7th Cavalry Gaming

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  1. Raeder.U

    Arma 3: Tactical Realism Feedback Thread - Closed

    We'll get it added as soon as possible; in the meantime, 2nd Platoon SL's wishing to use it for training can spawn it via their Zeus access
  2. Raeder.U

    Arma 3: Tactical Realism Feedback Thread - Closed

    Man I barely feel like getting out of bed each day lmao
  3. Raeder.U

    Arma 3: Tactical Realism Feedback Thread - Closed

    I believe there is a snippet of code that can be ran by someone who is logged in as an admin to reset the value. I think Sutodoreh.W may be familiar with it, but I am not unfortunately
  4. Raeder.U

    Arma 3: Tactical Realism Feedback Thread - Closed

    I don't have an answer for #2, I would assume those need to be cleared by the players though. As for #1, I think stuff like fences or other minor clutter might be being counted as "buildings"
  5. Raeder.U

    Share Your Favorite Cav Memories! V2

    One of the wilder moments I've had
  6. Raeder.U

    Arma 3: Tactical Realism Feedback Thread - Closed

    There are Zeus sandbox mission files that have been put up on TacR since last month for squads to conduct their SP's on if they so wish. Information regarding that was included in the announcement from 1-7HQ regarding TacR SP's for the month of August here: https://7cav.us/threads/22233/ It's...
  7. Raeder.U

    Arma 3: Tactical Realism Feedback Thread - Closed

    Was this on Liberation or H&M or both?
  8. Raeder.U

    Arma 3: Tactical Realism Feedback Thread - Closed

    We are looking into variants of the BMP with no ATGM weapons
  9. Raeder.U

    Sportsball

    PITTSBURGH STEELERS 2022 LETS GO NEW QB NEW YEAR NEW SUPER BOWL
  10. Raeder.U

    Arma 3: Tactical Realism Feedback Thread - Closed

    Ewing.R Sam.T So, this was already fixed, however, an old version of the Altis Liberation mission file was loaded by mistake. We just replaced the Liberation Altis file with the new one so it should be rectified.
  11. Raeder.U

    Arma 3: Tactical Realism Feedback Thread - Closed

    We fixed this in cScripts but might have forgot to do the same for the H&M and Liberation files; I'll look at it later this week if not tonight or tomorrow when I am home.
  12. Raeder.U

    ARMA3 PvP Poll

    PvP ops are a decent bit harder to put together compared to how we normally run things due to the extra factors that have to be considered, which is one of the main reasons for this poll. We would hate to put a whole lot of work into a big PvP event only to find out people are overwhelmingly...
  13. Raeder.U

    ARMA3 PvP Poll

    This reminds me of old-school Resistance and Liberation: Source, which had 3D positional VOIP. The amount of times I saw somebody run into a room, get gunned down by a defender and then the defender yells out "Don't worry I got him, it's clear!" And then the buddies of the dude who just got...
  14. Raeder.U

    ARMA3 PvP Poll

    Yeah we're aware of Babel, he was talking about wanting both sides to be able to understand/talk to each other
  15. Raeder.U

    ARMA3 PvP Poll

    This one is tricky because the moment someone dies and the other team gets a hold of their radio, they're going to cheese the heck out of it. You'd pretty rapidly find that OPSEC will be completely blown after the first firefight and then radios become essentially useless for both sides. It's...
  16. Raeder.U

    ARMA3 PvP Poll

    S3 is conducting a poll to gather data about the Cav's general interest in potential PvP oriented ARMA3 operations in the future. Please spare a moment to answer this poll; your input is valuable to us and the data we get will help determine how much effort will be put into building and...
  17. Raeder.U

    Arma 3: Tactical Realism Feedback Thread - Closed

    The NVG's should be an easy enough fix, just a simple adjustment to CBA settings from our end. We can make some changes to see if it helps I'm not sure how easy it would be to add that defensive structures stuff to opfor, however, as I'm not personally familiar with the code bases for our...
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