7th Cavalry Gaming

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AAR Operation: Hell's Highway 16OCT22

After Action Report
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Blackmon.K

Specialist
Discharged
Local time
12:33 AM
129
112
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT​


Name of Combat Mission: Hells Highway
Number within Campaign: 2/4
Game: Hell Let Loose
Server Hosted on: Public Match Making Servers
Date of Combat Mission: 16OCT22
Time of Combat Mission (Zulu): 1800Z
Misson OIC: First Lieutenant Cree.T
Mission Controller: Private First Class Blackmon.K

Number of Attendees: 24

7th Cavalry Personnel Involved in Action:

  1. First Lieutenant Cree.T
  2. Sergeant Padlock.P
  3. Corporal Pickens.A
  4. Specialist Bell.JJ
  5. Specialist Fitzgibbon.G
  6. Specialist Goodman.D
  7. Specialist Highway.TS
  8. Specialist Korbe.A
  9. Specialist Luke-Jeavons.B
  10. Specialist McBurney.D
  11. Specialist Samba.S
  12. Specialist Schmidt.N
  13. Specialist Solano.E
  14. Specialist West.R
  15. Private First Class Blackmon.K
  16. Private First Class Quigley.S
  17. Private First Class Owens.J
  18. Private First Class Wiseman.L
  19. Private Bright.D
  20. Private Brophy.C
  21. Private Butler.M
  22. Private Pedersen.T
  23. Private Peters.SM
  24. Private Warthog.J


Game One:

Location: Kursk
Mission type: German Offensive
Forces: German

Game Two:

Location: Omaha Beach
Mission type: American Defense
Forces: American


Pros:
  • Assault squads did a great job at pushing the enemy as far back from objective as possible
  • Defense squads held Yamke with great effectiveness and efficiency then went onto game two and built an incredible fortress at WN71
  • Game two was a complete sweep due to the communication between the squads

Cons:
  • Overall had a difficult time adjusting to varying enemy pushes
  • Our assault squads could do better at taking out enemy garrisons and armor
  • We pulled out of many objectives in Game Two just so we could get to our fortress in WN71




Feedback/Solutions:
  • Not pull back when the game is an absolute win
  • Give squads "zone/limits" of how far they can operate outside of objectives so we can react to enemy pushes in a more timely manner
  • Mini Objectives inside the squads to maintain focus and resolve


MESS WITH THE HONK, YOU GET THE BONK!



Special note for B/ACD Troopers!

Please review the attendance list, if you were in attendance and do not see yourself on this list please reach out to
Private First Class Blackmon.K
ASAP!
Please like the post so we know you have read it but keep the reply section clear of comments as it is for department use.
Any comments, questions, concerns can be brought up to your CoC in PM's on Discord or the Inbox here on the website.
THANKS TO EVERYONE WHO CAME OUT AND PARTICIPATED​
 

Groves.A

Sergeant
Active Duty
2/B/2-7 SL/ASL
S3 HQ
S1 Staff
Local time
12:33 AM
628
756
LOCKED
 

Groves.A

Sergeant
Active Duty
2/B/2-7 SL/ASL
S3 HQ
S1 Staff
Local time
12:33 AM
628
756
Status
Not open for further replies.
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