
Local time
7:58 PM
127
169
Element Callsign: Axis Dog Squad, Callsign "Badger"
Element Leader: Specialist Etoh.I
7th Cavalry Personnel Within Element:
Private Stannislaw.E
Private Loup.N

Pros:

  • 3 man AT/Support squad is always fun with good comms and swaps
  • Coordination between squads was good for building objectives and moving productively
  • Jeep Gambit 100% batting average
  • Well balanced operation, love the historics, great effort from both sides
Cons:
  • Reached Garrison max quickly which stifled our momentum. If you've built a garrison that is no longer useful consider redeploying to dismantle it yourself to save time/commander resources
  • Slow to rebuild lost garrisons. When critical garrisons go down take the initiative and put those back up don't wait for someone else to do it
 

Korfias.F

2nd Lieutenant
Active Duty
1/A/2-7 HQ
S3 HQ
S1 HQ
S1 Staff
S7 Staff
Local time
6:58 PM
1,028
1,050
Element Callsign: Allied Commander
Element Leader: Second Lieutenant Korfias.F
7th Cavalry Personnel Within Element:
Second Lieutenant Korfias.F


Pros:
  • Command comms were pretty clear, and SLs did well moving around to combat the attack.
  • We held mid longer than I thought we would at the beginning, Chapel is a tough point to hold onto.
  • Match seemed to be fairly even, was glad that turned out well.
  • 88 people on a Friday night Operation, good times!
  • That inf + tank push at the end to take mid back was glorious!
Cons:
  • As we lost garrisons they were not replaced quickly enough.
  • No good radar around either point, garrison and OP placement could have helped us better determine where the enemy was pushing from
 
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