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  1. Arma 3: Tactical Realism Feedback Thread - Closed

    Liberation Altis is not automatically naming KP squads. I will also add to point 2 above that this has been an issue for a very long time and is a significant reason why some people choose not to play logistics. They spend hours gathering all the resources they can and leave the server with a...
  2. Arma 3: Tactical Realism Feedback Thread - Closed

    Lythium Vehicle Ammo Crate missing. It was inconsistent whether it was available on the old mission files or not and I'm not sure if the current files want mobile vehicle rearming to be available. HAMMER - 1 isn't named in Role Assignment. KP squads are not being named automatically.
  3. Arma 3: Tactical Realism Feedback Thread - Closed

    Couple issues with the Sumava mission file Raider, Titan, and Hog slots don't have engineer permissions and are unable to repair their aircraft There is no Vehicle Ammo Crate in the build menu
  4. Arma 3: Tactical Realism Feedback Thread - Closed

    Is there any way to adjust the frequency or type of red air spawning on the liberation files? Keep having multiple jets spawning out of nowhere and sniping friendly aircraft down from across the map with little way to defend
  5. Arma 3: Tactical Realism Feedback Thread - Closed

    Any chance of going back to full Advanced Ballistics or is that still too much of a performance hit
  6. Arma 3: Tactical Realism Feedback Thread - Closed

    Sahrani Liberation still has the RHS UH60s in the build menu and does not have medical permissions configured. It also has the same issue as Deniland with a tapping a fence having the same negative impact as bombing a hospital
  7. Arma 3: Tactical Realism Feedback Thread - Closed

    Deniland Liberation's build menu still seems to have the RHS UH-60's, or at least doesn't have Hatchet's DAP
  8. Arma 3: Tactical Realism Feedback Thread - Closed

    Thing is that this kind of behavior has been addressed in this thread before (Lt. Col. Rob on page 8 back in July), but very little was seemingly done to prevent it from continuing to happen. It's widespread enough that it feels more like a systemic issue than an individual one, but if the only...
  9. Arma 3: Tactical Realism Feedback Thread - Closed

    Issue I've been having the last couple days that I want to bring up. I've been trying to run Atlas-4 to get the first FOB of this liberation up and running so the rest of this run isn't a complete pain. So the biggest thing I've been having to work on is going out and picking up all the...
  10. Arma 3: Tactical Realism Feedback Thread - Closed

    The Halo Jump script on Altis Liberation is still usable when rotary pilots are active. Not sure if this was an intentional change or not since there are now not really any set rotary transport slots anymore.
  11. Arma 3: Tactical Realism Feedback Thread - Closed

    On the topic of Logistics, can ATLAS-4 (Logistics) be renamed to stop the confusing comms with ATLAS-1/2 (Medical)? Not sure when/why the name was changed way back when but I think it used to be APOLLO or HERMES on the old Invade and Annex missions
  12. Arma 3: Tactical Realism Feedback Thread - Closed

    Liberation Al Rayak does not have a Vehicle Ammo Crate in the build menu
  13. Arma 3: Tactical Realism Feedback Thread - Closed

    Hearts and Minds Cherno does not have a functioning vehicle spawner. Not sure if this is being tracked or not
  14. Arma 3: Tactical Realism Feedback Thread - Closed

    Who would that be for a pubby like me who does not have one of your fancy CoC's?
  15. Arma 3: Tactical Realism Feedback Thread - Closed

    This has been an issue with some zeuses (some far more than others) that I have complained about in game for months.
  16. Arma 3: Tactical Realism Feedback Thread - Closed

    Hamm. With all due respect, the only person I have seen consistently using crew slots to play aviation assets is you whenever someone else was running buffalo already regardless of if the current player base required an additional air transport or not.
  17. Arma 3: Tactical Realism Feedback Thread - Closed

    I strongly disagree that we need more. The current amount of slots provides more than enough aviation support for the server during normal play, often still having an oversaturation of air assets in relation to the amount of infantry playing.
  18. Arma 3: Tactical Realism Feedback Thread - Closed

    Issue I have with this is when, in normal play, does TacR ever need more than current slots? MCCs and stuff can cause it, but regular server play, in my experience, almost never necessitates more than what the current slots provide. And we used to have slot-locking because people wouldn't...
  19. Arma 3: Tactical Realism Feedback Thread - Closed

    I'm mostly asking because I've lost count of how many times I've joined and grabbed an open aviation slot only to find out that someone in a completely different slot was running it already, even though the correct slot was open. Or had someone join later and start playing the asset I was...
  20. Arma 3: Tactical Realism Feedback Thread - Closed

    What's the deal with the Aviation slots? It was seemingly explained in game that all the aviation slots shouldn't be considered to correspond to their respected assets (Buffalo to UH-60s, Raider to AH-64s, etc) but as a kind of big block. Meaning that anyone in any aviation slot can play as any...
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