7th Cavalry Gaming

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  1. Dio.B

    Arma 3: Tactical Realism Feedback Thread - Closed

    I should also mention that the medical roles require manual Zeus intervention to apply "Doctor" perms for them to be able to field stitch. Unsure if this is intentional but players have questioned it and requested perms - just a little clarification or fix.
  2. Dio.B

    Arma 3: Tactical Realism Feedback Thread - Closed

    Liberation I've had some desync complaints recently and have monitored performance and player feedback as I play in Zeus and this is what I can collect from some ~20ish hours: INDEPENDENT Units -The idea of INDEPENDENT forces being present is a good theory but unfortunately arma3...
  3. Dio.B

    Arma 3: Tactical Realism Feedback Thread - Closed

    Having some issues with the civilians spawning en masse. They spawn battallions worth of them. Its a bit weird and taxxing it seems on server resource when it does happen. They also never really despawn from areas after a very long time... like theyll hang out or spawn in a random area way away...
  4. Dio.B

    ARMA3 PvP Poll

    We used to engage the Arma community by sending out like a squads worth of people to do "Friday Night Fight" events held by other communites. They had multiple units involved and it was generally a Team Free-for-All - last team standing wins. I believe it was spearheaded by Waldie. Great fun...
  5. Dio.B

    Arma 3: Tactical Realism Feedback Thread - Closed

    Sypolt.R Liber.N I will look into this! I’m sure I can improve the airbase within consideration of frames. Mostly want to change the distance from spawn to the runway.
  6. Dio.B

    Arma 3: Tactical Realism Feedback Thread - Closed

    A common issue we have with our bases is we ALWAYS put infantry outside and near the airfield at spawn. It creates animosity between pilots and infantry gearing up and trying to have convos We shouldn’t have to ask pilots to spool down and people shouldn’t have to deal with turning down volume...
  7. Dio.B

    Arma 3: Tactical Realism Feedback Thread - Closed

    I really would like to see H&M come back to TacR, this file is difficult to get people to coordinate and play together on. when we tried it before it was the same thing. It becomes a really rushed play with no consideration for civilians, or anything other than rushing AO's and killing all the...
  8. Dio.B

    Arma 3: Tactical Realism Feedback Thread - Closed

    the script will allow enemy to walk on top of you if your stealthy enough with correct camo pattern to match environment. It was well built and i believe it just matches values of terrain your actively standing on to what your wearing. So taking certain routes becomes more important. On the flip...
  9. Dio.B

    Arma 3: Tactical Realism Feedback Thread - Closed

    Hey it would be great to throw in Zlobins old camo script. I think with how big our arsenal is now it gives people a lot of variety and with that script it adds a reason to select certain pieces of gear. Zlobin tells me his script wasn’t a resource hog either? Idk just another way to...
  10. Dio.B

    Arma 3: Tactical Realism Feedback Thread - Closed

    Would it be possible to have a game mechanic in place for people willing to return BLUFOR/CIV bodybags? Maybe it gives you cav bucks towards certain vehicles in the spawner or something? Or it could give you 1 teleport ticket where somebody could gain acess to a "parachute in " option. Also...
  11. Dio.B

    hello

    Hey, how about the discord aswell? Let me know if you need help with anything https://discord.com/invite/JbWMYeJ/
  12. Dio.B

    Since I've Been Gone...

    NEWBORN BABY GO BRRRRRRRT. congrats buddy
  13. Dio.B

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    It does however need to have that flexibility for the cav to use in SP's. Doing SP's on Tac2 not only benefits in transparency to the public of what completing the minimum trooper requirement actually looks like; but also showcases the abilities of the squads and our training. This all...
  14. Dio.B

    Arma 3: Liberation Tactical Realism 2 Feedback Thread - CLOSED

    KP menu or "U" menu is something we removed in the INSURGENCY file and it's something that I've seen already be a culprit in preventing team organisation. I'd hope to see the server force slotting onto players once they have selected their slot. Otherwise we get a lot of "solo squads" and an...
  15. Dio.B

    Arma 3 Tactical Realism 2 Feedback Thread - CLOSED

    I have since deleted my post as it takes away from the thread's intent which is to provide feedback for S3 and the path this thread is headed down is just not constructive. I apologize for the manner I may have come across, if at all abrasive then it went beyond my intent. I would ask that we...
  16. Dio.B

    Arma Tac2 Arsenal Restrictions Discussion Thread

    It seems a lot of sentiment here is backed by emotional reaction rather than actually trying out this new thing we are doing... why don't some of you just try playing it the way it is and give your feedback from there? Alot of the reaction here is knee-jerk and baseless. You are knocking this...
  17. Dio.B

    Arma Tac2 Arsenal Restrictions Discussion Thread

    unlikely, as it is; most infantry roles have the same restrictions between SL-GREN-RIFL-CLS. Same with Longshot and Pilots. Considering they can't now perform outside of their role BECAUSE of restriction i think the effect is actually the opposite of what you're claiming here. You can't grab...
  18. Dio.B

    Arma Tac2 Arsenal Restrictions Discussion Thread

    My argument to this is that; I can't blame members for falling in on the memes that happen on tac2. The lack of rulesets/guidelines on how to play on tac2 does not exist outside of our own Code of Conduct(where it is still vague on WHAT it is you are supposed to uphold - especially if you have...
  19. Dio.B

    Arma Tac2 Arsenal Restrictions Discussion Thread

    After reading through some replies here, I have a few thoughts on the matter of restrictions as a whole. It seems most of the sentiment here is that, some of you will now be forced to adjust the way you play because of the restrictions. I understand that and I know it's going to be a slight...
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