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AAR ARMA 3 | Campaign Orange Wind - Operation Autumn Fall

After Action Report
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Mazinski.H

Staff Sergeant
Active Duty
1/B/1-7 SL/ASL
S3 Staff
Local time
4:38 AM
949
1,265
Last edited by a moderator:

Saint.Z

Corporal
Retired
Local time
7:38 AM
373
322
Operation Autumn Fall
Element Callsign: Misfit-1
Element Leader: Staff Sergeant Saint.Z

7th Cavalry Personnel Within Element:
Colonel Tharen.R

Staff Sergeant Saint.Z
Staff Sergeant Couvillion.T
Sergeant Guerra.J
Corporal Easson.T
Specialist Westcott.R
Specialist Turner.L
Private Crowley.T

REEEEEEEEtired:
Sergeant Siddhartha.J

Pros:
  • tapped black shoulder
  • 11 min from top of hour into jump brief and lines (FAST)
  • when I went down my troopers took up the short range (when not dying themselves)
  • on the third obj the chaos took hold over the entire platoon, I said F*** it and took my squad in an effective manner up a road
  • Squad enjoyed each others company and skills
  • DZ was well executed
  • We had a good plt assault through the field after second obj onto the retreating enemy platoon
  • This squad took the bridge.
  • bandit 3 moved with our squad on first objective
Cons:
  • Should have become one singlar platoon under one name due to confusion
  • out of scale op
  • massive friendly fire moment killing over half the squad on obj 3 with a mk 19
  • obj 1 we as a squad didnt use vehicles
  • bandit 3 was never notified that they had a mk 19 truck avail to them
  • heavy mass cas in building 301 on obj 1, squad did not continue to move and help their downed friend later, which caused compounding more injuries
  • Second obj was too piecemeal and i should have put bandit 3 with the assault element due to the insanity of the conflict in the town
  • the third objective we allowed the enemy to control us, we should have slowed down and benefited from a proper un-rushed attack
  • Op was too chaotic
  • had a trooper push a called-out frag-in compound and because of this he suffered 5 or more frags to the chest.
  • Op was scaled to large
  • treating injuries this op was nearly useless with the lack of armor
  • too many enemy
  • needed more assets such as air power or arty
  • troopers did not enjoy op due to chaos and scale
 
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