I believe there is a snippet of code that can be ran by someone who is logged in as an admin to reset the value. I think Sutodoreh.W may be familiar with it, but I am not unfortunately
I don't have an answer for #2, I would assume those need to be cleared by the players though.
As for #1, I think stuff like fences or other minor clutter might be being counted as "buildings"
There are Zeus sandbox mission files that have been put up on TacR since last month for squads to conduct their SP's on if they so wish. Information regarding that was included in the announcement from 1-7HQ regarding TacR SP's for the month of August here: https://7cav.us/threads/22233/
It's...
Ewing.R Sam.T
So, this was already fixed, however, an old version of the Altis Liberation mission file was loaded by mistake. We just replaced the Liberation Altis file with the new one so it should be rectified.
We fixed this in cScripts but might have forgot to do the same for the H&M and Liberation files; I'll look at it later this week if not tonight or tomorrow when I am home.
PvP ops are a decent bit harder to put together compared to how we normally run things due to the extra factors that have to be considered, which is one of the main reasons for this poll. We would hate to put a whole lot of work into a big PvP event only to find out people are overwhelmingly...
This reminds me of old-school Resistance and Liberation: Source, which had 3D positional VOIP.
The amount of times I saw somebody run into a room, get gunned down by a defender and then the defender yells out "Don't worry I got him, it's clear!" And then the buddies of the dude who just got...
This one is tricky because the moment someone dies and the other team gets a hold of their radio, they're going to cheese the heck out of it. You'd pretty rapidly find that OPSEC will be completely blown after the first firefight and then radios become essentially useless for both sides. It's...
S3 is conducting a poll to gather data about the Cav's general interest in potential PvP oriented ARMA3 operations in the future.
Please spare a moment to answer this poll; your input is valuable to us and the data we get will help determine how much effort will be put into building and...
The NVG's should be an easy enough fix, just a simple adjustment to CBA settings from our end. We can make some changes to see if it helps
I'm not sure how easy it would be to add that defensive structures stuff to opfor, however, as I'm not personally familiar with the code bases for our...
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