7th Cavalry Gaming

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AAR ARMA 3 | Bravo Troop FTX Iron Resolve

After Action Report
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Vincent.L

First Sergeant
Active Duty
B/1-7 HQ
RRD HQ
RTC HQ
S1 Staff
S5 Staff
S7 Staff
Local time
8:37 AM
1,044
487
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Dread.M

Lieutenant Colonel
Retired
Local time
7:37 AM
1,444
2,077

McAllen.J

Corporal
Active Duty
S7 Staff
1/B/1-7
Local time
7:37 AM
159
87
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Atlas-1
Element Leader:
Specialist McAllen.J

7th Cavalry Personnel Within Element:
Corporal Rozhkov.P
Corporal Masnec.G

Pros:

  • The communication on MED net was good, the 6-lines were good too
  • The elements moving through the PLs felt clean

Cons:

  • Step off time could've been quicker, and the Op felt very slow from start to first contact.
  • The calls from 6-lines were coming out unrefined or inaccurate about amount of casualties and level of treatment needed.
  • Trooper communication within the team was poor, or nonexistent
  • Getting mass cassed by a APC or IFV that flanked the platoon.

Notes: My main issue was the APC or IFV that flanked around our platoon and Mass cassed my team wasn't properly relayed and I was assuming from the briefing that we would have mostly static vehicles in emplacements.
 

Lucander.P

Sergeant
Active Duty
2/B/1-7 SL/ASL
Local time
2:37 PM
509
275
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT




Element Callsign: Viking - 4
Element Leader: Sergeant Lucander.P

7th Cavalry Personnel Within Element:
Corporal Morozov.M
Corporal Hess.J
Corporal Dio.B
Corporal Lamb.J
Specialist Dohun.T
Specialist Gates.A
Specialist Valens.M
Private First Class Bryan.R
Private Samra.S
Retired Houston.T


Pros:

Good fun

A lot of contacts

Challenging contacts

A lot of call ins


Cons:

Mortars did not know what they were suppose to do with 60mm at 2km+ in the beginning.

Direct hit artillery without spotters is frustrating for me as 4 actual.

Weapons

240B - Disappeared

Mortars - Ground ate

Striker - Owned 3 main battle tanks, Damaged and could not be rearmed.
Striker - We request our AT launcher back for the strike on modern tank operations.

Bandages, 8 seconds bandaging is too long for explosive detonations, 3 reds turned black in our hands after 5 min of bandaging.
 
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Hamm.C

Warrant Officer 1
Active Duty
1/A/1-7
MP Staff
Local time
8:37 AM
1,040
1,110
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: BUFFALO-1
Element Leader: Specialist Hamm.C

Personnel in Flight:

Specialist Hamm.C

Pros:
  • Enjoyed being here with Bravo and had lots of fun.
  • Excellent comms with Viking-5 and Warhorse.
  • Single pilot so very busy with resupplies and reinserts.
  • Great LZ coordination.
Cons
  • Unfortunate crash where my tail rotor got shot and while damage appeared, I still had good tail rotor authority/control, so I decided to continue with the insertion of the onboard troopers. During the hover, tail rotor failed and I couldn't get altitude for our recovery technique due to getting spiked by some AA, so I put it down and it came down, upside down, unexploded on a house porch. Quite hilarious, see picture.
  • No aircraft crew, but appreciate the infantry manning the guns as I requested.
 
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Narramoor.A

Captain
Active Duty
B/1-7 HQ
S7 HQ
S7 Staff
Local time
1:37 PM
534
591
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: WARHORSE-5
Element Leader: First Lieutenant Narramoor.A


Pros
  • Lots of tasking for all infantry elements and one of the atlas teams
  • Good defensive positions from the mission maker
Cons
  • Division of responsibility for WH5 needs to be improved to reduce confusion
  • Mutual Security could be improved, enemies were able to manoeuvre around and neutralise an ATLAS team in the back line
  • Underutilisation of the vehicle net
  • Technical Issues from 4
  • SITREPs & sustainment communication could be improved
Lessons Learnt
  • (Vincent) OPFOR MBT/IFV ATGMS are difficult to handle for Raider Flight
  • (Vincent) Some of the static MG positions and ATGMs had disabled simulation
  • (S3) Viking-5 Sierra had a glitch where it could no longer rearm a damaged Sierra-4, might be a one-off
  • WARHORSE to utilise 50 instead as that's the expected Zeus net.
 

Lee.H

Specialist
Active Duty
1/C/1-7 SL/ASL
Local time
8:37 AM
225
86
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT




Element Callsign: VIKING-2
Element Leader: Lee.H

Personnel in Element:
SPC.Brian.F
SPC.Xinos.T
SPC.Kuusela.N
PVT.Lee.P
SPC.Rutkowski.P
SPC.Walker.R
SPC.Winter.R
SPC.Shepard.S

Pros:
  • Fun despite the goal the element had
  • I am a fun person so they had to have fun, it was mandatory
  • Atlas did a great job helping us survive the onslaught by being on top of us
  • Missions template was pretty cool and had some fun stuff baked in like the trench lines and the attack helo's
  • Sierra did a spin kick
Cons
  • The amount of uncovered terrain to our east combined with our lane made for a very lengthy front Viking-2 had to cover and advance through
  • Many vehicles that we couldn't truly stop from sidestepping us due to the open uncovered eastern part of town
  • Little light on the infantry contact but very heavy of the vehicle side of it for our lane
  • I'd give medal recs but I don't remember who did what due to the chaos of trying to keep people alive
  • Sierra did a spin kick
 

Eugene.R

Corporal
Discharged
Local time
7:37 AM
234
194
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT





Element Callsign: Viking-7
Element Leader:
CPL.Eugene.R

Pros:

  • Good communication and coordination with both medical teams.
  • Mission design was good and I enjoyed it.
  • Medics got to do work despite number of black tags due to delay of info being passed up.
  • Mass cas incidents were handled extremely well until BTR flanked and pushed the CCP.
  • We had to fall back and break contact after getting our teeth kicked in. Great change of pace from constant winning.
Cons:
  • Platoon movement at start felt lost, elements being 500+ meters ahead of another squad.
  • Enemy vehicles broke through lines and wiped Atlas-1 & the CCP.
  • Squad ACE reports being relayed medical wise were some what incorrect with info on type of casualties.
  • CCP's were set down but never really got to be utilized due to overall distance of infantry and medical teams.
 

Rodahl.S

2nd Lieutenant
Active Duty
2/B/1-7 HQ
S7 Staff
S3 Staff
Local time
2:37 PM
346
261
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT




Element Callsign: Viking - 6
Element Leader: Second Lieutenant Rodahl.S

Pros:
  • Fantastic strategic and logistic challenge.
  • Great turn-out, despite a lot of troop staff having other obligations today.
  • Amazing presence by Charlie Company allowed us to field 3 Viking squads and maintain operational strength to follow the vision of the Bravo Troop staff.
  • A LOT of lessons learned and perspective obtained.
    • Maintain closer groupings of Squads.
    • Don't push squads too far away as it makes it difficult to resupply and assist medically.
    • We should ask S3 for help when it comes to controlling these missions so that the Troop staff can focus on the troop instead of enemy Ai's shortcomings.
    • More clarity on intent is important. This time we had a run-through of the entire Opord by OIC as per my suggestion due to a wish on keeping to continuity. I think my intent could have been clearer by going through the plan myself.

      As a sidenote, I think dividing up the Platoons to conduct specifics of the Opords could be a notion to entertain on these bigger OPs. In our case, with only two platoons and with one platoon operating with reactionary templates - not really necessary.
  • Mortars were on point with CFF.
  • Chaos in tow afforded a lot of flexibility for CAS. Excellent work from Chaos!

Cons:
  • Throughout the OP, mutual support was a common theme we were lacking, and although we were operating under the umbrella of Viking 4s mortar teams, we were unable to maintain the same level of teamwork between Viking 1 and 2.
  • Break Contact drills were taking too long and were asymmetric, leaving one of the squads vulnerable to flanking manoeuvres from the enemy.
  • During the Operation we were taking flanking attacks from a part of town which I neglected in planning in order to align with the scope of the mission. It turned out to be a costly mistake, which became one of the crutches to our forward momentum.
 
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Neubauer.P

Specialist
Discharged
Local time
6:37 AM
106
126
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT




Element Callsign: Viking -1
Element Leader: Private First Class Neubauer.P

7th Cavalry Personnel Within Element:
Major Ronen.R
Master Sergeant Couvillion.T
Corporal Fox.Z
Corporal Zaren.T
Corporal Zander.D
Specialist Esparza.B
Private First Class Shere.J
Private Holmes.G
Corporal Blake.H
Sergeant Taylor.C

SIERRA 1 CREW
Specialist Fougere.J
Specialist Facklam.E


Pros:

Good fun
A lot of contacts
Challenging contacts
When Going was Fast and On Target.
CLS was Immediate.
Calls Up Great.
Squad Destroyed 11+ Armor, Mech and Motorized elements.
6-8 by Alpha

Cons:
Could not get to Finalize Artillery CFF x2
81's Had a Danger Close on Our Pos. Meant for VK-2
Stretched a Touch far for Support.

Sierra Actions:
1st Time Sierra Commander Strong Work and Training on the Fly.
Good Engagements
Fast Repairs to Get back into Fight.

Lost Secondary AT Loadout at start of OP
No Driver at Start of Mission
Vic Loadout Missing Equipment.
 
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