- Local time
- 9:55 AM
- 1,386
- 1,157
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT
Element Callsign: Axis King Squad - Delta Reapers
Element Leader: Staff Sergeant Webber.R
7th Cavalry Personnel Within Element:
Specialist Sokol.Z
Specialist Grayson.M
Private First Class Macpherson.C
Pros:
- Loved the triple objective style of Phase 1 that doesn't play like a linear match of strongpoints. In the future, would be interesting to have rulesets that encourage a triple attack as opposed to overloading one objective at a team to have more of a spread out battle. Or a concept where each side has multiple objectives to defend and attack at the same time. Either way, enjoyed this style of Phase.
- Platoon concept worked great and the flexibility of reassigning to flex was effective.
- Props to the Allied AT Gun placements firing into Chapel, you caused a lot of havoc.
- While we had planned out our point objectives ahead of time, I had not practiced getting a G line garrison and a garrison on point set up at the same run which led to me being delayed on point.
- Miscommunication with which Tanker was being deployed with my Platoon caused setbacks as I had a plan for both, caused delays that prevented more deployable defenses from being constructed.
- Sent Herber's Squad north to help defend AA for as long as possible, which ultimately helped as it was more defendable than WN5, however the consequence was his team not getting in position in time on WN5. Losing the capture point for the column also meant that our garrison was perpetually locked out, leading to other Squad's being sent to help us unable to spawn in and forced to walk all the way down from Hill 5 which was too late.
- Garrison was rebuilt outside the Chapel strongpoint multiple times leading to it needing to be destroyed and rebuilt again, delaying reinforcements to point.