7th Cavalry Gaming

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AAR [ARMA3][Operation] Operation Desert Lamp - 26NOV22 - 2200Z

After Action Report
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Burton.P

Corporal
Active Duty
2/C/1-7 SL/ASL
S5 Staff
Local time
6:02 PM
1,904
2,263

Holiday.T

Sergeant
Active Duty
1/B/1-7 SL/ASL
Local time
7:02 PM
1,173
326
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Atlas-1
Element Leader:
CPL.Holiday.T

7th Cavalry Personnel Within Element:
SPC.Turn.J
SPC.Villmarsson.L "Plan B"


Pros:
  • Great team to work with
  • Troopers had fun
  • Comms were awesome within the team and between the teams and 7
Cons:
  • Troopers dying while under treatment
  • Pretty slow at times
 

Maco.D

2nd Lieutenant
Active Duty
1/B/1-7 HQ
RRD Staff
Local time
12:02 AM
1,656
1,405
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Atlas-2
Element Leader: Staff Sergeant Maco.D

7th Cavalry Personnel Within Element:

Corporal Velasquez.J
Specialist Teixeira.J

Pros:
  • Pro's: Cohesion between all elements,
  • Good leadership
  • good comms between Atlas teams
Cons:
  • Not enough casualties
  • Mass cass we had 3-4 black tags
 

Beiter.A

Major
Active Duty
C/1-7 HQ
RTC Staff
S3 Staff
Local time
7:02 PM
2,181
1,376
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: BANDIT-1
Element Leader: Sergeant Beiter.A

7th Cavalry Personnel Within Element:

Second Lieutenant Phillips.B
Sergeant Harvey.S
Sergeant Stewart.AJ
Corporal Santoyo.T
Specialist Narramoor.A
Specialist Johnson.E
Private First Class Mayfield.W
Private First Class Bethea.A

Pros:
  • Squad coms was good overall
  • everyone had fun got to blow up some shit
  • Good mission concept

Cons:

  • Felt like we were sitting around at certain OBJs or ORPs for too long
  • Could've got dropped off closer to the OBJ with the air assault
  • It felt like we weren't an assault squad, towards the end we weren't able to actually clear the specific areas that BANDIT-1 was designated to clear. by the time we got to the OBJ BANDIT-2 already cleared it after coming out of their lane.
  • Top-down leadership was good, but we had some miss communications at certain OBJs, getting bogged down at some points but we were able to push and clear the contacts if we took any
 

Sutodoreh.W

2nd Lieutenant
Active Duty
2/A/1-7 HQ
S7 HQ
Local time
7:02 PM
1,098
1,582
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: HOG Flight
Element Leader:
WO1.Sutodoreh.W "Scooter"

7th Cavalry Personnel Within Element:
WO1.Sutodoreh.W "Scooter"
SPC.Morton.Q "Handy"


Pros:
  • Good flight comms
  • Good infidel comms
  • Probably the best IR Strobe discipline seen by infantry to date, not once did I see friendlies without a strobe which helped making sure no blue on blue
  • Even though it wasn't a LOT of contact, it was enough to keep us busy and having fun
  • Enough MANPADs to keep us on our toes, always nice to have an active threat as fixed-wing to force us to back off a little and be careful
  • Goel.B is a 10/10 mission maker
Cons:
  • Morton had some issues with the aircraft, not sure what bug but it wasn't letting him take off toward the end
  • REarm/refuel etc wasn't working great, need to look at the scripting to make sure the USAF service menu is enabled properly
 

Dujakovic.R

CW4
Active Duty
2/A/1-7 HQ
S5 Staff
S7 Staff
Local time
1:02 AM
440
396
Element Callsign: Infidel
Element Leader:
SPC.Dujakovic.R

7th Cavalry Personnel Within Element:
CPT.Stewart.B



Pros:
  • Good comms with Air
  • Had amazing fun
Cons:
  • Exfil at endex please
 

Trunkman.K

Staff Sergeant
Retired
Local time
5:02 PM
161
48
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Bandit 4
Element Leader:
Sergeant Keye Trunkman

7th Cavalry Personnel Within Element:
Chief Warrant Officer 2 Raymond Van Alstine
Corporal Pontus Lucander
Private First Class Vladimir Telinov

Pros:
  • Good engagements from SBF over town
  • Good 240 and MAAWS employment
  • Good insert and initial movement
Cons:
  • Buffalo reinsert time long - comms coordination for reinsert required
  • LZ placement felt distant from objective for Airborne reducing violence of action
  • IED go boom
 

Highman.J

Major
Active Duty
1-7 HQ
S7 HQ
S1 HQ
S7 Staff
Local time
7:02 PM
4,334
3,642
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: BUFFALO Flight
Element Leader: Warrant Officer 1 Sinca.J

7th Cavalry Personnel Within Element:

Warrant Officer 1 Hamm.C
Corporal Boyd.M
Specialist Highman.J

Pros:
  • Very effective control work by Infidel
  • Highman got a chance to fly in an OP
  • Good comms and cooperation among crew
  • Good communications regarding Landing Zones that allowed aircrew to make best decisions to ingress and egress safely
Cons:
  • Technical issues with MH-60 model led to frustrations
  • LZ Foxtrot was placed in a very poor area for landing, but we could air-drop instead, so disaster averted
 

Norman.B

Corporal
Discharged
Local time
4:02 PM
249
195
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: BANDIT-2
Element Leader: Corporal Norman.B

7th Cavalry Personnel Within Element:

Specialist Hilberg.A
Corporal Westcott.R
Specialist Hogue.R
Staff Sergeant Abate.L
Specialist Xinos.T
Specialist Turner.L
Specialist Bishop.C
First Lieutenant Gann.T

Pros:
  • Squad performed excellently
  • Great intra squad comms
  • Good platoon movements
  • Stacked squad with tons of exp.
  • Well organized generally

Cons:

  • Pacing, town clear occupied about 15 mins at the end, could have dropped closer and take more obj
  • One FT of mine, and I will totally take responsibility for this, crossed into Bandit-1's lane and took the compound before them.
  • No Exfil at the end. Like I mentioned at the leader's AAR it really isn't fair to the pilots for us to end ops without giving them the opportunity to do their jobs. As an analogy, if Zeus healed casualties before medics were done with care because it would be more efficient, it similarly would deny the medics the ability to do their job even if the casualty was almost certainly going to be revived without a hitch. To me, Cav ops shouldn't just be about the infantry. It denies our support assets the opportunity to shine and communicates to them that we do not view their role as important - something I know isn't true.
 
Last edited:

OBrien.T

Corporal
Discharged
Local time
6:02 PM
226
121
S1 operation processed
 
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