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AAR [HLL] - Campaign Battles Matter (2/5) Mars' Path 29MAY22 1900Z

After Action Report
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Carrington.D

Specialist
Discharged
Local time
8:02 PM
64
60

Gibbs.B

Corporal
Retired
Local time
6:02 PM
172
149
Name of Combat Mission: Operation Mars Path
Game: Hell Let Loose
Server Hosted on: Event
Campaign Number- 2- Battles Matter
Date of Combat Mission: 29MAY22
Time of Combat Mission (Zulu):
1900Z

Mission OIC: Captain Rob.Y
Mission Controller: Captain Rob.Y

SL: Staff Sergeant Gibbs.B

Number of Attendees:
Corporal Ryon.C
Second Lieutenant Smithson.R
Specialist Carrington.D
Specialist Yaeger.C
Specialist Bizutto.A

collective aar:
  • arty too op
  • gibbs squad too op
  • satchels on point
  • airborne can defend

 

Sotelo.R

2nd Lieutenant
Active Duty
C/2-7
1/C/2-7 HQ
S7 HQ
Local time
5:02 PM
1,015
1,214
Element Callsign: Allied TC
Element Leader:
Staff Sergeant Sotelo.R

7th Cavalry Personnel Within Element:
Specialist Choi.S
Specialist Thrawn.N

Solids:
  • It was satisfying working through the challenges and advancing as far as we did
  • Tank crew worked so well together, multiple moments of high-skill plays
Improvement:
  • Arty on a restricted AO is a very difficult challenge, with armor being restricted to a single road as it is.
  • Allow for armor a little bit of movement off road, using the road as a tether rather than a rail, to allow for more flexibilty and more of a chance to avoid threats and obstacles.
 

Rhodes.R

1st Lieutenant
Active Duty
1/E/2-7 HQ
Local time
7:02 PM
521
548
Element Callsign: "Charlie" Squad (Allies)
Element Leader:
Sergeant Rhodes.R

7th Cavalry Personnel Within Element:
Sergeant Rhodes.R
Specialist Litvin.D
Corporal Ragaar.A
Private Clendenning
Specialist Robertson.S
1st Lieutenant Dread.M


Solids:
  • This was an absolutely brutal operation, I loved it because of that.
  • Rob's commanding was generally fantastic
  • We got to perform many of the things we've been practicing during SP.
  • All the Jagers were together! There were even two squads of us!
  • Steel sharpens Steel, Bravo Company is always a challenge to be overcome.
Improvement:
  • We need to work on winning our gunfights
  • the Artillery was brutal, and operationally may have been a bit unfair. A suggestion would be to introduce it later or to limit the number of guns able to fire.
  • We should have been a little bit more consistent with buddy teams (they were alright, we could just use a bit more work.)
 
Last edited:

DAmico.J

2nd Lieutenant
Retired
Local time
8:02 PM
4,200
1,357
Element Callsign: Able Squad (Axis)
Element Leader:
SGT.D'Amico.J

7th Cavalry Personnel Within Element:
2LT.Beat.S
CPL.Cameron.J
CPL.Henson.K
CPL.Marinelli.M
PFC.Kleisner.R


Solids:
  • I greatly appreciated being to lead my fellow Airborne guys. We kicked ass couldn't be happier with the results :D
  • Rough start, but we recovered well. Truck got stuck in the beginning, and we didn't have the time to build proper defenses. Not about how you start but how you finish, and I appreciated that about our team.
  • Learned some good things about balancing a team for future operations, especially during this campaign (y)
Improvement:
  • Defenders already have the advantage. They should be restricted in the beginning to encourage more competitive gameplay. Those restrictions can be lifted as the match goes on.
 

Derry.B

1st Lieutenant
Retired
Local time
1:02 AM
960
879
LOCKED
 
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