7th Cavalry Gaming

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AAR Arma 3 | June WFW | Warfare Wednesday 241

After Action Report
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Kastor.K

Corporal
Active Duty
2/A/1-7
S7 Staff
Local time
2:02 PM
1,375
1,196
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: CHAOS-1
Element Leader: Corporal Kastor.K


Pros
  • Generally had fun, nice to do something different
  • Good mission concept, unusual deployment and AO
  • Love playing defensive missions that still allow us to give ground or counter, instead of having us stuck in one Alamo all day long
  • Good effects on targets from EAGLE Flight
  • Utilized 9-lines and kill zones / pilot authority despite radio issues
  • Great initiative from Zeus to utilize a 5-gun off-shore artillery battery instead of CAS while the other Zeus was sorting comms out for EAGLE Flight, absolutely loved being FO and doing Call For Fire again
  • Terrain (huge ass cranes with ladders and staircases) permitted me elevation and thus direct eyes on many of the targets
Cons
  • Fraaaaaaames (too many pre-placed smoke stacks that Zeus was unable to remove during the game)
  • Comms issues (both bugs and weird range/terrain attenuation, which could have been helped by radio towers - why were they not used?)
  • Non-standard loadouts are fine for cosmetics, but if specialists like FAC are missing mission-critical gear without previous heads-up, it's a problem (I had a laser designator but no Vector, had a MicroDagr, but the wrong one that doesn't work with a Vector, as well as no S7 Android).
  • 7Cav compositions were not used, resulting in issues and frustrations for CHAOS and EAGLE Flight
  • Pacing at the very end, we got pushed from the East, but then ENDEX happened as I was in the middle of a 9-line, with still active targets
 

Eugene.R

Corporal
Discharged
Local time
8:02 AM
234
194
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT



Element Callsign: Gunslinger-7
Element Leader:
CPL.Eugene.R

Pros:

  • Platoon Comms were decent could be improved.
  • Lovely map and environment/era good change of pace.
  • Buddy aid was amazing tonight, big improvement from previous ops.
  • Mission was well designed and fun.
  • Lot of medical for Atlas teams.
  • Lot of contact for the platoon.
Cons:
  • FPS was rough at beginning avg 9 frames but steady at 20-30 and later 40-50+ as we left the ship.
  • Squads not providing grids when we don't have CTAB difficult to coordinate Atlas to positions without vital information.
  • Medical permissions were missing for both Atlas teams and Gunslinger-7.
 

McAllen.J

Corporal
Active Duty
S7 Staff
1/B/1-7
Local time
8:02 AM
159
87
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Atlas-1
Element Leader:
Specialist McAllen.J

7th Cavalry Personnel Within Element:
1st Lieutenant Sam.T
Staff Sergeant Turn.J
Pros:

  • Good teamwork during medical
  • The CLS care/trooper aid was fantastic
  • The time setting and the limitations on equipment is really cool in my opinion

Cons:

  • The loadouts given to us were not properly optimized, takes awhile for medical personnel to remember and fix their kits.
  • The framerate was definitely a factor during the first half hour to 45 minutes into the Op
  • Had issues getting 6-lines from -7 due to the technological limitations
 

Sparrow.P

CW3
Active Duty
1/A/1-7 SL/ASL
S3 HQ
S3 Staff
Local time
9:02 AM
716
974
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT





Element Callsign: Gunslinger-1
Element Leader: Chief Warrant Officer 3 Sparrow.P

7th Cavalry Personnel Within Element:

Staff Sergeant Westcott.R
Specialist Falleur.J
Specialist Casey.W
Private First Class Marston.C
Sergeant Major Schmidt.A
Specialist Borenstein.B
Corporal Whitehead.B
Specialist Winters.R
Staff Sergeant Phillips.B
Corporal Abate.L
First Lieutenant Narramoor.A
Captain Highman.J

Pros:
  • Alot of action
  • Favorite OP *2
  • Fun
  • Pretty Good
  • Chill
  • Nice Time period piece
  • Squad Fundamentals were good
Cons:
  • Chaotic
  • Equipment Issues
  • No stamina Bar
  • Advance movement not working
  • Performance was poor (20-30 fps, some people were lower)
  • Resupply Crates would have been better than arsenal
  • Extreme Engagement Distances
  • Last 30 minutes were poor
 

Rodahl.S

2nd Lieutenant
Active Duty
2/B/1-7 HQ
S7 Staff
S3 Staff
Local time
3:02 PM
346
261
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT





Element Callsign: Gunslinger-2
Element Leader:
Second Lieutenant Rodahl.S

7th Cavalry Personnel Within Element:

Lieutenant Colonel Dread.M
First Sergeant Vincent.L
Staff Sergeant Hilberg.A
Chief Warrant Officer 3 Spit.K
Corporal Zaren.T
Specialist Kuusela.N
Specialist Rok.M
Specialist Xinos.T
Private First Class McMaster.G
Recruit Orange.T

Pros:
  • Good operation. Nice change of pace with older kits.
  • A lot of contact, a lot of shooting.
  • Platoon comms were good.
  • Initial assault was very well executed, looked very cool bouncing between the cargo containers.
  • Good use of signaling equipment.
    • Due to the lack of Squad Radios we had to resort to the next step of the PACE Plan. Worked beautifully.
  • We had some excellent Charges upon enemy positions under cover of Naval Gun batteries.
Cons:
  • Frames tanked pretty bad.
  • Both platoon spacing and squad spacing were pretty bad.
  • Resupplies handled were rushed, we need to give time for the squads to buddy up
    • Increases Spacing
    • Platoon maintains security
 

Blake.H

Sergeant
Active Duty
1/B/1-7 HQ
S7 HQ
S3 Staff
Local time
2:02 PM
397
379
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Atlas-2
Element Leader: Corporal Blake.H

7th Cavalry Personnel Within Element:

Major Bunnell.M
Specialist Shepherd.S
Private First Class Bryan.R

Pros:

  • Decent coordination with assigned Gunslinger Squads
  • Good Buddy aid & attentive CLS'
  • The operation theme and overall play
Cons:
  • Lack of perms at the beginning
  • Lack of suitable terrain for closer CCP's
 

Gibbs.K

Specialist
Active Duty
S1 Staff
RRD Staff
RTC Staff
S7 Staff
1/B/1-7
Local time
9:02 AM
335
166
Element Callsign: Gunslinger-5
Element Leader: Gibbs.K


Pros
  • Generally had fun, nice to do something different
  • Good mission concept, unusual deployment and AO
  • Love playing defensive missions that still allow us to give ground or counter, instead of having us stuck in one Alamo all day long
  • Good comms with Gun 1 and Gun 2
Cons
  • Comms issues (mostly with aviation due to a side radio issue)
  • Non-standard loadouts are fine for cosmetics,
  • No Cav compositions were used
  • Last 30 minutes were poor, (squads wanted to endex prior to falling back and defending
  • Squads would have like a ammo crate instead of an Arsenal for the resupply
 
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