7th Cavalry Gaming

Join the Tactical Gaming Excellence

AAR Star Citizen | Operation Silent Shield

After Action Report

Fricker.R

Specialist
Active Duty
2/D/DEVCOM
RRD Staff
Local time
11:35 AM
Messages
75
Reaction score
37


DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

​

Name of Combat Mission: [SC] Operation Silent Shield
Campaign of Combat Mission (If applicable): N/A
Number within campaign: N/A
Game: Star Citizen
Server Hosted on: Live Server
Date of Combat Mission: 25SEPT2026
Time of Combat Mission (Zulu): 2000Z
Mission OIC: Specialist Fricker.R
Mission Controller: Specialist Fricker.R

Number of Attendees: 7 (not including Paladin Corporation)

7th Cavalry Personnel Involved in Action:
Captain Maco.D
Specialist Fricker.R
Corporal Breed.F
Private Muller.E
Specialist Monk.M
Recruit Lennon.A
Non-Member - Devil

Second Lieutenant Olson.DJ & Captain Manser.N For Devcom tracking
 

Maco.D

Captain
Active Duty
RRD HQ
Local time
3:05 AM
Messages
3,356
Reaction score
1,984

DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

​


Element Callsign: Overlord (Idris P) UEES WARHORSE
Element Leader: Captain Maco.D

7th Cavalry Personnel Within Element:

Specialist Fricker.R
Corporal Breed.F
Private Muller.E
Specialist Monk.M

Non-Credit
Recruit Lennon.A
Non-Member - Devil

Pros:
  • Was able to man 4-5 turrets at one point
  • Good Target call outs
  • Crew responsive to orders
  • Great to work with another Org which should give us a chance to refine our SOP's

Cons:

  • Opord was posted wayy to late which resulted in a effect on signups to be able to properly decided on Flag ship for the Task Group.
  • Overall low attendance to crew min turret and a wing of Fighters
  • Deployment was slightly confussing with the Paladin Corp moving off first before Idris which led to them taking contact before Flag ship was on station.
  • On my part I should of switched from the Idris to a Perseus instead. Though with the crew we did have and most of the targets we had a Hammerhead for it's anti fighter ability would of been good.
  • Cross org Comms was hard. It was assumed that we was hosting all the fighter support to then find out that Paladin also had their own which made grouping up hard and not being able to pair up on targets.
 
Top