7th Cavalry Gaming

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AAR AAR | Arma | Operation Cold Return | 24OCT26 2359z (2000)

After Action Report

Giordano.C

Staff Sergeant
Active Duty
2/A/1-7 HQ
S3 Staff
Local time
5:08 AM
Messages
203
Reaction score
141

DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment

COMBAT AFTER ACTION REPORT


​


Event: Operation Cold Return (Special Event)
Date: 24OCT26
Game: Arma Reforger
Server: =7Cav= Tactical Realism GM Server
Time of Combat Mission (Zulu): 2359z
Window (Zulu): 2359z - 0300z

Mission OIC BLUFOR:
Second Lieutenant Mackey.A
Mission Controller(s):
Sergeant McGill.A ,
Sergeant Giordano.C

Number of Attendees: 42


7th Cavalry Personnel Involved in Action:
Major Dread.M
Major Rodahl.S
Major Hilberg.A
Second Lieutenant Mackey.A
Chief Warrant Officer 2 Blake.H
First Sergeant Summerfield.P
Sergeant First Class Smith.DM
Staff Sergeant Lee.H
Sergeant West.R
Sergeant Howe.T
Sergeant Bosley.B
Sergeant Bolte.D
Sergeant Van Auken.P
Sergeant Bolte.D
Corporal Russell.JG
Corporal Lucander.P
Corporal Johnsen.M
Corporal Garrick.S
Corporal Chisum.J
Corporal Yota.G
Corporal Brown.G
Corporal Flint.J
Corporal Cobb.B
Corporal Weather.J
Corporal Wagner.D
Corporal Turner.L
Corporal Harrel.R
Specialist Harry.J
Specialist Burns.J
Specialist Valiante.M
Specialist Burns.J
Specialist Otter.D
Specialist Max.G
Specialist Leon.J
Specialist Kron.D
Specialist Harvey.L
Specialist Ford.R
Specialist McKinley.K
Private First Class Peper.J
Private First Class Gonzalez.J
Private First Class Briggs.B
Private Young.G
Private Vega.B
Private Flame.M
RCT.Jones.HS

Public Players:
SicxSickSicx


Template (Copy Paste):




DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

​

Element Callsign:
Element Leader:

7th Cavalry Personnel Within Element:


Pros:
Cons:
 
Last edited:

Weather.J

Corporal
Active Duty
1/A/1-7 SL/ASL
S6 Staff
S7 Staff
S3 Staff
Local time
5:08 AM
Messages
432
Reaction score
100

DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

​

Element Callsign: Lineline-7
Element Leader:
Corporal Weather.J
7th Cavalry Personnel Within Element:
Sergeant West.R

Pros:
  • Good CLS aid and Buddy aid
Cons:
  • Very poor server performance
  • Lack of communication due to radios not working
  • Very slow moving due to comms issues
  • Lots of Blue on Blue
  • Getting harassed and ran off the road.
 

Johnsen.M

Corporal
Active Duty
2/A/1-7
Local time
10:08 AM
Messages
249
Reaction score
181

DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

​

Element Callsign: Reaper-4
Element Leader:
Corporal Johnsen.M
7th Cavalry Personnel Within Element:
Major Dread.M
Major Hilberg.A
Corporal Lucander.P
Corporal Yota.G
Specialist Kron.D
Specialist Valiante.M
Specialist Leon.J
Specialist Harvey.L
Recruit Jones.HS

Pros:
  • Troopers had fun.
  • 3 internal Blue-on-Blue.
  • No Radios was great making use of PACE-plan.
  • Great drivers.
  • Zombies

Cons:
  • 3 internal Blue-on-Blue.
  • Server performance was rough, High Asset/AI Count.
  • Need to be precise/specific on what speed for "convoy".
  • Convoys became sloppy at time.
  • Too much micro-managment on my end.
 

Smith.DM

Sergeant First Class
Active Duty
1/C/1-7 HQ
S3 Lead/Senior
Local time
5:08 AM
Messages
302
Reaction score
171

DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

​

Element Callsign: REAPER-5
Element Leader:
Sergeant First Class Smith.DM

Pros:
  • Zombies are fun
  • Contact was heavy which was nice
  • Stuck with Reaper-4 for most the OP, they did great.
  • Convoy movement between OBJ 1/2 was better and it looked good from a GM perspective
  • AOs were built up and were very immersive, great work GMs
  • Running between squads due to no radios was actually fun.

Cons:
  • Convoy movement was sloppy
  • Radios weren't working (should have tested prior, didn't. Totally forgot to check radios.)
  • Server FPS towards final obj crashed
  • Unfortunately we couldn't get to the planned end obj, personally I blame radios / step off time was rough.
  • Wasn't able to stick to original pre-planned script, but no plan survives first contact.
 

Burns.J

Specialist
Active Duty
1/A/1-7
Local time
4:08 AM
Messages
28
Reaction score
7

DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

​

Element Callsign: hammer-1
Element Leader:
first 2/3
Sergeant Bolte.D
Last 1/3
Specialist Burns.J
7th Cavalry Personnel Within Element:

Sergeant Bolte.D
Specialist Burns.J
Private First Class Briggs.B

Pros:

  • The zombies and zombie variants were cool to fight against.
  • The amount areas we fought in were very detailed thanks to the Gms
  • Not having radios was cool
  • The night OP was a nice change of pace
  • Driving around was cool
  • Having to walk back to the main convoy was much better than being teleported when we had our own adventures.

Cons:
  • Helios didn't have much work to do
  • Felt very unorganized
  • Time ran very short
  • To much blue on blue
  • On multiple occasions our convoy got split in two and the leading element had to stop for the back half
  • We didn't hold more angles than one or two which lead to us being ambushed on multiple occasions.
  • Movement was slow and unorganized on foot.
  • Personal and server lag was a major issue
 

Cobb.B

Corporal
Active Duty
1/C/1-7
RRD Staff
Local time
4:08 AM
Messages
114
Reaction score
46
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Reaper-2
Element Leader:
Corporal Cobb.B

7th Cavalry Personnel Within Element:


Pros:
  • FTLs did their job effectively minimizing SL workload
  • Cleared assigned objectives and held security effectively
  • No casualties
  • Great communication considering the comms blackout
  • Troopers had a lot of fun
Cons:

• Convoy wreck before DMP-1
• Muzzle discipline could've been better
 
Last edited by a moderator:
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