7th Cavalry Gaming

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AAR AAR | Arma Reforger | Firefight Friday (JUL) | FF060

After Action Report

Mazinski.H

Master Sergeant
Active Duty
1/A/1-7 HQ
RTC Lead/Senior
S5 Staff
S7 Staff
S3 Staff
Local time
11:03 AM
Messages
1,547
Reaction score
1,563


DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment

COMBAT AFTER ACTION REPORT



Name of Combat Mission: Firefight Friday 060
Campaign of Combat Mission (If applicable):
Number within campaign:
Game: Arma Reforger
Server Hosted on: Tactical Realism GM

Date of Combat Mission: 24JUL26
Time of Combat Mission (Zulu): 2200Z
Time of Endex (Zulu): 2359Z

Mission OIC BLUFOR:


Mission Controller(s):


Number of Attendees:

7th Cavalry Personnel Involved in Action:
 

Smith.DM

Staff Sergeant
Active Duty
1/C/1-7 SL/ASL
S3 Lead/Senior
Local time
2:03 PM
Messages
259
Reaction score
151
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Pioneer-5/5R
Element Leader: Staff Sergeant Smith.DM
7th Cavalry Personnel Within Element:
Master Sergeant Borenstein.B

Pros:
  • Fun OP
  • The story was great
  • Good setup on most of the checkpoints from my perspective
  • 5R was excellent

Cons:
  • Chaos, but to be expected
  • Radio comms issues
  • Break contact orders were issued, but the speed at which contact was broke could use some work
  • Lots of blue on blue
  • Arsenals were a little buggy, was having trouble trying to put items in storage
 

Johnsen.M

Corporal
Active Duty
1/A/1-7
Local time
8:03 PM
Messages
215
Reaction score
158

DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT

Element Callsign: Pioneer-7

Element Leader: Corporal Johnsen.M

7th Cavalry Personnel Within Element:


Pros:
  • Concept was great. Truly was enjoyable.
  • After being abandoned by Pioneer-1 at a Checkpoint we fended and scavenge for ourselves. Had loads of fun probably killing 3 squads worth of enemies

Cons:
  • Pioneer-1 abandoned us at a Checkpoint.
  • Medical was stolen from us on multiple occasions quote: "boohoo, Im a medic too." and "we're helios so we are medics as well."
  • ACE medical was broken (has been reported too Mazinski)
  • People not wearing armbands.
  • Difficult to figure out current orders having to rely on an RTO.
  • Execution was poor.
  • Nametags made things that much harder.
  • General Hospital was never used.
 

Bolte.D

Corporal
Active Duty
1/A/1-7 SL/ASL
S5 Staff
RTC Staff
Local time
2:03 PM
Messages
189
Reaction score
89
DEPARTMENT OF THE ARMY
S3 BATTLE STAFF
Headquarters
7th Cavalry Regiment
COMBAT AFTER ACTION REPORT


Element Callsign: Helios-1
Element Leader: Corporal Bolte.D
7th Cavalry Personnel Within Element:
Private Burns.J
Specialist Miranda.M
Specialist Weather.J
Specialist Thomas.K
Captain Maco.D
Private First Class Max.G
Specialist Birch.J
Recruit Zimmer.M
NON Cav Members:
Shudmo
KillingAK47_PR
Fight4Freedom
Pros:
  • Fun OP and change of scenery/playstyle
  • Had the numbers to fully support an Alpha/Bravo team to support Pioneer elements
  • The checkpoint style was fun and the surprise to the Russians and overwhelming firepower made us change our tactical decisions
  • Like the idea of using the British and a different faction to create a new aspect to what we do and what the end goal is, the idea of special events is exciting and endless creativity.

Cons:
  • Chaos, radios were cluttered at all times trying to have RTOs with everyone
  • Helios didn't feel like Helios tonight and when it did, the tasking was FRAGO with limited equipment and not enough to get the job done how we usually do.
  • The comms were everywhere and all over the place sometimes contradicting.
  • Arsenals took a hot minute to figure everything out.
  • The lack of no P4 meant that Helios-Bravo was left alone to man the CP but held their end strongly.
 
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