7th Cavalry Gaming

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AAR Arma 3 | March Persistent Mechanized Mondays 2

After Action Report
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Moraru.R

1st Lieutenant
Discharged
Local time
9:16 AM
326
219
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Name of Combat Mission: March Persistent Mechanized Mondays 2
Campaign of Combat Mission (If applicable): March Persistent Mechanized Mondays
Number within campaign: N/A
Game:
ARMA 3
Server Hosted on: Arma 3 Tactical Realism 2
Date of Combat Mission: 15MAR21
Time of Combat Mission (Zulu): 2000Z
Mission OIC: Second Lieutenant Nomad.P
Mission Controller: Second Lieutenant Moraru.R

Number of Attendees: 25 Overall

7th Cavalry Personnel Involved in Action:
Second Lieutenant Moraru.R
Second Lieutenant Nomad.P
Sergeant Zubrican.F
Corporal Connelly.M
Corporal Kastor.K
Corporal Maco.D
Corporal Saint.Z
Corporal Santoyo.T
Corporal Stewart.B
Specialist Campbell.AJ
Specialist Dio.B
Specialist Sypolt.R
Private First Class Hunter.A
Private First Class Bishop.C
Private Gaspar.K
Private Grills.A
Private Hackel.B
Private Krawczyk.W
 

Maco.D

2nd Lieutenant
Active Duty
1/B/1-7 HQ
RRD Staff
Local time
7:16 AM
1,654
1,404
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: ATLAS 2

Element Leader:
Corporal Dan Maco

7th Cavalry Personnel Within Element:
Corporal Dan Maco
Specialist Archer Jackson Campbell

Pro:
Good flow of mission
Medics liked the stitch settings requiring the Viking squads to break contact with their wounded to the medical vehicles.
Good self care from Viking squads
Good comms with medics and over 20 with Command
Would like to see a mission like this as a more standard for Tac 2

Cons
None


 

Sypolt.R

CW5
Active Duty
Regimental Aide
Regimental HQ
S6 HQ
Local time
2:16 AM
2,678
661
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Atlas-3
Element Leader: Specialist Ron Sypolt
Public players within element: Dr Weird

Pros:
Good farp building
Good forward repair of Sabre's track

Cons:
No real way to resupply tracks
No tow ropes
 

Saint.Z

Corporal
Retired
Local time
2:16 AM
373
322
Element Callsign: Viking 1
Element Leader: Corporal Saint.Z

7th Cavalry Personnel Within Element:

Corporal Saint.Z
Corporal Kastor.K
Private Trowbridge.T
Specialist Dio.B
Corporal Santoyo.T
Private Grills.A
Corporal Stewart.B
Corporal Connelly.M

Pros:
-Once again 1 squad vs 1 company sized mechanized and an Armor Section, end result of victory
-target rich environment
-Minimal casualties considering enemy size
-attempted to maximize our MAAWS gun, with success

Cons:
-Once again 1 squad vs 1 company sized mechanized and an Armor Section
-we waited 1 HOUR BEFORE INFANTRY COULD EVEN ENGAGE while in the field!!! we were too out gunned to even deploy our AT
-Completely reliant on Saber unit who would get tracked, or mobility killed (not his fault, too many enemy)
-only had 1 squad and once again we found ourselves constantly screwed
-We severely lack firepower to combat the enemy armor as a single viking element, without saber we would be totally useless

SL Remarks:
-it would be in our interest to have access to both javelin missiles and TOW strikers to keep in line with the viking element while also adding a mk19 for a weapons squad
-Grant access to empty ammo boxes for both viking to load into their vehicle and for buffalo to fly as logistics instead of being reinserts only (AA is too strong for buffalo ISR) otherwise completely remove buffalo as a role as they are cut at the knees 2/3 of their basic roles
 
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