7th Cavalry Gaming

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AAR AAR | Midweek Mutiny 006 | 06AUG26

After Action Report
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MacMillan.M

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7th Cavalry Regiment
Midweek Mutiny 006 | 05AUG26​

Event: Midweek Mutiny 006
Date: 05AUG26
Game: Arma Reforger
Server: =7Cav= TACR | Vanilla Plus | New Player Friendly | Crossplay
Window (Zulu): 2200Z - 0030Z (counted from 2100Z staging)

Number of Attendees: 27 (17 7th Cavalry, 10 public)

7th Cavalry Personnel Involved in Action:
First Sergeant Westcott.R
Staff Sergeant Smith.DM
Corporal Pearl.F
Corporal Wagner.D
Corporal Zaren.T
Specialist Bayer.MW
Specialist Coner.J
Specialist DeCann.A
Specialist McGill.A
Specialist Miranda.M
Specialist Tremblay
Specialist Woodford.F
Private First Class Nguy.B
Private First Class Riley.K
Private First Class Thompson.G
Private Burns.J
Private Grills.A

Public Players:
6amautumn
Glitchmob30
Klown'Z_Mausoleum
Nick
Skeeter
Trigger
WinterWolf_Gaming
Yeetgamez1167
supreamcream25
zacaroni2006634
 
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Smith.DM

Sergeant First Class
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AAR Notes:

Players recommended adding another capture point between MOBs and Monti.

Players also recommended adding a feature that auto-balances the teams when people initially join, and they also requested that our more experienced players do their due diligence to try and balance out the teams with their skill as well. During this MM, it seemed as if the Soviets had a much more decisive plan than the US side did, as the US didn't have any concrete leadership established.

Players also requested mods, but I already know that's being worked on.

Overall, it seems like everyone prefers this game mode over the other, much larger AO one. I am of the same mindset.
 

Rutkowski.P

Sergeant
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S1 Locked.
 

Angels.N

1st Lieutenant
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S1 Operations Processed / Milpacs Updated

15x Troopers eligible for Operational Credit
1x Discharged
1x Reservist
 
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