7th Cavalry Gaming

Join the Tactical Gaming Excellence

AAR Operation: Shell Shocked Saturday 16APR22

After Action Report
Status
Not open for further replies.

Cree.T

Corporal
Active Duty
1/B/ACD
Local time
6:02 AM
1,150
1,064
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Name of Combat Mission: Shell Shocked Saturday
Number within Campaign: 3/4 (Shocking Saturdays April)
Game: Hell Let Loose
Server Hosted on: Public Match Making Servers
Date of Combat Mission: 16APR22
Time of Combat Mission (Zulu): 2300Z
Mission OIC: Sergeant Cree.T
Mission Controller: Sergeant Cree.T

Number of Attendees: 28

7th Cavalry Personnel Involved in Action:

  1. Sergeant Cree.T
  2. Specialist Beale.T
  3. Specialist Cunningham.A
  4. Specialist Goodman.D
  5. Specialist Gore.P
  6. Specialist James.P
  7. Specialist Korbe.A
  8. Specialist Morris.D
  9. Specialist Padlock.P
  10. Specialist Samba.S
  11. Specialist Zito.J
  12. Private First Class Draconis.A
  13. Private First Class Fredrich.R
  14. Private First Class Knapp.C
  15. Private First Class Mickey.J
  16. Private First Class Perry.D
  17. Private First Class Robinson.R
  18. Private First Class Spitz.S
  19. Private Dallas.W
  20. Private Hegerman.W
  21. Private Jacobsen.P
  22. Private Luke-Jeavons.B
  23. Private Morgan.R
  24. Private Morris.R
  25. Private Rupert.Z
  26. Recruit Calvin.J
  27. Recruit Patrick.B
  28. Private Ray.M


Game One:

Location: Purple Heart Lane
Mission type: Offensive (CAV vs CAV)
Forces: Both



Game Two:

Location: Hurtgen Forest
Mission Type: Offensive (CAV vs CAV)
Forces: Both



Pros:

  • Good communications
  • Cav vs cav provides good challenge
  • Good squad level teamwork
  • Good use of flanking maneuvers
  • Good tactics from commander

Cons:

  • Quicker garrison establishment needed
  • No enough armor training
  • Combined arms training (tanks with infantry) needed
  • Defensive training needs a tune up
  • Cav vs Cav was initially canceled due to attendance, but then went ahead halfway through game one, causing confusion and unbalanced teams
  • not enough control over squad positions to prevent enemies passing through defensive positions
  • More use of binoculars from SLs needed

Feedback/Solutions:
  • Make a plan for the op and stick with it.
  • Troopers continue attending SP's and get involved in the SP development.

MESS WITH THE HONK, YOU GET THE BONK!



Special note for B/ACD Troopers!

Please review the attendance list, if you were in attendance and do not see yourself on this list please reach out to
Sergeant Cree.T
ASAP!
Please like the post so we know you have read it but keep the reply section clear of comments as it is for department use.
Any comments, questions, concerns can be brought up to your CoC in PM's on Discord or the Inbox here on the website.

THANKS TO EVERYONE WHO CAME OUT AND PARTICIPATED​
 
Last edited:

Derry.B

1st Lieutenant
Retired
Local time
1:02 PM
960
879
LOCKED
 

Cree.T

Corporal
Active Duty
1/B/ACD
Local time
6:02 AM
1,150
1,064
Derry.B Xinos.T

I Screwed up and gave credit to Morgan.D when it should have been Morgan.R.

I apologize for my error and corrected the attendance list above.
 

Derry.B

1st Lieutenant
Retired
Local time
1:02 PM
960
879
Locked
 

Derry.B

1st Lieutenant
Retired
Local time
1:02 PM
960
879
S1 Operations Processed
 
Status
Not open for further replies.
Top